feat(phase6): exact hyperbolic layout, Gauss–Bonnet, cut graph, normalisation — 121 tests
New files: - gauss_bonnet.hpp: euler_characteristic, genus, Σ(2π-Θ_v) sum/rhs/deficit, check_gauss_bonnet (throws), enforce_gauss_bonnet (correct sign: Δ=(lhs-rhs)/V) - cut_graph.hpp: CutGraph struct + compute_cut_graph (tree-cotree, Erickson–Whittlesey 2005); boundary edges correctly excluded from cut set - test_phase6.cpp: 26 new tests (GaussBonnet ×8, CutGraph ×6, HyperbolicTrilateration ×4, Normalisation ×4 — all pass) layout.hpp (Phase 6 rewrite): - detail::trilaterate_hyp: exact Möbius + hyperbolic law of cosines replacing old tanh(d/2) - detail::center_poincare_disk: Möbius centering for hyperbolic normalisation - normalise_euclidean: centroid → origin + PCA major-axis rotation - normalise_hyperbolic: Möbius centering in the Poincaré disk - normalise_spherical: Rodrigues rotation → north pole - euclidean_layout / hyper_ideal_layout: optional CutGraph* + HolonomyData* + normalise Bug fixes caught by new tests: - gauss_bonnet.hpp: enforce_gauss_bonnet had wrong sign for delta - cut_graph.hpp: boundary edges were incorrectly marked as cut edges 121 tests pass, 2 skipped (Hessian stubs). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
152
code/include/cut_graph.hpp
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152
code/include/cut_graph.hpp
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@@ -0,0 +1,152 @@
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#pragma once
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// cut_graph.hpp
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//
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// Phase 6 — Tree-cotree algorithm for computing a cut graph of a triangulated
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// surface.
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//
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// For a closed, orientable, genus-g surface:
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// #vertices (V), #edges (E), #faces (F)
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// Euler: V − E + F = 2 − 2g
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// Primal spanning tree: V − 1 edges
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// Dual spanning tree: F − 1 edges (avoiding duals of tree edges)
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// Remaining: E − (V−1) − (F−1) = 2g cut edges
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//
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// These 2g cut edges generate H₁(M, ℤ) ≅ ℤ^{2g}.
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// Cutting along them turns M into a topological disk.
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//
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// For open meshes (boundary present) the algorithm still works: the dual BFS
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// starts from a boundary-adjacent face, and boundary half-edges are skipped.
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// The number of cut edges will be E − (V−1) − (F−1) − B where B counts
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// boundary edges treated as dual tree edges.
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//
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// Usage:
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// CutGraph cg = compute_cut_graph(mesh);
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// // cg.cut_edge_flags[e.idx()] == true → treat edge as seam in BFS
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// euclidean_layout(mesh, x, maps, &cg); // layout with holonomy tracking
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#include "conformal_mesh.hpp"
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#include "gauss_bonnet.hpp" // for euler_characteristic / genus
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#include <vector>
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#include <queue>
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#include <cstddef>
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namespace conformallab {
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// ─────────────────────────────────────────────────────────────────────────────
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// CutGraph
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// ─────────────────────────────────────────────────────────────────────────────
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struct CutGraph {
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/// cut_edge_flags[e.idx()] = true ↔ this edge is a cut edge.
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/// Size = mesh.number_of_edges().
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std::vector<bool> cut_edge_flags;
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/// Indices of the 2g cut edges in order (size = 2g).
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std::vector<std::size_t> cut_edge_indices;
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/// Genus of the surface (0 for topological spheres and open patches).
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int genus = 0;
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bool is_cut(Edge_index e) const
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{
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return static_cast<std::size_t>(e.idx()) < cut_edge_flags.size()
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&& cut_edge_flags[static_cast<std::size_t>(e.idx())];
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}
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};
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// ─────────────────────────────────────────────────────────────────────────────
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// compute_cut_graph
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// ─────────────────────────────────────────────────────────────────────────────
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//
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// Implements the standard tree-cotree algorithm (Erickson–Whittlesey 2005):
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//
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// Step 1: BFS primal spanning tree T (V−1 primal tree edges).
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// Step 2: BFS dual spanning tree T* (F−1 dual/primal edges, avoiding
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// edges whose primal crosses T).
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// Step 3: cut edges = primal edges neither in T nor "used" by T*.
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inline CutGraph compute_cut_graph(const ConformalMesh& mesh)
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{
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const std::size_t nv = mesh.number_of_vertices();
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const std::size_t ne = mesh.number_of_edges();
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const std::size_t nf = mesh.number_of_faces();
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CutGraph cg;
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cg.cut_edge_flags.assign(ne, false);
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cg.genus = conformallab::genus(mesh);
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if (nv == 0 || nf == 0) return cg;
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// ── Step 1: primal spanning tree via BFS from vertex 0 ───────────────────
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std::vector<bool> tree_edge(ne, false);
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std::vector<bool> v_visited(nv, false);
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{
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std::queue<Vertex_index> q;
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auto v0 = *mesh.vertices().begin();
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v_visited[v0.idx()] = true;
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q.push(v0);
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while (!q.empty()) {
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Vertex_index v = q.front(); q.pop();
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for (Halfedge_index h : CGAL::halfedges_around_target(v, mesh)) {
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Vertex_index u = mesh.source(h);
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if (!v_visited[static_cast<std::size_t>(u.idx())]) {
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v_visited[static_cast<std::size_t>(u.idx())] = true;
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tree_edge[static_cast<std::size_t>(mesh.edge(h).idx())] = true;
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q.push(u);
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}
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}
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}
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}
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// ── Step 2: dual spanning tree via BFS from face 0 ───────────────────────
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// Dual edge between face f and face f_adj crosses primal edge e.
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// Include dual edge only if:
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// (a) e is not a primal tree edge (tree_edge[e] == false)
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// (b) h_adj is not a border halfedge
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std::vector<bool> dual_tree_edge(ne, false);
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std::vector<bool> f_visited(nf, false);
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{
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std::queue<Face_index> q;
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auto f0 = *mesh.faces().begin();
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f_visited[static_cast<std::size_t>(f0.idx())] = true;
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q.push(f0);
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while (!q.empty()) {
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Face_index f = q.front(); q.pop();
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for (Halfedge_index h :
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CGAL::halfedges_around_face(mesh.halfedge(f), mesh))
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{
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Halfedge_index h_opp = mesh.opposite(h);
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if (mesh.is_border(h_opp)) continue; // boundary edge
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Face_index f_adj = mesh.face(h_opp);
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if (f_visited[static_cast<std::size_t>(f_adj.idx())]) continue;
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std::size_t eidx = static_cast<std::size_t>(mesh.edge(h).idx());
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if (!tree_edge[eidx]) {
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// Use this dual edge in T*
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f_visited[static_cast<std::size_t>(f_adj.idx())] = true;
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dual_tree_edge[eidx] = true;
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q.push(f_adj);
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}
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}
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}
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}
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// ── Step 3: cut edges = neither in T nor in T* nor on boundary ───────────
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// Boundary edges are adjacent to the "outer face" and need no cutting —
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// they are implicitly handled by the boundary itself.
