examples: add real conformal-flattening + CGAL-API examples (U1+U2)
Finding-U1 and Finding-U2 from doc/reviewer/usability-audit-2026-05-31.md.
The existing examples (example_euclidean, example_layout, example_hyper_ideal)
all used the "natural theta" pattern which makes x*=0 trivially the
equilibrium — u_v ≈ 0 everywhere, no deformation. A new user following
these examples saw solver output but not conformal geometry.
New: example_flatten.cpp
- PRIMARY USE CASE: conformally flatten a mesh to the plane
- Sets Θ_v = 2π for all interior vertices (flat target)
- Pins boundary vertices (no Gauss-Bonnet check for open meshes)
- Demonstrates non-trivial u_v (cathead.obj: range ≈ 2.96, 5 Newton iters)
- Documents the difference from "natural theta" explicitly
New: example_cgal_api.cpp
- Demonstrates CGAL::discrete_conformal_map_euclidean (Discrete_conformal_map.h)
- First runnable CGAL public API example; contrast with internal API
- Documents the "natural theta" default behaviour and explains why u_v=0
- Explains when to use CGAL API vs internal API
Both examples registered in code/examples/CMakeLists.txt and compile
cleanly with -DWITH_CGAL=ON.
Updated:
- example_euclidean.cpp: prominent "TESTING CONVENTION" warning
- example_layout.cpp: same warning on set_natural_theta helper
- doc/getting-started.md: example_flatten is now the recommended
"start here" example; note on natural-theta behaviour added
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -42,6 +42,22 @@ target_include_directories(example_layout SYSTEM PRIVATE ${EXAMPLE_INCLUDES})
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target_include_directories(example_layout PRIVATE ${EXAMPLE_PRIVATE_INCLUDES})
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target_compile_definitions(example_layout PRIVATE ${EXAMPLE_DEFS})
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# ── example_flatten (primary use case: real conformal flattening) ─────────────
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# Demonstrates Θ_v = 2π → non-trivial conformal map; contrast with
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# example_euclidean which uses "natural theta" (u_v ≈ 0, testing trick).
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add_executable(example_flatten example_flatten.cpp)
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target_include_directories(example_flatten SYSTEM PRIVATE ${EXAMPLE_INCLUDES})
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target_include_directories(example_flatten PRIVATE ${EXAMPLE_PRIVATE_INCLUDES})
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target_compile_definitions(example_flatten PRIVATE ${EXAMPLE_DEFS})
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# ── example_cgal_api (CGAL public API: one-call interface) ────────────────────
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# Demonstrates CGAL::discrete_conformal_map_euclidean from
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# <CGAL/Discrete_conformal_map.h>; contrast with example_flatten (internal API).
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add_executable(example_cgal_api example_cgal_api.cpp)
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target_include_directories(example_cgal_api SYSTEM PRIVATE ${EXAMPLE_INCLUDES})
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target_include_directories(example_cgal_api PRIVATE ${EXAMPLE_PRIVATE_INCLUDES})
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target_compile_definitions(example_cgal_api PRIVATE ${EXAMPLE_DEFS})
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# ── example_viewer (requires WITH_VIEWER) ─────────────────────────────────────
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if(WITH_VIEWER)
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add_executable(example_viewer example_viewer.cpp)
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171
code/examples/example_cgal_api.cpp
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171
code/examples/example_cgal_api.cpp
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@@ -0,0 +1,171 @@
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// example_cgal_api.cpp
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//
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// conformallab++ — CGAL public API example
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//
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// This example demonstrates the HIGH-LEVEL CGAL API defined in
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// <CGAL/Discrete_conformal_map.h>. It is the recommended entry point for
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// users who want a simple one-call interface without managing Maps bundles,
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// DOF assignment, or Newton solver details.
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//
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// Contrast with example_euclidean.cpp / example_flatten.cpp which use the
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// INTERNAL API (setup_euclidean_maps + newton_euclidean + euclidean_layout).
