tests: port DiscreteEllipticUtility + P2 tests; stub HDS-blocked tests
Fully ported (pure math, no HDS required):
test_discrete_elliptic_utility.cpp – 2 tests
normalizeModulus: move tau into SL(2,Z) fundamental domain
test_p2_utility.cpp – 3 tests
P2 projective geometry (perpendicularBisector, pointFromLines,
makeDirectIsometryFromFrames double vs long double precision)
New headers:
include/discrete_elliptic_utility.hpp – normalizeModulus
include/p2_utility.hpp – P2 Euclidean geometry (templated
on scalar type so double and long double share one implementation)
Stubs (GTEST_SKIP, blocked until HDS port – Phase 4):
test_hyper_ideal_functional.cpp – 5 tests (1 @Ignore in Java)
test_hyper_ideal_hyperelliptic_utility.cpp – 3 tests
test_spherical_functional.cpp – 5 tests
All use CoHDS + HalfEdgeUtils which are not yet ported to C++.
Result: 34 tests total | 21 passed | 13 skipped | 0 failed
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
102
code/include/p2_utility.hpp
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102
code/include/p2_utility.hpp
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#pragma once
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// 2-D projective geometry utilities for the Euclidean signature.
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// Ported from de.jreality.math.P2 and de.varylab.discreteconformal.math.P2Big.
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//
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// Points and lines are represented as homogeneous 3-vectors (x, y, w).
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// In the Euclidean case a finite point (px, py) is stored as (px, py, 1).
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#include <Eigen/Dense>
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#include <cmath>
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namespace conformallab {
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// ── Point / line duality ──────────────────────────────────────────────────────
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// Intersection of two lines l1, l2 (or line through two points p1, p2)
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// via the cross product. Works for any P2 element.
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// Corresponds to Java P2.pointFromLines / P2.lineFromPoints.
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inline Eigen::Vector3d pointFromLines(const Eigen::Vector3d& l1,
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const Eigen::Vector3d& l2) {
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return l1.cross(l2);
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}
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// ── Euclidean perpendicular bisector ─────────────────────────────────────────
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// Returns the homogeneous line coordinates (a, b, c) of the perpendicular
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// bisector of the segment [p, q] in the Euclidean plane.
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// Coordinates: ax + by + c = 0 (after dehomogenizing p and q).
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//
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// Corresponds to Java P2.perpendicularBisector(p, q, Pn.EUCLIDEAN).
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inline Eigen::Vector3d perpendicularBisectorEuclidean(const Eigen::Vector3d& p_h,
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const Eigen::Vector3d& q_h) {
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// Dehomogenize
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Eigen::Vector2d p = p_h.head<2>() / p_h(2);
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Eigen::Vector2d q = q_h.head<2>() / q_h(2);
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// Direction vector (p → direction, matching jReality sign convention)
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Eigen::Vector2d d = p - q;
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// Midpoint
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Eigen::Vector2d m = (p + q) * 0.5;
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// Line: d[0]*(x - m[0]) + d[1]*(y - m[1]) = 0
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// = d[0]*x + d[1]*y - (d[0]*m[0] + d[1]*m[1])
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double c = -(d(0) * m(0) + d(1) * m(1));
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return {d(0), d(1), c};
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}
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// ── Euclidean distance between two P2 homogeneous points ─────────────────────
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inline double euclideanDistanceP2(const Eigen::Vector3d& p_h,
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const Eigen::Vector3d& q_h) {
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Eigen::Vector2d p = p_h.head<2>() / p_h(2);
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Eigen::Vector2d q = q_h.head<2>() / q_h(2);
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return (p - q).norm();
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}
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// ── Direct Euclidean isometry from two point-frames ──────────────────────────
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// Build the 3×3 projective matrix that represents the coordinate frame
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// anchored at p0 with p1 defining the positive x-direction.
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// Euclidean case: columns are [dehom(p0), unit_dir(p0→p1), perp_dir].
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//
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// Template parameter S allows float / double / long double.
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template <typename S>
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Eigen::Matrix<S, 3, 3> makeFrameMatrix(Eigen::Matrix<S, 3, 1> p0_h,
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Eigen::Matrix<S, 3, 1> p1_h) {
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// Dehomogenize
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Eigen::Matrix<S, 3, 1> p0 = p0_h / p0_h(2); // (px, py, 1)
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Eigen::Matrix<S, 3, 1> p1_d = p1_h / p1_h(2);
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// Unit direction p0 → p1
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Eigen::Matrix<S, 2, 1> dir2 = (p1_d - p0).template head<2>();
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dir2.normalize();
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Eigen::Matrix<S, 3, 1> p1n(dir2(0), dir2(1), S(0));
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// Perpendicular direction
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Eigen::Matrix<S, 3, 1> p2(-dir2(1), dir2(0), S(0));
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Eigen::Matrix<S, 3, 3> M;
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M.col(0) = p0;
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M.col(1) = p1n;
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M.col(2) = p2;
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return M;
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}
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// Find the 3×3 Euclidean isometry (as a projective matrix) that maps
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// the frame (s1, s2) to the frame (t1, t2).
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//
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// Corresponds to Java P2.makeDirectIsometryFromFrames(s1, s2, t1, t2, Pn.EUCLIDEAN)
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// and P2Big.makeDirectIsometryFromFrames(...) (the BigDecimal / high-precision variant).
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template <typename S>
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Eigen::Matrix<S, 3, 3> makeDirectIsometryFromFramesEuclidean(
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Eigen::Matrix<S, 3, 1> s1, Eigen::Matrix<S, 3, 1> s2,
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Eigen::Matrix<S, 3, 1> t1, Eigen::Matrix<S, 3, 1> t2)
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{
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auto toS = makeFrameMatrix<S>(s1, s2);
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auto toT = makeFrameMatrix<S>(t1, t2);
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return toT * toS.inverse();
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}
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} // namespace conformallab
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