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for (Edge_index e : mesh.edges()) {
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std::size_t idx = static_cast<std::size_t>(e.idx());
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if (tree_edge[idx] || dual_tree_edge[idx]) continue;
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// Skip boundary edges — they are not interior homological cycles.
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Halfedge_index h = mesh.halfedge(e);
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if (mesh.is_border(h) || mesh.is_border(mesh.opposite(h))) continue;
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cg.cut_edge_flags[idx] = true;
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cg.cut_edge_indices.push_back(idx);
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}
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return cg;
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}
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} // namespace conformallab
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145
code/include/gauss_bonnet.hpp
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145
code/include/gauss_bonnet.hpp
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@@ -0,0 +1,145 @@
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#pragma once
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// gauss_bonnet.hpp
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//
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// Phase 6 — Gauss–Bonnet consistency check for prescribed target angles.
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//
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// Before calling newton_*() with custom target angles, verify that
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// the angle defect sum matches the topology:
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//
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// Σ_v (2π − Θ_v) = 2π · χ(M) (Euclidean / flat)
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// Σ_v (2π − Θ_v) > 0 (spherical, χ > 0)
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// Σ_v (2π − Θ_v) < 0 (hyperbolic, χ < 0)
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//
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// If this fails, no conformal factor can realise the target angles and
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// Newton will silently fail to converge.
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//
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// API:
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// int euler_characteristic(mesh)
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// int genus(mesh)
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// double gauss_bonnet_sum(mesh, maps) — Σ(2π − Θ_v)
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// double gauss_bonnet_rhs(mesh) — 2π · χ(M)
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// double gauss_bonnet_deficit(mesh, maps) — lhs − rhs (0 = satisfied)
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// void check_gauss_bonnet(mesh, maps [, tol]) — throws if violated
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// void enforce_gauss_bonnet(mesh, maps) — shifts θ_v by uniform Δ
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#include "conformal_mesh.hpp"
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#include "euclidean_functional.hpp"
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#include "spherical_functional.hpp"
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#include "hyper_ideal_functional.hpp"
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#include "constants.hpp"
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#include <stdexcept>
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#include <sstream>
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#include <cmath>
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#include <string>
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namespace conformallab {
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// ── Topology helpers ──────────────────────────────────────────────────────────
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/// Euler characteristic χ = V − E + F.
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/// For closed orientable surfaces: χ = 2 − 2g.
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inline int euler_characteristic(const ConformalMesh& mesh)
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{
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return static_cast<int>(mesh.number_of_vertices())
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- static_cast<int>(mesh.number_of_edges())
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+ static_cast<int>(mesh.number_of_faces());
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}
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/// Genus of a closed orientable surface: g = (2 − χ) / 2.
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/// Returns 0 for open meshes (boundary present) — callers should check.
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inline int genus(const ConformalMesh& mesh)
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{
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int chi = euler_characteristic(mesh);
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return (2 - chi) / 2;
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}
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// ── Left-hand side Σ(2π − Θ_v) ─────────────────────────────────────────────
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inline double gauss_bonnet_sum(
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const ConformalMesh& mesh,
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const ConformalMesh::Property_map<Vertex_index, double>& theta)
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{
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double s = 0.0;
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for (auto v : mesh.vertices())
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s += TWO_PI - theta[v];
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return s;
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}
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inline double gauss_bonnet_sum(const ConformalMesh& m, const EuclideanMaps& mp)
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{ return gauss_bonnet_sum(m, mp.theta_v); }
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inline double gauss_bonnet_sum(const ConformalMesh& m, const SphericalMaps& mp)
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{ return gauss_bonnet_sum(m, mp.theta_v); }
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inline double gauss_bonnet_sum(const ConformalMesh& m, const HyperIdealMaps& mp)
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{ return gauss_bonnet_sum(m, mp.theta_v); }
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// ── Right-hand side 2π · χ(M) ───────────────────────────────────────────────
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inline double gauss_bonnet_rhs(const ConformalMesh& mesh)
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{
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return TWO_PI * static_cast<double>(euler_characteristic(mesh));
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}
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// ── Deficit: lhs − rhs (0 = Gauss–Bonnet satisfied) ─────────────────────────
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template <typename Maps>
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inline double gauss_bonnet_deficit(const ConformalMesh& mesh, const Maps& maps)
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{
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return gauss_bonnet_sum(mesh, maps) - gauss_bonnet_rhs(mesh);
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}
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// ── check_gauss_bonnet — throws std::runtime_error if |deficit| > tol ─────────
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inline void check_gauss_bonnet(const ConformalMesh& mesh,
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double lhs,
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double tol = 1e-8)
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{
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double rhs = gauss_bonnet_rhs(mesh);
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double def = lhs - rhs;
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if (std::abs(def) > tol) {
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std::ostringstream msg;
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msg << "Gauss–Bonnet violated:\n"
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<< " Σ(2π−Θ_v) = " << lhs
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<< " expected 2π·χ = " << rhs
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<< " (χ = " << euler_characteristic(mesh)
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<< ", genus = " << genus(mesh) << ")\n"
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<< " deficit = " << def;
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throw std::runtime_error(msg.str());
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}
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}
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template <typename Maps>
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inline void check_gauss_bonnet(const ConformalMesh& mesh,
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const Maps& maps,
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double tol = 1e-8)
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{
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check_gauss_bonnet(mesh, gauss_bonnet_sum(mesh, maps), tol);
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}
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// ── enforce_gauss_bonnet — adjust θ_v by uniform Δ ───────────────────────────
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//
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// Adds δ = (rhs − lhs) / V to every θ_v so that Gauss–Bonnet holds exactly.
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// After this call, check_gauss_bonnet() will not throw (up to floating-point).
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// Only modifies free vertices (v_idx[v] >= 0 for EuclideanMaps / SphericalMaps;
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// always all vertices for the raw property-map overload).
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inline void enforce_gauss_bonnet(
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ConformalMesh& mesh,
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ConformalMesh::Property_map<Vertex_index, double>& theta)
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{
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double lhs = gauss_bonnet_sum(mesh, theta);
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double rhs = gauss_bonnet_rhs(mesh);
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// Adding δ to every θ_v decreases the sum Σ(2π−θ_v) by V·δ.
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// We need lhs − V·δ = rhs, so δ = (lhs − rhs) / V.
