tests: port DiscreteEllipticUtility + P2 tests; stub HDS-blocked tests
Fully ported (pure math, no HDS required):
test_discrete_elliptic_utility.cpp – 2 tests
normalizeModulus: move tau into SL(2,Z) fundamental domain
test_p2_utility.cpp – 3 tests
P2 projective geometry (perpendicularBisector, pointFromLines,
makeDirectIsometryFromFrames double vs long double precision)
New headers:
include/discrete_elliptic_utility.hpp – normalizeModulus
include/p2_utility.hpp – P2 Euclidean geometry (templated
on scalar type so double and long double share one implementation)
Stubs (GTEST_SKIP, blocked until HDS port – Phase 4):
test_hyper_ideal_functional.cpp – 5 tests (1 @Ignore in Java)
test_hyper_ideal_hyperelliptic_utility.cpp – 3 tests
test_spherical_functional.cpp – 5 tests
All use CoHDS + HalfEdgeUtils which are not yet ported to C++.
Result: 34 tests total | 21 passed | 13 skipped | 0 failed
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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code/tests/test_p2_utility.cpp
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87
code/tests/test_p2_utility.cpp
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// Port of de.varylab.discreteconformal.math.P2BigTest (Java/JUnit).
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// Tests 2-D projective geometry utilities: perpendicular bisectors,
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// point-from-lines, and direct isometries in the Euclidean plane.
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//
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// The Java test compared double precision (P2) against BigDecimal precision
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// (P2Big) to 1E-10. Here we compare double against long double to the
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// same tolerance.
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#include "p2_utility.hpp"
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#include <gtest/gtest.h>
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#include <Eigen/Dense>
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#include <cmath>
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using namespace conformallab;
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// Corresponds to Java P2BigTest.testMakeDirectIsometryFromFramesEuclidean()
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//
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// Computes the Euclidean isometry mapping frame (s1,s2) to frame (t1,t2)
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// with both double and long-double precision, and checks:
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// 1. The two precisions agree to 1E-10 (precision stability).
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// 2. The matrix actually maps s1→t1 and s2→t2.
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TEST(P2UtilityTest, MakeDirectIsometryFromFramesEuclidean) {
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using V3d = Eigen::Vector3d;
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using V3ld = Eigen::Matrix<long double, 3, 1>;
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V3d s1(-1.4142135623730963, 0.0, 1.0);
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V3d s2( 1.4142135623730951, 0.0, 1.0);
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V3d t1(-2.828427124746189, 2.4494897427831805, 1.0);
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V3d t2( 0.0, 2.4494897427831783, 1.0);
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// double precision
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auto T = makeDirectIsometryFromFramesEuclidean<double>(s1, s2, t1, t2);
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// long double precision (analogous to Java's BigDecimal P2Big)
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V3ld s1l = s1.cast<long double>();
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V3ld s2l = s2.cast<long double>();
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V3ld t1l = t1.cast<long double>();
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V3ld t2l = t2.cast<long double>();
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auto Tl = makeDirectIsometryFromFramesEuclidean<long double>(s1l, s2l, t1l, t2l);
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// 1. double vs long double must agree to 1E-10
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for (int i = 0; i < 3; ++i)
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for (int j = 0; j < 3; ++j)
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EXPECT_NEAR((double)Tl(i,j), T(i,j), 1E-10)
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<< "element (" << i << "," << j << ") differs between precisions";
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// 2. T must map s1 → t1 and s2 → t2 (verify isometry correctness)
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auto map_s1 = T * s1;
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auto map_s2 = T * s2;
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EXPECT_NEAR(euclideanDistanceP2(map_s1, t1), 0.0, 1E-9) << "T*s1 should equal t1";
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EXPECT_NEAR(euclideanDistanceP2(map_s2, t2), 0.0, 1E-9) << "T*s2 should equal t2";
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}
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// Corresponds to Java P2BigTest.testPerpendicularBisector()
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TEST(P2UtilityTest, PerpendicularBisector) {
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Eigen::Vector3d p1(0.5, 0.0, 1.0);
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Eigen::Vector3d q1(0.0, 0.5, 1.0);
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auto bisector = perpendicularBisectorEuclidean(p1, q1);
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EXPECT_NEAR( 0.5, bisector(0), 1E-10);
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EXPECT_NEAR(-0.5, bisector(1), 1E-10);
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EXPECT_NEAR( 0.0, bisector(2), 1E-10);
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}
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// Corresponds to Java P2BigTest.testPerpendicularBisectorIntersection()
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//
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// The intersection of the perpendicular bisectors of two edges must be
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// equidistant from the endpoints of each edge (circumcenter property).
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TEST(P2UtilityTest, PerpendicularBisectorIntersection) {
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Eigen::Vector3d p1(0.5, 0.0, 1.0);
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Eigen::Vector3d q1(0.0, 1.0, 1.0);
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Eigen::Vector3d p2(1.0, 0.0, 1.0);
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Eigen::Vector3d q2(0.0, 1.5, 1.0);
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auto l1 = perpendicularBisectorEuclidean(p1, q1);
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auto l2 = perpendicularBisectorEuclidean(p2, q2);
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auto o = pointFromLines(l1, l2); // circumcenter
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// o must be equidistant from p1 and q1
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EXPECT_NEAR(euclideanDistanceP2(p1, o),
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euclideanDistanceP2(q1, o), 1E-10);
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// o must be equidistant from p2 and q2
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EXPECT_NEAR(euclideanDistanceP2(p2, o),
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euclideanDistanceP2(q2, o), 1E-10);
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}
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