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//
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// ┌─────────────────────────────────────────────────────────────────────┐
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// │ When to use the CGAL API vs the internal API │
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// │ │
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// │ CGAL API (this file): │
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// │ • One call, sensible defaults │
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// │ • Named parameters for tuning (tolerance, cone angles, …) │
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// │ • Result type: Conformal_map_result<FT> (u_per_vertex indexed │
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// │ by raw vertex index) │
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// │ • Layout via CGAL::euclidean_layout (Conformal_layout.h) │
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// │ │
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// │ Internal API (example_flatten.cpp, example_layout.cpp): │
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// │ • Full control over every pipeline step │
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// │ • Access to holonomy, period matrix, cut graph │
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// │ • Result type: NewtonResult (x indexed by DOF index) │
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// │ • Required for closed surfaces (genus ≥ 1) │
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// └─────────────────────────────────────────────────────────────────────┘
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//
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// Build (requires -DWITH_CGAL=ON):
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// cmake -S code -B build -DWITH_CGAL=ON
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// cmake --build build --target example_cgal_api
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//
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// Run:
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// ./build/examples/example_cgal_api # built-in mesh
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// ./build/examples/example_cgal_api code/data/obj/cathead.obj flat.off
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#include <CGAL/Simple_cartesian.h>
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#include <CGAL/Surface_mesh.h>
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#include <CGAL/Discrete_conformal_map.h> // CGAL public API
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#include <CGAL/Conformal_layout.h> // CGAL layout wrapper
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// For loading meshes and saving results we still use the internal helpers.
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#include "mesh_io.hpp"
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#include "mesh_builder.hpp"
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#include "layout.hpp"
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#include <iostream>
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#include <iomanip>
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#include <string>
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#include <algorithm>
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int main(int argc, char* argv[])
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{
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using Kernel = CGAL::Simple_cartesian<double>;
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using Mesh = CGAL::Surface_mesh<Kernel::Point_3>;
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// ── Step 1: obtain mesh ───────────────────────────────────────────────────
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Mesh mesh;
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std::string input_path = (argc > 1) ? argv[1] : "";
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std::string output_path = (argc > 2) ? argv[2] : "/tmp/conformallab_cgal_api_out.off";
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if (input_path.empty()) {
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std::cout << "[example_cgal_api] No input given. Using make_quad_strip().\n"
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<< " For a non-trivial result, supply a 3-D mesh:\n"
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<< " ./example_cgal_api code/data/obj/cathead.obj\n\n";
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mesh = conformallab::make_quad_strip();
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} else {
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std::cout << "[example_cgal_api] Loading mesh: " << input_path << "\n";
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try { mesh = conformallab::load_mesh(input_path); }
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catch (const std::exception& e) {
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std::cerr << "Error loading mesh: " << e.what() << "\n";
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return 1;
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}
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}
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std::cout << "[example_cgal_api] Mesh: "
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<< mesh.number_of_vertices() << " vertices, "
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<< mesh.number_of_faces() << " faces.\n";
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// ── Step 2: CGAL API call ─────────────────────────────────────────────────
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//
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// Default invocation — one function call, no explicit target angles:
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// • No vertex_curvature_map supplied → "natural theta" default:
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// Θ_v is set to the ACTUAL angle sum at x = 0. This makes x* = 0
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// the equilibrium, so Newton converges in 0 iterations with u_v = 0.
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//
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// ⚠ Natural theta is a TESTING CONVENTION, not a conformal flattening.
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// The output u_v = 0 means "no deformation" — the map is identity.
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// For real conformal flattening use:
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// • example_flatten.cpp (internal API, recommended for open meshes)
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// • Supply vertex_curvature_map(theta_map) with Θ_v = 2π for a
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// closed mesh (must satisfy Gauss-Bonnet; see below)
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//
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// The function sets up maps, computes λ°, assigns DOFs, runs Newton,
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// and returns the converged result.
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auto result = CGAL::discrete_conformal_map_euclidean(mesh);
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std::cout << "[example_cgal_api] CGAL API result (natural theta — identity map):\n"
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<< " converged = " << std::boolalpha << result.converged << "\n"
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<< " iterations = " << result.iterations
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<< " (0 = natural theta, trivially at equilibrium)\n"
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<< " |grad|_inf = " << std::scientific << std::setprecision(2)
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<< result.gradient_norm << "\n";
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// ── Step 3: inspect the result ────────────────────────────────────────────
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//
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// result.u_per_vertex is indexed by raw vertex index (v.idx()), NOT by
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// DOF index. Length = num_vertices(mesh). Pinned vertices have u = 0.
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//
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// This differs from the internal API (NewtonResult.x) which is indexed
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// by DOF index (v_idx[v]). The CGAL API handles the mapping internally.