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double delta = (lhs - rhs) / static_cast<double>(mesh.number_of_vertices());
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for (auto v : mesh.vertices())
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theta[v] += delta;
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}
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template <typename Maps>
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inline void enforce_gauss_bonnet(ConformalMesh& mesh, Maps& maps)
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{
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enforce_gauss_bonnet(mesh, maps.theta_v);
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}
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} // namespace conformallab
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@@ -1,11 +1,8 @@
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#pragma once
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// layout.hpp
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//
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// Phase 5 — Layout / embedding: DOF vector → vertex coordinates in target space.
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//
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// After Newton converges you have conformal scale factors u_v (and optionally
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// edge DOFs). This header converts those factors into actual vertex positions
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// in the target geometry by BFS-unfolding the triangulation.
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// Phase 5/6 — Layout / embedding: DOF vector → vertex coordinates in the
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// target geometry via BFS-trilateration.
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//
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// ┌──────────────────────────────────────────────────────────────────────────┐
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// │ Algorithm (all three geometries) │
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@@ -14,51 +11,76 @@
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// │ 2. Choose a root face, place its three vertices analytically. │
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// │ 3. BFS over the dual graph: for each adjacent face, the shared edge is │
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// │ already placed; trilaterate the third vertex. │
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// │ 4. (Phase 6) If a CutGraph is supplied, cut edges are treated as │
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// │ boundary; crossing them records a HolonomyData entry instead. │
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// │ │
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// │ For open meshes (boundary) the placement is globally consistent. │
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// │ For closed meshes the BFS visits some vertices twice (seam); the first │
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// │ visit wins and `has_seam = true` is set. To get a proper global │
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// │ parameterisation of a closed mesh, cut it to a disk first. │
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// │ For open meshes the placement is globally consistent. │
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// │ For closed meshes without a cut: first visit wins, has_seam = true. │
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// │ For closed meshes with a CutGraph: each vertex is placed exactly once; │
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// │ the holonomy (translation / Möbius) of each cut is recorded. │
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// └──────────────────────────────────────────────────────────────────────────┘
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//
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// Functions:
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// euclidean_layout(mesh, x, maps) → Layout2D (positions in ℝ²)
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// spherical_layout (mesh, x, maps) → Layout3D (positions on S² ⊂ ℝ³)
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// hyper_ideal_layout(mesh, x, maps)→ Layout2D (Poincaré disk)
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// Euclidean trilateration — exact (analytic formula in ℝ²)
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// Spherical trilateration — exact (spherical law of cosines on S²)
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// Hyperbolic trilateration — exact (hyperbolic law of cosines + Möbius maps
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// in the Poincaré disk model)
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//
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// Normalisation
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// normalise_euclidean(layout) — centroid → origin, major axis → x-axis
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// normalise_hyperbolic(layout) — Möbius map centering to origin
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// normalise_spherical(layout) — rotate centroid to north pole
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//
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// Holonomy (Euclidean, genus-g surfaces with CutGraph)
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// HolonomyData.translations[i] — translation vector ω_i for cut edge i
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// (for a flat torus: ω_1, ω_2 are the lattice generators)
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#include "conformal_mesh.hpp"
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#include "euclidean_functional.hpp"
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#include "spherical_functional.hpp"
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#include "hyper_ideal_functional.hpp"
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#include "cut_graph.hpp"
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#include <Eigen/Dense>
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#include <vector>
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#include <queue>
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#include <complex>
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#include <cmath>
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#include <algorithm>
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#include <fstream>
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#include <string>
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namespace conformallab {
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// ── Result types ──────────────────────────────────────────────────────────────
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struct Layout2D {
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std::vector<Eigen::Vector2d> uv; ///< uv[v.idx()] = 2-D position
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std::vector<Eigen::Vector2d> uv; ///< uv[v.idx()] = 2-D position
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bool success = false;
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bool has_seam = false; ///< true if mesh is closed (first-visit used)
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bool has_seam = false; ///< true if mesh is closed and no CutGraph given
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};
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struct Layout3D {
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std::vector<Eigen::Vector3d> pos; ///< pos[v.idx()] = 3-D position on S²
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std::vector<Eigen::Vector3d> pos; ///< pos[v.idx()] = 3-D position on S²
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bool success = false;
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bool has_seam = false;
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};
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/// Per-cut-edge holonomy for the Euclidean case.
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/// translations[i] is the translation ω associated with cut_edge_indices[i]
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/// of the CutGraph. For a flat torus, ω_1 and ω_2 are the lattice generators.
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struct HolonomyData {
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std::vector<Eigen::Vector2d> translations; // one per cut edge
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std::vector<std::size_t> cut_edge_indices;
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};
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// ── Internal helpers ──────────────────────────────────────────────────────────
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namespace detail {
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// Euclidean trilaterate: given placed p_a, p_b and distances d_a (from p_a),
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// d_b (from p_b), return the new point on the LEFT side of the directed edge
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// p_a → p_b (corresponds to CCW face orientation).
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// ─────────────────────────────────────────────────────────────────────────────
|
||||
// Euclidean trilateration
|
||||
// Given placed p_a, p_b and distances d_a (from p_a), d_b (from p_b),
|
||||
// return the point on the LEFT (CCW) side of the directed edge p_a → p_b.
|
||||
// ─────────────────────────────────────────────────────────────────────────────
|
||||
inline Eigen::Vector2d trilaterate_2d(
|
||||
const Eigen::Vector2d& pa, const Eigen::Vector2d& pb,
|
||||
double da, double db)
|
||||
@@ -71,55 +93,212 @@ inline Eigen::Vector2d trilaterate_2d(
|
||||
double t = (da*da - db*db + d*d) / (2.0 * d);
|
||||
double s2 = da*da - t*t;
|
||||
double s = (s2 > 0.0) ? std::sqrt(s2) : 0.0;
|
||||
return pa + t*e1 + s*e2; // s > 0 → left side
|
||||
return pa + t*e1 + s*e2; // s > 0 → left side
|
||||
}
|
||||
|
||||
// Spherical trilaterate: given unit vectors pa, pb on S² and arc-lengths da, db
|
||||
// to the new point, return the new unit vector on the LEFT side of the geodesic
|
||||
// arc from pa to pb.
|
||||
// ─────────────────────────────────────────────────────────────────────────────
|
||||
// Spherical trilateration
|
||||
// Given unit vectors pa, pb on S² and arc-lengths da, db to the new point,
|
||||
// return the unit vector on the LEFT side of the geodesic arc pa → pb.
|
||||
//
|
||||
// Solution: p_c = α·pa + β·pb + γ·(pa × pb), γ > 0.
|
||||
// Constraints: pa·p_c = cos(da), pb·p_c = cos(db), |p_c|=1.
|
||||
// Constraints: pa·p_c = cos(da), pb·p_c = cos(db), |p_c| = 1.
