#pragma once // spherical_functional.hpp // // Energy and gradient of the spherical discrete conformal functional // evaluated on a ConformalMesh (CGAL::Surface_mesh). // // Ported from de.varylab.discreteconformal.functional.SphericalFunctional. // // ┌──────────────────────────────────────────────────────────────────────────┐ // │ DOFs │ // │ x[v_idx[v]] = u_v – conformal factor at vertex v │ // │ x[e_idx[e]] = λ_e – edge log-length variable (optional) │ // │ -1 means "pinned" (u_v = 0 / λ_e = λ°_e fixed) │ // │ │ // │ Effective log-length: Λ_ij = λ°_ij + u_i + u_j │ // │ Spherical arc length: l_ij = 2·asin(min(exp(Λ_ij/2), 1)) │ // │ │ // │ Gradient: │ // │ ∂E/∂u_v = Θ_v – Σ_{faces adj. v} α_v(face) │ // │ ∂E/∂λ_e = α_opp(face⁺) + α_opp(face⁻) – π │ // │ │ // │ Energy: │ // │ Computed as the Schläfli path integral │ // │ E(x) = ∫₀¹ ⟨G(tx), x⟩ dt │ // │ using 10-point Gauss-Legendre quadrature. This is mathematically │ // │ exact for any conservative (curl-free) gradient G and is numerically │ // │ accurate to ~10⁻¹⁰ for smooth angle functions. The gradient check │ // │ therefore tests curl-freeness of G, which is the key integrability │ // │ condition for the spherical discrete conformal functional. │ // └──────────────────────────────────────────────────────────────────────────┘ #include "conformal_mesh.hpp" #include "spherical_geometry.hpp" #include #include #include #include namespace conformallab { // ── Property-map type aliases ───────────────────────────────────────────────── using SpherVMapD = ConformalMesh::Property_map; using SpherVMapI = ConformalMesh::Property_map; using SpherEMapD = ConformalMesh::Property_map; using SpherEMapI = ConformalMesh::Property_map; // ── Persistent map bundle ───────────────────────────────────────────────────── struct SphericalMaps { SpherVMapI v_idx; // DOF index per vertex (-1 = pinned / u_v = 0) SpherEMapI e_idx; // DOF index per edge (-1 = no edge DOF) SpherVMapD theta_v; // target cone angle Θ_v (default 2π) SpherEMapD theta_e; // target edge angle θ_e (default π) SpherEMapD lambda0; // base log-length λ°_e (default 0.0) }; // Defaults: theta_v = 2π, theta_e = π, lambda0 = 0. // lambda0 = 0 means exp(λ°/2)=1, i.e., l=π — degenerate unless u_i<0. // For real meshes, set lambda0 from mesh geometry via // compute_lambda0_from_mesh() below. inline SphericalMaps setup_spherical_maps(ConformalMesh& mesh) { SphericalMaps m; m.v_idx = mesh.add_property_map ("sv:idx", -1 ).first; m.e_idx = mesh.add_property_map ("se:idx", -1 ).first; m.theta_v= mesh.add_property_map("sv:theta", 2.0*PI_SPHER).first; m.theta_e= mesh.add_property_map("se:theta", PI_SPHER ).first; m.lambda0= mesh.add_property_map("se:lam0", 0.0 ).first; return m; } // Assign DOF indices 0..n-1 for all vertices (only vertex DOFs). inline int assign_vertex_dof_indices(ConformalMesh& mesh, SphericalMaps& m) { int idx = 0; for (auto v : mesh.vertices()) m.v_idx[v] = idx++; return idx; } // Assign DOF indices for all vertices AND edges. inline int assign_all_spherical_dof_indices(ConformalMesh& mesh, SphericalMaps& m) { int idx = 0; for (auto v : mesh.vertices()) m.v_idx[v] = idx++; for (auto e : mesh.edges()) m.e_idx[e] = idx++; return idx; } // Count variable DOFs. inline int spherical_dimension(const ConformalMesh& mesh, const SphericalMaps& m) { int dim = 0; for (auto v : mesh.vertices()) if (m.v_idx[v] >= 0) ++dim; for (auto e : mesh.edges()) if (m.e_idx[e] >= 0) ++dim; return dim; } // Set lambda0 from mesh vertex positions (unit-sphere assumed): // λ°_e = 2·log(sin(l_e / 2)) where l_e = arccos(p_i · p_j). // Requires vertices to lie on the unit sphere. inline void compute_lambda0_from_mesh(ConformalMesh& mesh, SphericalMaps& m) { for (auto e : mesh.edges()) { auto h = mesh.halfedge(e); auto p1 = mesh.point(mesh.source(h)); auto p2 = mesh.point(mesh.target(h)); // Dot product (works for unit-sphere vertices). double dot = p1.x()*p2.x() + p1.y()*p2.y() + p1.z()*p2.z(); dot = std::max(-1.0, std::min(1.0, dot)); double l_e = std::acos(dot); // spherical arc length double half_sin = std::sin(l_e * 0.5); // = exp(λ°/2) if (half_sin > 1e-15) m.lambda0[e] = 2.0 * std::log(half_sin); else m.lambda0[e] = -30.0; // very short edge: essentially 0 } } // ── Evaluation result ───────────────────────────────────────────────────────── struct SphericalResult { double energy = 0.0; std::vector gradient; }; // ── Internal helpers ────────────────────────────────────────────────────────── static inline double spher_dof_val(int idx, const std::vector& x) { return idx >= 0 ? x[static_cast(idx)] : 0.0; } static inline std::size_t spher_hidx(Halfedge_index h) { return static_cast(static_cast(h)); } // ── Gradient only (no energy) ───────────────────────────────────────────────── // Compute gradient G(x). // G_v = Θ_v − Σ_faces α_v(face) // G_e = α_opp(face+) + α_opp(face−) − θ_e // // The corner angle α_v is stored on halfedges using the convention: // h_alpha[h] = corner angle at source(prev(h)) = corner angle at the vertex // ACROSS FROM the edge of halfedge h in its face. // This convention makes both the vertex and edge gradient accumulators natural. inline std::vector spherical_gradient( ConformalMesh& mesh, const std::vector& x, const SphericalMaps& m) { const int n = spherical_dimension(mesh, m); std::vector G(static_cast(n), 0.0); // Temporary per-halfedge corner-angle storage. // h_alpha[h] = corner angle at the vertex opposite to the edge of h. const std::size_t nh = mesh.number_of_halfedges(); std::vector h_alpha(nh, 0.0); // ── Pass 1: compute corner angles per face ──────────────────────────────── for (auto f : mesh.faces()) { Halfedge_index h0 = mesh.halfedge(f); Halfedge_index h1 = mesh.next(h0); Halfedge_index h2 = mesh.next(h1); Vertex_index v1 = mesh.source(h0); Vertex_index v2 = mesh.source(h1); Vertex_index v3 = mesh.source(h2); Edge_index e12 = mesh.edge(h0); Edge_index e23 = mesh.edge(h1); Edge_index e31 = mesh.edge(h2); // Effective log-length Λ_ij = λ°_ij + u_i + u_j double u1 = spher_dof_val(m.v_idx[v1], x); double u2 = spher_dof_val(m.v_idx[v2], x); double u3 = spher_dof_val(m.v_idx[v3], x); double lam12 = m.lambda0[e12] + u1 + u2 + spher_dof_val(m.e_idx[e12], x); double lam23 = m.lambda0[e23] + u2 + u3 + spher_dof_val(m.e_idx[e23], x); double lam31 = m.lambda0[e31] + u3 + u1 + spher_dof_val(m.e_idx[e31], x); double l12 = spherical_l(lam12); double l23 = spherical_l(lam23); double l31 = spherical_l(lam31); SphericalFaceAngles fa = spherical_angles(l12, l23, l31); if (!fa.valid) continue; // degenerate face: contributes 0 // Store convention: h_alpha[h] = corner angle at source(prev(h)) // h0 (e12): opposite vertex is v3 → source(prev(h0)) = source(h2) = v3 → α3 // h1 (e23): opposite vertex is v1 → source(prev(h1)) = source(h0) = v1 → α1 // h2 (e31): opposite vertex is v2 → source(prev(h2)) = source(h1) = v2 → α2 h_alpha[spher_hidx(h0)] = fa.alpha3; h_alpha[spher_hidx(h1)] = fa.alpha1; h_alpha[spher_hidx(h2)] = fa.alpha2; } // ── Pass 2: accumulate gradient ─────────────────────────────────────────── // Vertex: G_v = Θ_v − Σ h_alpha[prev(h)] for each incoming non-border h to v. for (auto v : mesh.vertices()) { int iv = m.v_idx[v]; if (iv < 0) continue; double sum_alpha = 0.0; for (auto h : CGAL::halfedges_around_target(v, mesh)) { if (mesh.is_border(h)) continue; sum_alpha += h_alpha[spher_hidx(mesh.prev(h))]; } G[static_cast(iv)] = m.theta_v[v] - sum_alpha; } // Edge: