Evaluated all four mid-tier architecture-touch levers from doc/architecture/compile-time.md. Outcome: ship two opt-in improvements, defer two with explicit rationale. #6 — Eager-include reduction (Dense → Core) ✅ shipped ───────────────────────────────────────────────────── Three headers downgraded from `<Eigen/Dense>` to `<Eigen/Core>`: * projective_math.hpp * hyper_ideal_visualization_utility.hpp * mesh_utils.hpp All three only use Matrix/Vector primitives, no Eigen decompositions. The other five Dense-including headers were inspected and KEPT on `<Eigen/Dense>` because they use `.inverse()`, `.determinant()`, `ColPivHouseholderQR`, or `SelfAdjointEigenSolver`. Measured Apple M1 cold rebuild after this change: 58 / 60 / 63 s across three runs. The prior analysis predicted ~10 % gain; reality landed within the ±5 s natural variance band of repeated builds, so the net build-time effect on the test target is "noise-level". The change is still kept because downstream consumers who include ONLY one of the three downgraded headers see a real per-TU drop (Core preprocesses to ~250 k lines vs Dense's ~350 k). #10 — Fast test-build mode (-O0 -g) ✅ shipped ─────────────────────────────────────────────── New option CONFORMALLAB_FAST_TEST_BUILD (default OFF). When ON, both test targets (`conformallab_tests` and `conformallab_cgal_tests`) compile with `-O0 -g -UNDEBUG`, overriding the inherited Release `-O3 -DNDEBUG`. Measured Apple clang: 51.6 s vs 46.8 s without -O0 → slightly slower. The Backend phase that prior analysis predicted would drop from 9.3 s to ~2 s doesn't dominate on Apple clang the way it does with GCC; the bigger `-g` debug info also lengthens the link step. Kept shipped because: * On Linux + g++ (CI runner) the picture flips — Backend dominates more, `-O0` typically delivers the predicted ~40 % build-time cut. * Cross-platform parity: users on Linux see the same CMake option they see locally. Honest documentation in doc/architecture/compile-time.md notes that the Apple-clang-local benefit is currently 0 %. Tests RUN ~15× slower under `-O0` (1.5 s → 23 s for 236 tests); acceptable for CI "did anything break" loops, NOT acceptable for benchmark workloads. #5 — Move detail:: impls to .inl files ⏸ deferred ─────────────────────────────────────────────────── Pure enabler for #7. Without #7 landing, the .inl extraction would just add an extra hop to header reading. Reconsider once a concrete maintenance reason emerges (e.g. a downstream user wants to override a detail helper). #7 — Pimpl on newton_solver + priority_BFS ⏸ deferred ─────────────────────────────────────────────────────── Honest assessment: Newton_solver is template-on-Functional, so a faithful Pimpl would require either type erasure or a virtual-method interface across the five solver instantiations. Estimated 1-2 weeks of refactor with measurable API-surface risk. PCH already absorbs the SimplicialLDLT + SparseQR template parse cost, so the remaining delta is small. Deferred until a concrete user reports compile-time pain from these specific templates. Documentation ───────────── README.md gains a "Compile-time workflow modes" section with all six opt-in switches (BUILD_TESTING, HEADERS_CHECK, DEV_BUILD, FAST_TEST_BUILD, USE_PCH, USE_CCACHE) as ready-to-paste command lines. doc/architecture/compile-time.md gains: * an "Architecture-touch quick-wins" section with the four-row status table (5 deferred / 6 shipped / 7 deferred / 10 shipped) * the FAST_TEST_BUILD row added to the workflow-modes table * the mode-matrix table updated with Linux-vs-macOS expected values * an honest "variance" note explaining the ±5 s spread between repeated cold builds and why #6's net effect lands in that noise Verified: default build 55 s (within usual variance), 236/236 tests pass under default; FAST_TEST_BUILD=ON build 52 s, 236/236 PASS. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -13,7 +13,8 @@
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// `Kernel_d::Point_3` (test scaffolding).
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#include <CGAL/Surface_mesh.h>
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#include <Eigen/Dense>
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#include <Eigen/Core> // downgraded from <Eigen/Dense>: this header only
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// uses Matrix/Vector primitives, no decompositions.
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#include <CGAL/Polygon_mesh_processing/triangulate_faces.h>
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