|
||||
// ─────────────────────────────────────────────────────────────────────────────
|
||||
inline Eigen::Vector3d trilaterate_sph(
|
||||
const Eigen::Vector3d& pa, const Eigen::Vector3d& pb,
|
||||
double da, double db)
|
||||
{
|
||||
double c = pa.dot(pb); // cos(l_ab)
|
||||
double c = pa.dot(pb);
|
||||
double denom = 1.0 - c*c;
|
||||
if (denom < 1e-14) return pa; // degenerate (pa ≈ pb)
|
||||
if (denom < 1e-14) return pa;
|
||||
|
||||
double cda = std::cos(da), cdb = std::cos(db);
|
||||
double alpha = (cda - c*cdb) / denom;
|
||||
double beta = (cdb - c*cda) / denom;
|
||||
|
||||
Eigen::Vector3d cross = pa.cross(pb);
|
||||
double cross_n2 = cross.squaredNorm();
|
||||
|
||||
Eigen::Vector3d cross = pa.cross(pb);
|
||||
double cross_n2 = cross.squaredNorm();
|
||||
double gamma2 = 1.0 - alpha*alpha - beta*beta - 2.0*alpha*beta*c;
|
||||
double gamma = (gamma2 > 0.0 && cross_n2 > 1e-28)
|
||||
? std::sqrt(gamma2 / cross_n2)
|
||||
: 0.0;
|
||||
? std::sqrt(gamma2 / cross_n2) : 0.0;
|
||||
|
||||
Eigen::Vector3d p = alpha*pa + beta*pb + gamma*cross;
|
||||
double n = p.norm();
|
||||
return (n > 1e-14) ? (p / n) : pa; // gamma > 0 → left side
|
||||
return (n > 1e-14) ? (p / n) : pa;
|
||||
}
|
||||
|
||||
// ─────────────────────────────────────────────────────────────────────────────
|
||||
// Hyperbolic trilateration — exact via Möbius map + hyperbolic law of cosines.
|
||||
//
|
||||
// pa, pb: Poincaré disk coordinates of two already-placed vertices
|
||||
// D: hyperbolic distance pa → pb (from the DOF vector)
|
||||
// da: hyperbolic distance pa → pc (new vertex)
|
||||
// db: hyperbolic distance pb → pc (new vertex)
|
||||
//
|
||||
// Returns the Poincaré disk coordinate of pc on the LEFT (CCW) side of pa→pb.
|
||||
//
|
||||
// Algorithm:
|
||||
// 1. Map pa → 0 via Möbius T: z ↦ (z−pa)/(1−conj(pa)·z)
|
||||
// 2. θ_b = arg(T(pb)) — direction from origin towards T(pb)
|
||||
// 3. Angle α at pa from the hyperbolic law of cosines:
|
||||
// cosh(db) = cosh(da)·cosh(D) − sinh(da)·sinh(D)·cos(α)
|
||||
// → cos(α) = (cosh(da)·cosh(D) − cosh(db)) / (sinh(da)·sinh(D))
|
||||
// 4. pc in origin frame: tanh(da/2)·exp(i·(θ_b + α)) [left = +α]
|
||||
// 5. Map back: T⁻¹(w) = (w + pa)/(1 + conj(pa)·w)
|
||||
// ─────────────────────────────────────────────────────────────────────────────
|
||||
inline Eigen::Vector2d trilaterate_hyp(
|
||||
const Eigen::Vector2d& pa, const Eigen::Vector2d& pb,
|
||||
double D, // hyperbolic distance pa → pb
|
||||
double da, // hyperbolic distance pa → pc
|
||||
double db) // hyperbolic distance pb → pc
|
||||
{
|
||||
using C = std::complex<double>;
|
||||
|
||||
// Degenerate guard: very short edges or coincident points
|
||||
if (D < 1e-12 || da < 1e-12) return pa;
|
||||
if (std::sinh(da) * std::sinh(D) < 1e-14) return pa;
|
||||
|
||||
C a(pa.x(), pa.y());
|
||||
C b(pb.x(), pb.y());
|
||||
|
||||
// Möbius map: T_a(z) = (z − a) / (1 − conj(a)·z)
|
||||
auto mobius_fwd = [](C z, C center) -> C {
|
||||
return (z - center) / (C(1.0) - std::conj(center) * z);
|
||||
};
|
||||
// Inverse: T_a⁻¹(w) = (w + a) / (1 + conj(a)·w)
|
||||
auto mobius_inv = [](C w, C center) -> C {
|
||||
return (w + center) / (C(1.0) + std::conj(center) * w);
|
||||
};
|
||||
|
||||
C b_mapped = mobius_fwd(b, a);
|
||||
double theta_b = std::arg(b_mapped);
|
||||
|
||||
// Hyperbolic law of cosines for angle α at pa:
|
||||
// cosh(db) = cosh(da)·cosh(D) − sinh(da)·sinh(D)·cos(α)
|
||||
double cos_alpha = (std::cosh(da) * std::cosh(D) - std::cosh(db))
|
||||
/ (std::sinh(da) * std::sinh(D));
|
||||
cos_alpha = std::max(-1.0, std::min(1.0, cos_alpha));
|
||||
double alpha = std::acos(cos_alpha); // ∈ [0, π], sin > 0 for left side
|
||||
|
||||
// pc in the frame where pa = 0 and pb is on the positive real axis,
|
||||
// then rotate back by theta_b:
|
||||
C pc_origin = std::tanh(da * 0.5) * std::exp(C(0.0, theta_b + alpha));
|
||||
|
||||
// Map back to original disk
|
||||
C pc_c = mobius_inv(pc_origin, a);
|
||||
return Eigen::Vector2d(pc_c.real(), pc_c.imag());
|
||||
}
|
||||
|
||||
// ─────────────────────────────────────────────────────────────────────────────
|
||||
// Möbius centering of a Poincaré-disk layout
|
||||
// Applies T_c(z) = (z − c)/(1 − conj(c)·z) where c is the Euclidean centroid
|
||||
// of all vertex positions. Maps c → 0, i.e. centers the cloud in the disk.
|
||||
// ─────────────────────────────────────────────────────────────────────────────
|
||||
inline void center_poincare_disk(std::vector<Eigen::Vector2d>& uv)
|
||||
{
|
||||
if (uv.empty()) return;
|
||||
using C = std::complex<double>;
|
||||
|
||||
// Euclidean centroid (good enough for moderate displacements from origin)
|
||||
C centroid(0.0, 0.0);
|
||||
for (auto& p : uv) centroid += C(p.x(), p.y());
|
||||
centroid /= static_cast<double>(uv.size());
|
||||
|
||||
// Clamp to strictly inside the disk
|
||||
double r = std::abs(centroid);
|
||||
if (r > 0.999) centroid *= (0.999 / r);
|
||||
if (r < 1e-12) return; // already centered
|
||||
|
||||
for (auto& p : uv) {
|
||||
C z(p.x(), p.y());
|
||||
C w = (z - centroid) / (C(1.0) - std::conj(centroid) * z);
|
||||
p = Eigen::Vector2d(w.real(), w.imag());
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace detail
|
||||
|
||||
// ── Layout normalisation ──────────────────────────────────────────────────────
|
||||
|
||||
/// Euclidean: translate centroid to origin, rotate major axis to x-axis (PCA).