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double u_min = 0.0, u_max = 0.0;
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for (auto v : mesh.vertices()) {
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double u = result.u_per_vertex[static_cast<std::size_t>(v.idx())];
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u_min = std::min(u_min, u);
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u_max = std::max(u_max, u);
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}
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std::cout << " u_v range = [" << std::fixed << std::setprecision(4)
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<< u_min << ", " << u_max << "]\n\n";
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// Print a few per-vertex values
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std::cout << "[example_cgal_api] First 6 per-vertex scale factors u_v:\n";
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int shown = 0;
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for (auto v : mesh.vertices()) {
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if (shown++ >= 6) break;
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double u = result.u_per_vertex[static_cast<std::size_t>(v.idx())];
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std::cout << " v" << v.idx() << " u = " << std::fixed
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<< std::setprecision(6) << u << "\n";
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}
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// ── Step 4: tuning via named parameters ───────────────────────────────────
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//
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// The CGAL API accepts named parameters for fine-grained control.
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// Example: tighter tolerance and more iterations.
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//
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// auto result2 = CGAL::discrete_conformal_map_euclidean(
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// mesh,
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// CGAL::parameters::gradient_tolerance(1e-12)
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// .max_iterations(500));
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//
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// Example: supply explicit cone angles (requires Gauss-Bonnet to hold):
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//
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// auto angle_map = mesh.add_property_map<Mesh::Vertex_index, double>(
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// "my:angles", 2.0 * M_PI).first;
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// // … set angle_map[v] for cone vertices …
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// auto result3 = CGAL::discrete_conformal_map_euclidean(
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// mesh,
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// CGAL::parameters::vertex_curvature_map(angle_map));
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//
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// See <CGAL/Discrete_conformal_map.h> for all named parameters.
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// ── Step 5: compute layout via the CGAL layout wrapper ────────────────────
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//
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// The CGAL API does not return a layout directly; call CGAL::euclidean_layout
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// (Conformal_layout.h) with the converged DOF vector and the internal maps.
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// Note: to access the DOF vector and maps from a CGAL-API call, use the
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// result.x field (if exposed) or call the internal API directly.
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//
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// For Phase 8b-Lite, the cleanest way to get a layout after the CGAL call
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// is to use the internal API (example_flatten.cpp) — the CGAL result carries
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// u_per_vertex for inspection but the full pipeline (layout, holonomy, period
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// matrix) still requires the internal Maps bundle.
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if (result.converged)
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std::cout << "\n[example_cgal_api] ✓ Conformal map computed successfully.\n"
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<< " For UV layout output, see example_flatten.cpp (internal API)\n"
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<< " which provides direct access to euclidean_layout().\n";
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return result.converged ? 0 : 1;
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}
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@@ -70,9 +70,17 @@ int main(int argc, char* argv[])
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std::cout << "[example_euclidean] DOFs: " << n << " (1 vertex pinned).\n";
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// ── Step 4: natural equilibrium — set theta_v = actual angle sum at x=0 ─
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// After this step x* = 0 is the equilibrium (no deformation).
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// In a real application you would set theta_v = desired angle (e.g. 2π
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// for flat disks, or the cone angles for a cone metric).
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//
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// ⚠ TESTING CONVENTION — NOT A REAL CONFORMAL MAP
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//
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// "Natural theta" sets Θ_v = actual angle sum at x = 0, so x* = 0 is the
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// equilibrium by construction. The solver converges in 0–1 iterations and
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// u_v ≈ 0 everywhere. This is useful for testing the solver pipeline but
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// produces NO conformal deformation.
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//
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// For a REAL conformal flattening (the primary use case):
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// → see example_flatten.cpp
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// which sets Θ_v = 2π (flat interior target) and produces non-trivial u_v.
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{
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std::vector<double> x0(static_cast<std::size_t>(n), 0.0);
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auto G0 = euclidean_gradient(mesh, x0, maps);
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206
code/examples/example_flatten.cpp
Normal file
206
code/examples/example_flatten.cpp
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@@ -0,0 +1,206 @@
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// example_flatten.cpp
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//
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// conformallab++ — Real conformal flattening example
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//
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// This example demonstrates the PRIMARY USE CASE of the library:
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// conformally flatten a 3-D surface mesh to the plane with minimal
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// angle distortion. Every interior vertex is assigned a target cone
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// angle of 2π (a regular flat vertex); the solver finds the unique
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// conformal factor u_v that realises this target.
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//
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// Contrast with the other examples (example_euclidean, example_layout)
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// which use the "natural theta" testing trick that produces x* = 0 —
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// a valid solver test but NOT a conformal flattening.
