feat(phase3a): introduce CGAL Surface_mesh as ConformalMesh foundation
Replaces the Java CoHDS with CGAL::Surface_mesh<Point3> (Simple_cartesian
kernel). Adds domain-specific property maps for lambda/theta/idx/alpha and
face geometry type — the direct C++ equivalent of CoVertex/CoEdge adapters.
New files:
include/conformal_mesh.hpp — ConformalMesh type + property-map helpers
include/mesh_builder.hpp — mesh factories (triangle, tetrahedron,
quad-strip, fan) for tests and examples
tests/cgal/ — second test executable (conformallab_cgal_tests)
built only with -DWITH_CGAL=ON
Test results (local, -DWITH_CGAL=ON):
conformallab_tests: 36 registered | 23 passed | 13 skipped | 0 failed
conformallab_cgal_tests: 14 registered | 14 passed | 0 skipped | 0 failed
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
94
code/include/conformal_mesh.hpp
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94
code/include/conformal_mesh.hpp
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#pragma once
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// conformal_mesh.hpp
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//
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// Central mesh type for the discrete conformal mapping algorithms.
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// Replaces the Java CoHDS (de.varylab.discreteconformal.heds.CoHDS)
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// and its associated vertex/edge/face types (CoVertex, CoEdge, CoFace).
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//
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// Design
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// ------
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// Java │ C++ (this file)
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// ─────────────────────────────┼──────────────────────────────────────────
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// CoHDS │ ConformalMesh (CGAL::Surface_mesh)
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// CoVertex / CoEdge / CoFace │ Vertex_index / Edge_index / Face_index
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// HyperIdealRadiusAdapter │ property_map<Vertex_index, double>
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// HalfedgeInterface adapters │ named property maps ("v:lambda", …)
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//
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// Property-map naming convention
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// ───────────────────────────────
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// "v:lambda" per-vertex log scale factor (conformal variable u_i)
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// "v:theta" per-vertex target cone angle
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// "v:idx" per-vertex solver DOF index (-1 = pinned / boundary)
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// "e:alpha" per-edge intersection angle (α_ij, hyperbolic geometry)
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// "f:type" per-face geometry type (0=Euclidean, 1=Hyperbolic, 2=Spherical)
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//
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// All property maps are optional; add only what a given algorithm needs.
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//
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// Note on descriptor types (CGAL 6.x)
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// ────────────────────────────────────
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// CGAL::Surface_mesh exposes its index types as nested types:
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// Surface_mesh::Vertex_index, ::Halfedge_index, ::Edge_index, ::Face_index
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// The BGL graph_traits aliases expose the same types as vertex_descriptor etc.,
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// but those live in boost::graph_traits<Surface_mesh>, not in Surface_mesh itself.
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// We use the Surface_mesh member names throughout for clarity.
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#include <CGAL/Simple_cartesian.h>
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#include <CGAL/Surface_mesh.h>
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#include <string>
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namespace conformallab {
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// ── Kernel ──────────────────────────────────────────────────────────────────
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// Simple double-precision Cartesian. Conformal mapping algorithms never
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// need exact arithmetic — they operate on floating-point lengths and angles.
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using Kernel = CGAL::Simple_cartesian<double>;
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using Point3 = Kernel::Point_3;
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using Point2 = Kernel::Point_2;
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// ── Mesh type ────────────────────────────────────────────────────────────────
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using ConformalMesh = CGAL::Surface_mesh<Point3>;
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// ── Index/descriptor aliases (CGAL 6.x naming) ───────────────────────────────
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using Vertex_index = ConformalMesh::Vertex_index;
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using Halfedge_index = ConformalMesh::Halfedge_index;
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using Edge_index = ConformalMesh::Edge_index;
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using Face_index = ConformalMesh::Face_index;
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// ── Geometry type constant (replaces Java CoFace.type enum) ─────────────────
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enum class GeometryType : int {
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Euclidean = 0,
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Hyperbolic = 1,
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Spherical = 2
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};
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// ── Standard property-map bundles ────────────────────────────────────────────
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// Add the vertex properties used by all conformal-map functionals.
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// Returns {lambda, theta, idx}.
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inline auto add_vertex_properties(ConformalMesh& mesh)
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{
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auto [lambda, ok1] = mesh.add_property_map<Vertex_index, double>("v:lambda", 0.0);
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auto [theta, ok2] = mesh.add_property_map<Vertex_index, double>("v:theta", 0.0);
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auto [idx, ok3] = mesh.add_property_map<Vertex_index, int> ("v:idx", -1);
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(void)ok1; (void)ok2; (void)ok3;
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return std::make_tuple(lambda, theta, idx);
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}
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// Add the edge intersection-angle property used by the hyperbolic functional.