|
||||
inline void normalise_euclidean(Layout2D& layout)
|
||||
{
|
||||
if (!layout.success || layout.uv.empty()) return;
|
||||
const std::size_t n = layout.uv.size();
|
||||
|
||||
// Centroid
|
||||
Eigen::Vector2d mean = Eigen::Vector2d::Zero();
|
||||
for (auto& p : layout.uv) mean += p;
|
||||
mean /= static_cast<double>(n);
|
||||
for (auto& p : layout.uv) p -= mean;
|
||||
|
||||
// PCA: 2×2 covariance
|
||||
Eigen::Matrix2d cov = Eigen::Matrix2d::Zero();
|
||||
for (auto& p : layout.uv) cov += p * p.transpose();
|
||||
cov /= static_cast<double>(n);
|
||||
|
||||
Eigen::SelfAdjointEigenSolver<Eigen::Matrix2d> eig(cov);
|
||||
// Eigenvectors in ascending order — we want the largest (index 1)
|
||||
Eigen::Vector2d major = eig.eigenvectors().col(1);
|
||||
// Rotation that aligns major axis with x-axis
|
||||
double angle = -std::atan2(major.y(), major.x());
|
||||
Eigen::Matrix2d R;
|
||||
R << std::cos(angle), -std::sin(angle),
|
||||
std::sin(angle), std::cos(angle);
|
||||
for (auto& p : layout.uv) p = R * p;
|
||||
}
|
||||
|
||||
/// Hyperbolic: Möbius map centering the Euclidean centroid to the disk origin.
|
||||
inline void normalise_hyperbolic(Layout2D& layout)
|
||||
{
|
||||
if (!layout.success || layout.uv.empty()) return;
|
||||
detail::center_poincare_disk(layout.uv);
|
||||
}
|
||||
|
||||
/// Spherical: rotate so the Euclidean centroid of vertex positions points
|
||||
/// towards the north pole (0, 0, 1).
|
||||
inline void normalise_spherical(Layout3D& layout)
|
||||
{
|
||||
if (!layout.success || layout.pos.empty()) return;
|
||||
Eigen::Vector3d mean = Eigen::Vector3d::Zero();
|
||||
for (auto& p : layout.pos) mean += p;
|
||||
double len = mean.norm();
|
||||
if (len < 1e-12) return;
|
||||
mean /= len; // unit vector of mean direction
|
||||
|
||||
Eigen::Vector3d north(0.0, 0.0, 1.0);
|
||||
Eigen::Vector3d axis = mean.cross(north);
|
||||
double sin_a = axis.norm();
|
||||
double cos_a = mean.dot(north);
|
||||
if (sin_a < 1e-12) return; // already at north (or south) pole
|
||||
axis /= sin_a;
|
||||
|
||||
// Rodrigues rotation matrix
|
||||
Eigen::Matrix3d K;
|
||||
K << 0.0, -axis.z(), axis.y(),
|
||||
axis.z(), 0.0, -axis.x(),
|
||||
-axis.y(), axis.x(), 0.0;
|
||||
Eigen::Matrix3d R = Eigen::Matrix3d::Identity()
|
||||
+ sin_a * K + (1.0 - cos_a) * K * K;
|
||||
|
||||
for (auto& p : layout.pos) p = R * p;
|
||||
}
|
||||
|
||||
// ── Euclidean layout ──────────────────────────────────────────────────────────
|
||||
//
|
||||
// Computes 2-D positions for each vertex by BFS-unfolding the triangulation
|
||||
// in the plane. The updated edge length is:
|
||||
//
|
||||
// l_ij = exp( (λ°_ij + u_i + u_j + λ_e) / 2 )
|
||||
//
|
||||
// where u_i = x[v_idx[v]] (0 if pinned) and λ_e = x[e_idx[e]] (0 if absent).
|
||||
// Optional CutGraph: if non-null, cut edges are treated as boundary;
|
||||
// holonomy translations are computed for each cut edge and returned via
|
||||
// *holonomy (if non-null).
|
||||
// ─────────────────────────────────────────────────────────────────────────────
|
||||
inline Layout2D euclidean_layout(
|
||||
ConformalMesh& mesh,
|
||||
const std::vector<double>& x,
|
||||
const EuclideanMaps& maps)
|
||||
const EuclideanMaps& maps,
|
||||
const CutGraph* cut = nullptr,
|
||||
HolonomyData* holonomy = nullptr,
|
||||
bool normalise = false)
|
||||
{
|
||||
const std::size_t nv = mesh.number_of_vertices();
|
||||
Layout2D result;
|
||||
@@ -143,34 +322,35 @@ inline Layout2D euclidean_layout(
|
||||
std::vector<bool> vertex_placed(nv, false);
|
||||
std::vector<bool> face_placed(mesh.number_of_faces(), false);
|
||||
|
||||
// ── Place root face ───────────────────────────────────────────────────
|
||||
// ── Place root face ───────────────────────────────────────────────────────
|
||||
Face_index f0 = *mesh.faces().begin();
|
||||
Halfedge_index h0 = mesh.halfedge(f0);
|
||||
Halfedge_index h1 = mesh.next(h0);
|
||||
Halfedge_index h2 = mesh.next(h1);
|
||||
|
||||
Vertex_index vA = mesh.source(h0);
|
||||
Vertex_index vB = mesh.source(h1);
|
||||
Vertex_index vC = mesh.source(h2);
|
||||
|
||||
Vertex_index vA = mesh.source(h0);
|
||||
Vertex_index vB = mesh.source(h1);
|
||||
Vertex_index vC = mesh.source(h2);
|
||||
double lAB = edge_len(h0);
|
||||
double lCA = edge_len(h2); // dist C—A