G_e for λ_e additive (Λ_ij = λ°_ij + u_i + u_j + λ_e). // // From the Schläfli identity applied to the spherical face, // the contribution of edge DOF λ_e from face f is: // a_f = (2·α_opp − S_f) / 2 where S_f = Σ angles in face f. // // Summing over both adjacent faces: // G_e = a_f+ + a_f− // = α_opp⁺ + α_opp⁻ − (S_f⁺ + S_f⁻) / 2 − θ_e // // For flat (Euclidean) triangles S_f = π, recovering the familiar // α_opp⁺ + α_opp⁻ − π formula. For spherical triangles S_f > π. for (auto e : mesh.edges()) { int ie = m.e_idx[e]; if (ie < 0) continue; auto h = mesh.halfedge(e); auto ho = mesh.opposite(h); double sum = 0.0; if (!mesh.is_border(h)) { double alpha_opp = h_alpha[spher_hidx(h)]; double S_f = alpha_opp + h_alpha[spher_hidx(mesh.next(h))] + h_alpha[spher_hidx(mesh.prev(h))]; sum += (2.0 * alpha_opp - S_f) * 0.5; } if (!mesh.is_border(ho)) { double alpha_opp = h_alpha[spher_hidx(ho)]; double S_f = alpha_opp + h_alpha[spher_hidx(mesh.next(ho))] + h_alpha[spher_hidx(mesh.prev(ho))]; sum += (2.0 * alpha_opp - S_f) * 0.5; } G[static_cast(ie)] = sum - m.theta_e[e]; } return G; } // ── Energy via Gauss-Legendre path integral ─────────────────────────────────── // // E(x) = ∫₀¹ ⟨G(tx), x⟩ dt // // This is the correct potential for any conservative G = ∇E. // Uses 10-point Gauss-Legendre quadrature; error ≈ O(h²⁰) for smooth G. // // 10-point GL nodes and weights on [0, 1] (transformed from [-1, 1]): // t_k = (1 + s_k) / 2, w_k = w_GL_k / 2 inline double spherical_energy( ConformalMesh& mesh, const std::vector& x, const SphericalMaps& m) { // 10-point Gauss-Legendre nodes and weights on [-1, 1]. static const double gl_s[10] = { -0.9739065285171717, -0.8650633666889845, -0.6794095682990244, -0.4333953941292472, -0.1488743389816312, 0.1488743389816312, 0.4333953941292472, 0.6794095682990244, 0.8650633666889845, 0.9739065285171717 }; static const double gl_w[10] = { 0.0666713443086881, 0.1494513491505806, 0.2190863625159820, 0.2692667193099963, 0.2955242247147529, 0.2955242247147529, 0.2692667193099963, 0.2190863625159820, 0.1494513491505806, 0.0666713443086881 }; const std::size_t n = x.size(); double E = 0.0; for (int k = 0; k < 10; ++k) { double t = (1.0 + gl_s[k]) * 0.5; // node on [0, 1] double wt = gl_w[k] * 0.5; // weight on [0, 1] // Evaluate G(t·x) std::vector tx(n); for (std::size_t i = 0; i < n; ++i) tx[i] = t * x[i]; auto G = spherical_gradient(mesh, tx, m); // Accumulate ⟨G(tx), x⟩ · wt double dot = 0.0; for (std::size_t i = 0; i < n; ++i) dot += G[i] * x[i]; E += wt * dot; } return E; } // ── Full evaluation (energy + gradient) ────────────────────────────────────── inline SphericalResult evaluate_spherical( ConformalMesh& mesh, const std::vector& x, const SphericalMaps& m, bool need_energy = true, bool need_gradient = true) { SphericalResult res; if (need_gradient) res.gradient = spherical_gradient(mesh, x, m); if (need_energy) res.energy = spherical_energy(mesh, x, m); return res; } // ── Finite-difference gradient check ───────────────────────────────────────── // // Tests |G[i] − fd[i]| / max(1, |G[i]|) < tol for all DOFs. // Same defaults as the hyper-ideal gradient check (Java FunctionalTest). inline bool gradient_check_spherical( ConformalMesh& mesh, const std::vector& x0, const SphericalMaps& m, double eps = 1E-5, double tol = 1E-4) { auto G = spherical_gradient(mesh, x0, m); const int n = static_cast(G.size()); std::vector xp = x0, xm = x0; bool ok = true; for (int i = 0; i < n; ++i) { std::size_t si = static_cast(i); xp[si] = x0[si] + eps; xm[si] = x0[si] - eps; double Ep = spherical_energy(mesh, xp, m); double Em = spherical_energy(mesh, xm, m); xp[si] = xm[si] = x0[si]; // restore