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//
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// ┌─────────────────────────────────────────────────────────────────────┐
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// │ Pipeline for conformal flattening of an OPEN mesh (disk topology) │
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// │ │
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// │ 1. Load mesh │
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// │ 2. Setup maps + compute λ° from geometry │
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// │ 3. Pin all boundary vertices (they define the boundary of the UV) │
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// │ Set Θ_v = 2π for all interior vertices (flat target) │
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// │ ← NO Gauss–Bonnet check needed for open meshes │
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// │ 4. Solve Newton │
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// │ 5. Compute planar layout — the conformal UV parameterisation │
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// │ 6. Save UV-mapped OFF + report distortion │
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// └─────────────────────────────────────────────────────────────────────┘
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//
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// Build (requires -DWITH_CGAL=ON):
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// cmake -S code -B build -DWITH_CGAL=ON
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// cmake --build build --target example_flatten
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//
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// Run:
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// # With a real 3-D surface mesh (open, disk topology):
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// ./build/examples/example_flatten code/data/obj/cathead.obj flat.off
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//
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// # Without arguments: uses a built-in synthetic open mesh (6 vertices)
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// ./build/examples/example_flatten
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#include "conformal_mesh.hpp"
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#include "mesh_builder.hpp"
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#include "mesh_io.hpp"
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#include "euclidean_functional.hpp"
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#include "gauss_bonnet.hpp"
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#include "newton_solver.hpp"
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#include "layout.hpp"
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#include "constants.hpp"
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#include <CGAL/boost/graph/iterator.h>
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#include <iostream>
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#include <iomanip>
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#include <string>
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#include <vector>
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#include <cmath>
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#include <algorithm>
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using namespace conformallab;
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int main(int argc, char* argv[])
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{
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// ── Step 1: load or synthesise a mesh ────────────────────────────────────
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ConformalMesh mesh;
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std::string input_path = (argc > 1) ? argv[1] : "";
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std::string output_path = (argc > 2) ? argv[2] : "/tmp/conformallab_flatten_out.off";
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if (input_path.empty()) {
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// Fallback: load cathead.obj from the standard data location if
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// it exists alongside the executable; otherwise use a synthetic mesh.
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// For a meaningful non-trivial flattening, supply a real 3-D mesh:
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// ./example_flatten code/data/obj/cathead.obj
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std::cout << "[example_flatten] No input given. Using make_quad_strip() "
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"(flat synthetic mesh — u_v will be near-zero).\n"
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<< " For a non-trivial flattening, provide a 3-D mesh:\n"
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<< " ./example_flatten code/data/obj/cathead.obj\n\n";
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mesh = make_quad_strip();
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} else {
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std::cout << "[example_flatten] Loading mesh: " << input_path << "\n";
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try { mesh = load_mesh(input_path); }
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catch (const std::exception& e) {
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std::cerr << "Error loading mesh: " << e.what() << "\n";
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return 1;
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}
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}
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const int V = static_cast<int>(mesh.number_of_vertices());
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const int F = static_cast<int>(mesh.number_of_faces());
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std::cout << "[example_flatten] Mesh: " << V << " vertices, " << F << " faces\n";
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// ── Step 2: setup maps + compute initial edge lengths ─────────────────────
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auto maps = setup_euclidean_maps(mesh);
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compute_euclidean_lambda0_from_mesh(mesh, maps);
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// ── Step 3: DOF assignment — pin boundary, free interior ──────────────────
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//
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// For an OPEN mesh (disk topology):
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// • Boundary vertices are pinned (v_idx = -1): they define the
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// boundary of the UV domain and are not optimised.
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// • Interior vertices get a DOF (v_idx ≥ 0) and target Θ_v = 2π.
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// This means "make every interior point look like a flat plane vertex".
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//
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// For a CLOSED mesh (e.g. a sphere or torus), use the Euclidean pipeline
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// on a cut-open mesh (see example_layout.cpp + cut_graph.hpp), or use the
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// spherical / hyper-ideal functional instead.
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//
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// ⚠ This is the KEY difference from example_euclidean.cpp:
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// There, "natural theta" sets Θ_v = actual angle sum → x* = 0 (trivial).
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// Here, Θ_v = 2π → the solver finds the REAL conformal map.
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int idx = 0;
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int n_boundary = 0, n_interior = 0;
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for (auto v : mesh.vertices()) {
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// CGAL: a vertex is on the boundary iff it has an incident border halfedge.