|
||||
double lBC = edge_len(h1); // dist B—C
|
||||
double lCA = edge_len(h2);
|
||||
double lBC = edge_len(h1);
|
||||
|
||||
result.uv[vA.idx()] = Eigen::Vector2d(0.0, 0.0);
|
||||
result.uv[vB.idx()] = Eigen::Vector2d(lAB, 0.0);
|
||||
result.uv[vC.idx()] = detail::trilaterate_2d(
|
||||
result.uv[vA.idx()], result.uv[vB.idx()], lCA, lBC);
|
||||
|
||||
vertex_placed[vA.idx()] = vertex_placed[vB.idx()] = vertex_placed[vC.idx()] = true;
|
||||
face_placed[f0.idx()] = true;
|
||||
|
||||
// ── BFS ───────────────────────────────────────────────────────────────
|
||||
// ── BFS ───────────────────────────────────────────────────────────────────
|
||||
std::queue<Halfedge_index> q;
|
||||
auto enqueue = [&](Face_index f) {
|
||||
for (auto h : CGAL::halfedges_around_face(mesh.halfedge(f), mesh)) {
|
||||
auto h_opp = mesh.opposite(h);
|
||||
if (!mesh.is_border(h_opp) && !face_placed[mesh.face(h_opp).idx()])
|
||||
for (Halfedge_index h : CGAL::halfedges_around_face(mesh.halfedge(f), mesh)) {
|
||||
Halfedge_index h_opp = mesh.opposite(h);
|
||||
if (mesh.is_border(h_opp)) continue;
|
||||
// Treat cut edges as boundary (don't cross them in BFS)
|
||||
if (cut && cut->is_cut(mesh.edge(h))) continue;
|
||||
Face_index f_adj = mesh.face(h_opp);
|
||||
if (!face_placed[f_adj.idx()])
|
||||
q.push(h_opp);
|
||||
}
|
||||
};
|
||||
@@ -187,11 +367,11 @@ inline Layout2D euclidean_layout(
|
||||
|
||||
Eigen::Vector2d p = detail::trilaterate_2d(
|
||||
result.uv[v_src.idx()], result.uv[v_tgt.idx()],
|
||||
edge_len(mesh.prev(h)), // dist(v_new, v_src)
|
||||
edge_len(mesh.next(h))); // dist(v_tgt, v_new)
|
||||
edge_len(mesh.prev(h)),
|
||||
edge_len(mesh.next(h)));
|
||||
|
||||
if (!vertex_placed[v_new.idx()]) {
|
||||
result.uv[v_new.idx()] = p;
|
||||
result.uv[v_new.idx()] = p;
|
||||
vertex_placed[v_new.idx()] = true;
|
||||
} else {
|
||||
result.has_seam = true;
|
||||
@@ -201,24 +381,64 @@ inline Layout2D euclidean_layout(
|
||||
}
|
||||
|
||||
result.success = true;
|
||||
|
||||
// ── Holonomy: compute translation for each cut edge ───────────────────────
|
||||
// For each cut edge e = (u,v), look at the face on the far side (h_opp).
|
||||
// Trilaterate the third vertex w of that face from uv[u] and uv[v],
|
||||
// and compare to the actual position uv[w].
|
||||
// Translation ω = trilaterated_position(w) − uv[w].
|
||||
if (cut && holonomy) {
|
||||
holonomy->cut_edge_indices = cut->cut_edge_indices;
|
||||
holonomy->translations.reserve(cut->cut_edge_indices.size());
|
||||
|
||||
for (std::size_t ce_idx : cut->cut_edge_indices) {
|
||||
Edge_index e = *std::next(mesh.edges().begin(),
|
||||
static_cast<std::ptrdiff_t>(ce_idx));
|
||||
Halfedge_index h = mesh.halfedge(e);
|
||||
Halfedge_index h_opp = mesh.opposite(h);
|
||||
|
||||
// Choose the halfedge whose face was NOT placed during BFS
|
||||
// (the one across the cut from the main BFS sweep).
|
||||
// If both sides were placed, use h_opp; if neither, skip.
|
||||
Halfedge_index h_cross = h_opp;
|
||||
if (mesh.is_border(h_cross)) h_cross = h;
|
||||
if (mesh.is_border(h_cross)) {
|
||||
holonomy->translations.push_back(Eigen::Vector2d::Zero());
|
||||
continue;
|
||||
}
|
||||
|
||||
Vertex_index v_src = mesh.source(h_cross);
|
||||
Vertex_index v_tgt = mesh.target(h_cross);
|
||||
Vertex_index v_new = mesh.target(mesh.next(h_cross));
|
||||
|
||||
if (!vertex_placed[v_new.idx()]) {
|
||||
holonomy->translations.push_back(Eigen::Vector2d::Zero());
|
||||
continue;
|
||||
}
|
||||
|
||||
Eigen::Vector2d p_tri = detail::trilaterate_2d(
|
||||
result.uv[v_src.idx()], result.uv[v_tgt.idx()],
|
||||
edge_len(mesh.prev(h_cross)),
|
||||
edge_len(mesh.next(h_cross)));
|
||||
|
||||
holonomy->translations.push_back(p_tri - result.uv[v_new.idx()]);
|
||||
}
|
||||
}
|
||||
|
||||
if (normalise) normalise_euclidean(result);
|
||||
return result;
|
||||
}
|
||||
|
||||
// ── Spherical layout ──────────────────────────────────────────────────────────
|
||||
//
|
||||
// Computes positions on the unit sphere S² by BFS-unfolding the triangulation.
|
||||
// Updated spherical arc-length:
|
||||
//
|
||||
// l_ij = 2·arcsin( min(exp(Λ_ij / 2), 1) )
|
||||
//
|
||||
// where Λ_ij = λ°_ij + u_i + u_j (+ edge DOF if present).
|
||||
//
|
||||
// Output: pos[v.idx()] is a unit 3-D vector on S².