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inline auto add_edge_properties(ConformalMesh& mesh)
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{
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auto [alpha, ok] = mesh.add_property_map<Edge_index, double>("e:alpha", 0.0);
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(void)ok;
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return alpha;
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}
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// Add the face geometry-type property.
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inline auto add_face_properties(ConformalMesh& mesh)
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{
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auto [ftype, ok] = mesh.add_property_map<Face_index, int>(
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"f:type", static_cast<int>(GeometryType::Euclidean));
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(void)ok;
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return ftype;
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}
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} // namespace conformallab
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109
code/include/mesh_builder.hpp
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code/include/mesh_builder.hpp
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#pragma once
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// mesh_builder.hpp
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//
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// Factory functions that build simple reference meshes for testing and examples.
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// All functions return a ConformalMesh (CGAL::Surface_mesh<Point3>).
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//
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// Replaces Java mesh generators:
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// CoHDS generators (convex hull, hyper-ideal generator) come later (Phase 3c/4).
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// These builders cover the minimal meshes needed for functional unit tests.
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#include "conformal_mesh.hpp"
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#include <cmath>
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#include <vector>
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namespace conformallab {
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// ── Single triangle ──────────────────────────────────────────────────────────
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//
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// v2
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// | \
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// | \
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// v0 ─ v1
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//
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// Returns a mesh with 1 face, 3 vertices, 3 edges.
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// The triangle lies in the xy-plane with a right angle at v0.
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inline ConformalMesh make_triangle(
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double x0=0, double y0=0,
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double x1=1, double y1=0,
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double x2=0, double y2=1)
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{
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ConformalMesh mesh;
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auto v0 = mesh.add_vertex(Point3(x0, y0, 0));
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auto v1 = mesh.add_vertex(Point3(x1, y1, 0));
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auto v2 = mesh.add_vertex(Point3(x2, y2, 0));
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mesh.add_face(v0, v1, v2);
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return mesh;
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}
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// ── Regular tetrahedron ──────────────────────────────────────────────────────
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//
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// 4 vertices, 4 faces, 6 edges.
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// Euler characteristic: V - E + F = 4 - 6 + 4 = 2 (sphere topology).
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// Used to test closed-surface traversal.
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inline ConformalMesh make_tetrahedron()
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{
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ConformalMesh mesh;
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// Vertices of a regular tetrahedron centred at origin, edge length √2·2
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auto v0 = mesh.add_vertex(Point3( 1, 1, 1));
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auto v1 = mesh.add_vertex(Point3( 1, -1, -1));
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auto v2 = mesh.add_vertex(Point3(-1, 1, -1));
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auto v3 = mesh.add_vertex(Point3(-1, -1, 1));
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// 4 outward-facing triangles (consistent winding)
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mesh.add_face(v0, v2, v1); // bottom (z=-1 side)
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mesh.add_face(v0, v1, v3); // front (y=-1 side)
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mesh.add_face(v0, v3, v2); // left (x=-1 side)
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mesh.add_face(v1, v2, v3); // back
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return mesh;
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}
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// ── Two-triangle strip ───────────────────────────────────────────────────────
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//
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// v2 ─ v3
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// | \ |
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// v0 ─ v1
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//
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// 4 vertices, 2 faces, 5 edges (1 interior edge v1–v2 shared by both faces).
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// Useful for testing edge-interior vs edge-boundary distinction.
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inline ConformalMesh make_quad_strip()
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{
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ConformalMesh mesh;
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auto v0 = mesh.add_vertex(Point3(0, 0, 0));
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auto v1 = mesh.add_vertex(Point3(1, 0, 0));
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auto v2 = mesh.add_vertex(Point3(0, 1, 0));
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auto v3 = mesh.add_vertex(Point3(1, 1, 0));
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mesh.add_face(v0, v1, v2); // lower-left triangle
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mesh.add_face(v1, v3, v2); // upper-right triangle (shares edge v1–v2)
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return mesh;
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}
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// ── Regular flat polygon fan ─────────────────────────────────────────────────
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//
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// n triangles sharing a central vertex; forms a disk topology (boundary).
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// Used to verify valence-n vertex traversal.
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inline ConformalMesh make_fan(int n)
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{
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CGAL_precondition(n >= 3);
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ConformalMesh mesh;
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auto center = mesh.add_vertex(Point3(0, 0, 0));
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const double dtheta = 2.0 * M_PI / n;
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std::vector<Vertex_index> rim(n);
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for (int i = 0; i < n; ++i) {
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double a = i * dtheta;
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rim[i] = mesh.add_vertex(Point3(std::cos(a), std::sin(a), 0));
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}
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for (int i = 0; i < n; ++i)
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mesh.add_face(center, rim[i], rim[(i+1) % n]);
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return mesh;
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}
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} // namespace conformallab
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