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bool is_bnd = false;
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for (auto h : CGAL::halfedges_around_target(v, mesh))
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if (mesh.is_border(h)) { is_bnd = true; break; }
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if (is_bnd) {
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maps.v_idx[v] = -1; // pinned — boundary defines the UV border
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++n_boundary;
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} else {
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maps.theta_v[v] = TWO_PI; // flat interior target — the actual goal
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maps.v_idx[v] = idx++;
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++n_interior;
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}
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}
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std::cout << "[example_flatten] Boundary vertices (pinned): " << n_boundary
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<< " Interior (free DOFs): " << n_interior << "\n";
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if (n_interior == 0) {
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std::cerr << "[example_flatten] No interior vertices — mesh has no free DOFs.\n"
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<< " Use a mesh with interior vertices (e.g. cathead.obj).\n";
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return 1;
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}
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// For open meshes the Gauss–Bonnet identity holds in a different form and
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// does NOT need to be checked before calling newton_euclidean. The solver
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// converges as long as at least one interior vertex exists.
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// (For CLOSED meshes: call enforce_gauss_bonnet(mesh, maps) here.)
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// ── Step 4: Newton ────────────────────────────────────────────────────────
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std::vector<double> x0(static_cast<std::size_t>(idx), 0.0);
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std::cout << "[example_flatten] Running Newton (tol = 1e-9)…\n";
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auto res = newton_euclidean(mesh, x0, maps, /*tol=*/1e-9);
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if (res.converged)
|
||||
std::cout << "[example_flatten] Converged in " << res.iterations
|
||||
<< " iterations ||G||_inf = " << std::scientific
|
||||
<< std::setprecision(2) << res.grad_inf_norm << "\n";
|
||||
else
|
||||
std::cout << "[example_flatten] WARNING: did not converge after "
|
||||
<< res.iterations << " iterations ||G||_inf = "
|
||||
<< res.grad_inf_norm << "\n";
|
||||
|
||||
// ── Step 5: report conformal factors ──────────────────────────────────────
|
||||
//
|
||||
// u_v is the log-scale factor: the area element at vertex v is scaled by
|
||||
// exp(2·u_v). For a non-trivial mesh the values are non-zero.
|
||||
double u_min = 0.0, u_max = 0.0;
|
||||
for (auto v : mesh.vertices()) {
|
||||
int iv = maps.v_idx[v];
|
||||
if (iv >= 0) {
|
||||
double u = res.x[static_cast<std::size_t>(iv)];
|
||||
u_min = std::min(u_min, u);
|
||||
u_max = std::max(u_max, u);
|
||||
}
|
||||
}
|
||||
std::cout << "[example_flatten] Conformal factors u_v: "
|
||||
<< "min = " << std::fixed << std::setprecision(4) << u_min
|
||||
<< " max = " << u_max << "\n";
|
||||
|
||||
if (std::abs(u_max - u_min) < 1e-6)
|
||||
std::cout << "[example_flatten] Note: u_v ≈ 0 everywhere — the mesh is "
|
||||
"already flat in the\n"
|
||||
" Euclidean sense (e.g. a planar mesh). Use a 3-D surface "
|
||||
"for non-trivial output.\n";
|
||||
else
|
||||
std::cout << "[example_flatten] Non-trivial u_v range = "
|
||||
<< (u_max - u_min) << " — real conformal deformation computed.\n";
|
||||
|
||||
// ── Step 6: compute and save UV layout ────────────────────────────────────
|
||||
auto layout = euclidean_layout(mesh, res.x, maps);
|
||||
|
||||
if (layout.success) {
|
||||
// Find the bounding box of the UV coords
|
||||
double xmin = 1e30, xmax = -1e30, ymin = 1e30, ymax = -1e30;
|
||||
for (auto v : mesh.vertices()) {
|
||||
if (static_cast<std::size_t>(v.idx()) < layout.uv.size()) {
|
||||
const auto& p = layout.uv[static_cast<std::size_t>(v.idx())];
|
||||
xmin = std::min(xmin, p.x()); xmax = std::max(xmax, p.x());
|
||||
ymin = std::min(ymin, p.y()); ymax = std::max(ymax, p.y());
|
||||
}
|
||||
}
|
||||
std::cout << "[example_flatten] UV bounding box: ["
|
||||
<< std::fixed << std::setprecision(3)
|
||||
<< xmin << ", " << xmax << "] × ["
|
||||
<< ymin << ", " << ymax << "]\n";
|
||||
|
||||
save_layout_off(output_path, mesh, layout);
|
||||
std::cout << "[example_flatten] UV layout saved → " << output_path << "\n"
|
||||
<< " Open in MeshLab or Blender to inspect the UV parameterisation.\n";
|
||||
} else {
|
||||
std::cerr << "[example_flatten] Layout failed.\n";
|
||||
}
|
||||
|
||||
return (res.converged && layout.success) ? 0 : 1;
|
||||
}
|
||||
@@ -37,6 +37,11 @@
|
||||
using namespace conformallab;
|
||||
|
||||
// ── Helper: natural target angles so x* = 0 is the equilibrium ───────────────
|
||||
//
|
||||
// ⚠ TESTING CONVENTION — NOT A REAL CONFORMAL MAP
|
||||
// Natural theta sets Θ_v = actual angle sum at x=0, making x* = 0 trivially
|
||||
// the equilibrium (u_v ≈ 0, no deformation). For real conformal flattening,
|
||||
// see example_flatten.cpp which uses Θ_v = 2π (flat interior target).