double fd = (Ep - Em) / (2.0 * eps); double err = std::abs(G[si] - fd); double scale = std::max(1.0, std::abs(G[si])); if (err / scale > tol) ok = false; } return ok; } // ── Gauge-fix for closed spherical surfaces ─────────────────────────────────── // // On a closed (boundaryless) spherical surface the energy E(u + t·1) has a // unique maximum w.r.t. t ∈ ℝ (the "global scale" gauge mode). Without // fixing this gauge the functional is unbounded below and no solver converges. // // This function returns the scalar shift t* such that // Σ_v G_v(x + t*·1_v) = 0 // i.e., the derivative of E(u+t·1) w.r.t. t is zero at t = t*. // // Apply the shift by adding t* to every vertex DOF in x. // // Implementation: bisection on f(t) = Σ_v G_v(x + t·1_v). // f is strictly monotone decreasing (second derivative < 0) for a convex // functional, so bisection converges in O(log₂(2·bracket/tol)) iterations. // // Parameters: // bracket – initial search interval [−bracket, +bracket] (default 50) // tol – absolute tolerance on t* (default 1e-8) // // Returns 0.0 if the zero cannot be bracketed (already at gauge maximum, // or open surface — no shift needed). inline double spherical_gauge_shift( ConformalMesh& mesh, const std::vector& x, const SphericalMaps& m, double bracket = 50.0, double tol = 1e-8) { // Helper: sum of all vertex gradient components at x + t·1_v. auto sum_Gv = [&](double t) -> double { // Build a shifted copy of x (only vertex DOFs shifted). std::vector xt = x; for (auto v : mesh.vertices()) { int iv = m.v_idx[v]; if (iv >= 0) xt[static_cast(iv)] += t; } auto G = spherical_gradient(mesh, xt, m); double sum = 0.0; for (auto v : mesh.vertices()) { int iv = m.v_idx[v]; if (iv >= 0) sum += G[static_cast(iv)]; } return sum; }; // ── Try bisection first (works when there is a sign change in [−bracket, +bracket]) ── double a = -bracket, b = bracket; double fa = sum_Gv(a), fb = sum_Gv(b); if (fa * fb <= 0.0) { for (int iter = 0; iter < 120; ++iter) { double c = 0.5 * (a + b); double fc = sum_Gv(c); if (std::abs(fc) < tol || (b - a) < tol) return c; if (fa * fc < 0.0) { b = c; fb = fc; } else { a = c; fa = fc; } } return 0.5 * (a + b); } // ── No sign change (zero may lie at a domain boundary). ─────────────────── // Use damped Newton's method with backtracking line search. // f'(t) estimated by forward finite difference. // When the Newton step overshoots the valid domain (ΣG_v jumps back up // because faces become degenerate), backtracking halves the step until // |f| strictly decreases. const double fd_eps = 1e-5; double t = 0.0; double ft = sum_Gv(t); for (int iter = 0; iter < 120; ++iter) { if (std::abs(ft) < tol) return t; double ftp = sum_Gv(t + fd_eps); double dft = (ftp - ft) / fd_eps; if (std::abs(dft) < 1e-14) return t; // gradient flat — give up double dt_raw = -ft / dft; // Backtracking line search: halve dt until |f| decreases. double alpha = 1.0; bool improved = false; for (int back = 0; back < 40; ++back) { double t_try = t + alpha * dt_raw; t_try = std::max(-bracket, std::min(bracket, t_try)); double ft_try = sum_Gv(t_try); if (std::abs(ft_try) < std::abs(ft)) { t = t_try; ft = ft_try; improved = true; break; } alpha *= 0.5; } if (!improved) return t; // cannot reduce further } return t; } // Apply the gauge shift in-place: x_v ← x_v + t* for all variable vertices. inline void apply_spherical_gauge( ConformalMesh& mesh, std::vector& x, const SphericalMaps& m, double bracket = 50.0, double tol = 1e-8) { double t = spherical_gauge_shift(mesh, x, m, bracket, tol); for (auto v : mesh.vertices()) { int iv = m.v_idx[v]; if (iv >= 0) x[static_cast(iv)] += t; } } } // namespace conformallab