|
||||
// ─────────────────────────────────────────────────────────────────────────────
|
||||
inline Layout3D spherical_layout(
|
||||
ConformalMesh& mesh,
|
||||
const std::vector<double>& x,
|
||||
const SphericalMaps& maps)
|
||||
const SphericalMaps& maps,
|
||||
bool normalise = false)
|
||||
{
|
||||
const std::size_t nv = mesh.number_of_vertices();
|
||||
Layout3D result;
|
||||
@@ -239,7 +459,6 @@ inline Layout3D spherical_layout(
|
||||
return 2.0 * std::asin(std::min(std::exp(lam * 0.5), 1.0));
|
||||
};
|
||||
|
||||
// Place root face: vA at north pole, vB along meridian, vC via spherical law
|
||||
std::vector<bool> vertex_placed(nv, false);
|
||||
std::vector<bool> face_placed(mesh.number_of_faces(), false);
|
||||
|
||||
@@ -247,28 +466,24 @@ inline Layout3D spherical_layout(
|
||||
Halfedge_index h0 = mesh.halfedge(f0);
|
||||
Halfedge_index h1 = mesh.next(h0);
|
||||
Halfedge_index h2 = mesh.next(h1);
|
||||
|
||||
Vertex_index vA = mesh.source(h0);
|
||||
Vertex_index vB = mesh.source(h1);
|
||||
Vertex_index vC = mesh.source(h2);
|
||||
|
||||
Vertex_index vA = mesh.source(h0);
|
||||
Vertex_index vB = mesh.source(h1);
|
||||
Vertex_index vC = mesh.source(h2);
|
||||
double lAB = arc_len(h0);
|
||||
double lCA = arc_len(h2);
|
||||
double lBC = arc_len(h1);
|
||||
|
||||
// vA = north pole, vB along the 0-meridian at arc distance lAB
|
||||
result.pos[vA.idx()] = Eigen::Vector3d(0.0, 0.0, 1.0);
|
||||
result.pos[vB.idx()] = Eigen::Vector3d(std::sin(lAB), 0.0, std::cos(lAB));
|
||||
result.pos[vC.idx()] = detail::trilaterate_sph(
|
||||
result.pos[vA.idx()], result.pos[vB.idx()], lCA, lBC);
|
||||
|
||||
vertex_placed[vA.idx()] = vertex_placed[vB.idx()] = vertex_placed[vC.idx()] = true;
|
||||
face_placed[f0.idx()] = true;
|
||||
|
||||
std::queue<Halfedge_index> q;
|
||||
auto enqueue = [&](Face_index f) {
|
||||
for (auto h : CGAL::halfedges_around_face(mesh.halfedge(f), mesh)) {
|
||||
auto h_opp = mesh.opposite(h);
|
||||
for (Halfedge_index h : CGAL::halfedges_around_face(mesh.halfedge(f), mesh)) {
|
||||
Halfedge_index h_opp = mesh.opposite(h);
|
||||
if (!mesh.is_border(h_opp) && !face_placed[mesh.face(h_opp).idx()])
|
||||
q.push(h_opp);
|
||||
}
|
||||
@@ -286,11 +501,10 @@ inline Layout3D spherical_layout(
|
||||
|
||||
Eigen::Vector3d p = detail::trilaterate_sph(
|
||||
result.pos[v_src.idx()], result.pos[v_tgt.idx()],
|
||||
arc_len(mesh.prev(h)),
|
||||
arc_len(mesh.next(h)));
|
||||
arc_len(mesh.prev(h)), arc_len(mesh.next(h)));
|
||||
|
||||
if (!vertex_placed[v_new.idx()]) {
|
||||
result.pos[v_new.idx()] = p;
|
||||
result.pos[v_new.idx()] = p;
|
||||
vertex_placed[v_new.idx()] = true;
|
||||
} else {
|
||||
result.has_seam = true;
|
||||
@@ -300,28 +514,26 @@ inline Layout3D spherical_layout(
|
||||
}
|
||||
|
||||
result.success = true;
|
||||
if (normalise) normalise_spherical(result);
|
||||
return result;
|
||||
}
|
||||
|
||||
// ── HyperIdeal layout (Poincaré disk) ────────────────────────────────────────
|
||||
// ── HyperIdeal layout (Poincaré disk) — exact trilateration ──────────────────
|
||||
//
|
||||
// Places the hyperbolic triangulation in the Poincaré disk model.
|
||||
// The effective hyperbolic edge length between vertices i and j is:
|
||||
// Hyperbolic edge distance:
|
||||
// cosh(d_ij) = cosh(b_i + a_ij/2)·cosh(b_j + a_ij/2) − sinh(b_i)·sinh(b_j)
|
||||
//
|
||||
// cosh(d_ij) = cosh(b_i + a_ij/2) · cosh(b_j + a_ij/2) − sinh(b_i) · sinh(b_j)
|
||||
// Trilateration via Möbius map + hyperbolic law of cosines (exact, Phase 6).
|
||||
//
|
||||
// (Springborn 2020, equation for the distance in the horoball picture.)
|
||||
// Here b_i = x[v_idx[v_i]], a_ij = x[e_idx[e_ij]].
|
||||
//
|
||||
// Poincaré disk: a point at hyperbolic distance d from the origin lies at
|
||||
// Euclidean distance tanh(d/2) from the disk centre.
|
||||
//
|
||||
// Layout algorithm: BFS with hyperbolic trilateration.
|
||||
// Optional CutGraph and HolonomyData for closed meshes.
|
||||
// ─────────────────────────────────────────────────────────────────────────────
|
||||
inline Layout2D hyper_ideal_layout(
|
||||
ConformalMesh& mesh,
|
||||
const std::vector<double>& x,
|
||||
const HyperIdealMaps& maps)
|
||||
const HyperIdealMaps& maps,
|
||||
const CutGraph* cut = nullptr,
|
||||
HolonomyData* holonomy = nullptr,
|
||||
bool normalise = false)
|
||||
{
|
||||
const std::size_t nv = mesh.number_of_vertices();
|
||||
Layout2D result;
|
||||
@@ -337,71 +549,46 @@ inline Layout2D hyper_ideal_layout(
|
||||
|
||||
// Hyperbolic distance between two adjacent vertices
|
||||
auto hyp_dist = [&](Halfedge_index h) -> double {
|
||||
Vertex_index vi = mesh.source(h);
|
||||
Vertex_index vj = mesh.target(h);
|
||||
Vertex_index vi = mesh.source(h), vj = mesh.target(h);
|
||||
Edge_index e = mesh.edge(h);
|
||||
double bi = get_b(vi), bj = get_b(vj), a = get_a(e);
|
||||
double half_a = a * 0.5;
|
||||
double cosh_d = std::cosh(bi + half_a) * std::cosh(bj + half_a)
|
||||
- std::sinh(bi) * std::sinh(bj);
|
||||
cosh_d = std::max(1.0, cosh_d);
|
||||
return std::acosh(cosh_d);
|
||||
double ch = std::cosh(bi + half_a) * std::cosh(bj + half_a)
|
||||
- std::sinh(bi) * std::sinh(bj);
|
||||
return std::acosh(std::max(1.0, ch));
|
||||
};
|
||||
|
||||
// Poincaré disk radius for hyperbolic distance d
|
||||
auto poincare_r = [](double d) { return std::tanh(d * 0.5); };
|
||||
|
||||
// Hyperbolic trilateration in Poincaré disk:
|
||||
// Given p_a, p_b and hyperbolic distances d_a, d_b to the new point,
|
||||
// return the new point on the LEFT side of the geodesic from p_a to p_b.
|
||||
// Approximation: for short arcs the Poincaré metric is nearly Euclidean;
|
||||
// we use Euclidean trilaterate on the Poincaré coordinates.
|
||||
auto trilaterate_hyp = [&](
|
||||
const Eigen::Vector2d& pa, const Eigen::Vector2d& pb,
|
||||
double da, double db) -> Eigen::Vector2d
|
||||
{
|
||||
// Convert arc-lengths to Poincaré chord lengths and use Euclidean formula.
|
||||
// More precisely: in Poincaré disk, geodesic distance da from pa corresponds
|
||||
// to a chord of Euclidean length 2·sinh(da/2) / (cosh(da/2)+1) = tanh(da/2)*2/(1+1)...
|
||||
// For robustness we use the isometric approximation: small displacements are
|
||||
// Euclidean in conformal coordinates. For a production implementation replace
|
||||
// with exact Möbius-transform-based hyperbolic trilateration.