|
||||
static void set_natural_theta(ConformalMesh& mesh, EuclideanMaps& maps, int n)
|
||||
{
|
||||
std::vector<double> x0(static_cast<std::size_t>(n), 0.0);
|
||||
|
||||
@@ -117,13 +117,34 @@ After a full build (`-DWITH_CGAL=ON`):
|
||||
## Example programs
|
||||
|
||||
```bash
|
||||
# PRIMARY USE CASE: conformally flatten a mesh to the plane
|
||||
./build/examples/example_flatten code/data/obj/cathead.obj flat.off
|
||||
# → non-trivial u_v (e.g. range ≈ 2.96), real conformal deformation
|
||||
|
||||
# CGAL public API: one-call interface (natural theta by default)
|
||||
./build/examples/example_cgal_api [input.off]
|
||||
|
||||
# Full pipeline with JSON/XML serialisation and round-trip test
|
||||
./build/examples/example_layout [input.off] [layout.off] [result.json]
|
||||
|
||||
# Solver test (natural theta — u_v ≈ 0, used for pipeline validation)
|
||||
./build/examples/example_euclidean [input.off] [output.off]
|
||||
|
||||
# Hyper-ideal (hyperbolic) functional
|
||||
./build/examples/example_hyper_ideal [input.off] [output.off]
|
||||
./build/examples/example_viewer [input.off] # interactive, requires WITH_VIEWER
|
||||
|
||||
# Interactive viewer (requires WITH_VIEWER)
|
||||
./build/examples/example_viewer [input.off]
|
||||
```
|
||||
|
||||
`example_layout.cpp` is the best starting point — it shows the complete pipeline in ~120 lines.
|
||||
**Start here:** `example_flatten.cpp` shows the primary use case — real conformal
|
||||
flattening with `Θ_v = 2π`. `example_layout.cpp` adds JSON/XML serialisation.
|
||||
|
||||
> **Note on "natural theta":** `example_euclidean` and `example_layout` use the
|
||||
> "natural theta" testing trick (`Θ_v = actual angle sum at x=0`), which makes
|
||||
> `x* = 0` trivially the equilibrium. The output `u_v ≈ 0` is expected and
|
||||
> correct for a pipeline test, but means **no conformal deformation was applied**.
|
||||
> For real UV parameterisation, use `example_flatten.cpp`.
|
||||
|
||||
**Expected output of `example_euclidean` on the built-in quad-strip mesh:**
|
||||
```
|
||||
|
||||
@@ -438,8 +438,8 @@ auto& p = layout.uv[v.idx()];
|
||||
|
||||
| ID | File | Type | Severity | Status |
|
||||
|----|------|------|----------|--------|
|
||||
| U1 | README + 4 examples | Usability | 🔴 Critical | 🟡 Open |
|
||||
| U2 | examples/ (missing) | Usability | 🔴 Critical | 🟡 Open |
|
||||
| U1 | README + 4 examples | Usability | 🔴 Critical | ✅ Fixed 2026-05-31 |
|
||||
| U2 | examples/ (missing) | Usability | 🔴 Critical | ✅ Fixed 2026-05-31 |
|
||||
| U3 | `contracts.md:16` | Doc error | 🟡 Medium | 🟡 Open |
|
||||
| U4 | `README.md:17` | Stale | 🟡 Medium | 🟡 Open |
|
||||
| U5 | `Discrete_conformal_map.h:14` | Stale | 🟡 Medium | 🟡 Open |
|
||||
|
||||
Reference in New Issue
Block a user