#pragma once // Copyright (c) 2024-2026 Tarik Moussa. // SPDX-License-Identifier: MIT // 2-D projective geometry utilities for the Euclidean signature. // Ported from de.jreality.math.P2 and de.varylab.discreteconformal.math.P2Big. // // Points and lines are represented as homogeneous 3-vectors (x, y, w). // In the Euclidean case a finite point (px, py) is stored as (px, py, 1). #include #include namespace conformallab { // ── Point / line duality ────────────────────────────────────────────────────── // Intersection of two lines l1, l2 (or line through two points p1, p2) // via the cross product. Works for any P2 element. // Corresponds to Java P2.pointFromLines / P2.lineFromPoints. inline Eigen::Vector3d pointFromLines(const Eigen::Vector3d& l1, const Eigen::Vector3d& l2) { return l1.cross(l2); } // ── Euclidean perpendicular bisector ───────────────────────────────────────── // Returns the homogeneous line coordinates (a, b, c) of the perpendicular // bisector of the segment [p, q] in the Euclidean plane. // Coordinates: ax + by + c = 0 (after dehomogenizing p and q). // // Corresponds to Java P2.perpendicularBisector(p, q, Pn.EUCLIDEAN). inline Eigen::Vector3d perpendicularBisectorEuclidean(const Eigen::Vector3d& p_h, const Eigen::Vector3d& q_h) { // Dehomogenize Eigen::Vector2d p = p_h.head<2>() / p_h(2); Eigen::Vector2d q = q_h.head<2>() / q_h(2); // Direction vector (p → direction, matching jReality sign convention) Eigen::Vector2d d = p - q; // Midpoint Eigen::Vector2d m = (p + q) * 0.5; // Line: d[0]*(x - m[0]) + d[1]*(y - m[1]) = 0 // = d[0]*x + d[1]*y - (d[0]*m[0] + d[1]*m[1]) double c = -(d(0) * m(0) + d(1) * m(1)); return {d(0), d(1), c}; } // ── Euclidean distance between two P2 homogeneous points ───────────────────── inline double euclideanDistanceP2(const Eigen::Vector3d& p_h, const Eigen::Vector3d& q_h) { Eigen::Vector2d p = p_h.head<2>() / p_h(2); Eigen::Vector2d q = q_h.head<2>() / q_h(2); return (p - q).norm(); } // ── Direct Euclidean isometry from two point-frames ────────────────────────── // Build the 3×3 projective matrix that represents the coordinate frame // anchored at p0 with p1 defining the positive x-direction. // Euclidean case: columns are [dehom(p0), unit_dir(p0→p1), perp_dir]. // // Template parameter S allows float / double / long double. template Eigen::Matrix makeFrameMatrix(Eigen::Matrix p0_h, Eigen::Matrix p1_h) { // Dehomogenize Eigen::Matrix p0 = p0_h / p0_h(2); // (px, py, 1) Eigen::Matrix p1_d = p1_h / p1_h(2); // Unit direction p0 → p1 Eigen::Matrix dir2 = (p1_d - p0).template head<2>(); dir2.normalize(); Eigen::Matrix p1n(dir2(0), dir2(1), S(0)); // Perpendicular direction Eigen::Matrix p2(-dir2(1), dir2(0), S(0)); Eigen::Matrix M; M.col(0) = p0; M.col(1) = p1n; M.col(2) = p2; return M; } // Find the 3×3 Euclidean isometry (as a projective matrix) that maps // the frame (s1, s2) to the frame (t1, t2). // // Corresponds to Java P2.makeDirectIsometryFromFrames(s1, s2, t1, t2, Pn.EUCLIDEAN) // and P2Big.makeDirectIsometryFromFrames(...) (the BigDecimal / high-precision variant). template Eigen::Matrix makeDirectIsometryFromFramesEuclidean( Eigen::Matrix s1, Eigen::Matrix s2, Eigen::Matrix t1, Eigen::Matrix t2) { auto toS = makeFrameMatrix(s1, s2); auto toT = makeFrameMatrix(t1, t2); return toT * toS.inverse(); } } // namespace conformallab