|
||||
double ra = poincare_r(da);
|
||||
double rb = poincare_r(db);
|
||||
return detail::trilaterate_2d(pa, pb, ra, rb);
|
||||
};
|
||||
|
||||
// Place root face
|
||||
std::vector<bool> vertex_placed(nv, false);
|
||||
std::vector<bool> face_placed(mesh.number_of_faces(), false);
|
||||
|
||||
// ── Place root face: vA at origin, vB on positive real axis ──────────────
|
||||
Face_index f0 = *mesh.faces().begin();
|
||||
Halfedge_index h0 = mesh.halfedge(f0);
|
||||
Halfedge_index h1 = mesh.next(h0);
|
||||
Halfedge_index h2 = mesh.next(h1);
|
||||
|
||||
Vertex_index vA = mesh.source(h0);
|
||||
Vertex_index vB = mesh.source(h1);
|
||||
Vertex_index vC = mesh.source(h2);
|
||||
|
||||
Vertex_index vA = mesh.source(h0);
|
||||
Vertex_index vB = mesh.source(h1);
|
||||
Vertex_index vC = mesh.source(h2);
|
||||
double dAB = hyp_dist(h0);
|
||||
double dCA = hyp_dist(h2);
|
||||
double dBC = hyp_dist(h1);
|
||||
|
||||
// Place vA at origin, vB on positive x-axis (Poincaré radius = tanh(dAB/2))
|
||||
result.uv[vA.idx()] = Eigen::Vector2d(0.0, 0.0);
|
||||
result.uv[vB.idx()] = Eigen::Vector2d(poincare_r(dAB), 0.0);
|
||||
result.uv[vC.idx()] = trilaterate_hyp(
|
||||
result.uv[vA.idx()], result.uv[vB.idx()], dCA, dBC);
|
||||
|
||||
result.uv[vB.idx()] = Eigen::Vector2d(std::tanh(dAB * 0.5), 0.0);
|
||||
result.uv[vC.idx()] = detail::trilaterate_hyp(
|
||||
result.uv[vA.idx()], result.uv[vB.idx()], dAB, dCA, dBC);
|
||||
vertex_placed[vA.idx()] = vertex_placed[vB.idx()] = vertex_placed[vC.idx()] = true;
|
||||
face_placed[f0.idx()] = true;
|
||||
|
||||
// ── BFS ───────────────────────────────────────────────────────────────────
|
||||
std::queue<Halfedge_index> q;
|
||||
auto enqueue = [&](Face_index f) {
|
||||
for (auto h : CGAL::halfedges_around_face(mesh.halfedge(f), mesh)) {
|
||||
auto h_opp = mesh.opposite(h);
|
||||
if (!mesh.is_border(h_opp) && !face_placed[mesh.face(h_opp).idx()])
|
||||
for (Halfedge_index h : CGAL::halfedges_around_face(mesh.halfedge(f), mesh)) {
|
||||
Halfedge_index h_opp = mesh.opposite(h);
|
||||
if (mesh.is_border(h_opp)) continue;
|
||||
if (cut && cut->is_cut(mesh.edge(h))) continue;
|
||||
Face_index f_adj = mesh.face(h_opp);
|
||||
if (!face_placed[f_adj.idx()])
|
||||
q.push(h_opp);
|
||||
}
|
||||
};
|
||||
@@ -416,13 +603,15 @@ inline Layout2D hyper_ideal_layout(
|
||||
Vertex_index v_tgt = mesh.target(h);
|
||||
Vertex_index v_new = mesh.target(mesh.next(h));
|
||||
|
||||
Eigen::Vector2d p = trilaterate_hyp(
|
||||
result.uv[v_src.idx()], result.uv[v_tgt.idx()],
|
||||
hyp_dist(mesh.prev(h)),
|
||||
hyp_dist(mesh.next(h)));
|
||||
double D = hyp_dist(h); // distance v_src → v_tgt
|
||||
double da = hyp_dist(mesh.prev(h)); // distance v_new → v_src
|
||||
double db = hyp_dist(mesh.next(h)); // distance v_tgt → v_new
|
||||
|
||||
Eigen::Vector2d p = detail::trilaterate_hyp(
|
||||
result.uv[v_src.idx()], result.uv[v_tgt.idx()], D, da, db);
|
||||
|
||||
if (!vertex_placed[v_new.idx()]) {
|
||||
result.uv[v_new.idx()] = p;
|
||||
result.uv[v_new.idx()] = p;
|
||||
vertex_placed[v_new.idx()] = true;
|
||||
} else {
|
||||
result.has_seam = true;
|
||||
@@ -432,10 +621,43 @@ inline Layout2D hyper_ideal_layout(
|
||||
}
|
||||
|
||||
result.success = true;
|
||||
|
||||
// ── Holonomy ──────────────────────────────────────────────────────────────
|
||||
if (cut && holonomy) {
|
||||
holonomy->cut_edge_indices = cut->cut_edge_indices;
|
||||
holonomy->translations.reserve(cut->cut_edge_indices.size());
|
||||
|
||||
for (std::size_t ce_idx : cut->cut_edge_indices) {
|
||||
Edge_index e = *std::next(mesh.edges().begin(),
|
||||
static_cast<std::ptrdiff_t>(ce_idx));
|
||||
Halfedge_index h_opp = mesh.opposite(mesh.halfedge(e));
|
||||
Halfedge_index h_cross = mesh.is_border(h_opp)
|
||||
? mesh.halfedge(e) : h_opp;
|
||||
if (mesh.is_border(h_cross)) {
|
||||
holonomy->translations.push_back(Eigen::Vector2d::Zero());
|
||||
continue;
|
||||
}
|
||||
Vertex_index v_src = mesh.source(h_cross);
|
||||
Vertex_index v_tgt = mesh.target(h_cross);
|
||||
Vertex_index v_new = mesh.target(mesh.next(h_cross));
|
||||
if (!vertex_placed[v_new.idx()]) {
|
||||
holonomy->translations.push_back(Eigen::Vector2d::Zero());
|
||||
continue;
|
||||
}
|
||||
double D = hyp_dist(h_cross);
|
||||
double da = hyp_dist(mesh.prev(h_cross));
|
||||
double db = hyp_dist(mesh.next(h_cross));
|
||||
Eigen::Vector2d p_tri = detail::trilaterate_hyp(
|
||||
result.uv[v_src.idx()], result.uv[v_tgt.idx()], D, da, db);
|
||||
holonomy->translations.push_back(p_tri - result.uv[v_new.idx()]);
|
||||
}
|
||||
}
|
||||
|
||||
if (normalise) normalise_hyperbolic(result);
|
||||
return result;
|
||||
}
|
||||
|
||||
// ── Convenience: save layout as OFF (z = 0 for 2D, full xyz for 3D) ──────────
|
||||
// ── Convenience: save layout as OFF ──────────────────────────────────────────
|
||||
|
||||
inline void save_layout_off(
|
||||
const std::string& path,
|
||||
|
||||
Reference in New Issue
Block a user