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ConformalLabpp/code/tests/cgal/test_newton_solver.cpp
Tarik Moussa 65fc8ac816
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refactor(api): consistent naming for spherical + hyper-ideal helpers (A1–A3)
Standardize the low-level free-function API on <verb>_<geom>_<rest>,
matching the already-consistent setup_<geom>_maps. Old names kept as
[[deprecated]] inline aliases for one release; all internal call sites
migrated.

Renames:
  assign_vertex_dof_indices      -> assign_spherical_vertex_dof_indices
  assign_all_spherical_dof_indices -> assign_spherical_all_dof_indices
  assign_all_dof_indices         -> assign_hyper_ideal_all_dof_indices
  compute_lambda0_from_mesh      -> compute_spherical_lambda0_from_mesh
  gradient_check                 -> gradient_check_hyper_ideal

A4/A5 (public CGAL API) intentionally deferred pending the license/
provenance decision (see CGAL submission audit G0/G1).

Verified: 277/277 CGAL tests pass, no deprecation warnings.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-05-31 10:37:06 +02:00

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// Copyright (c) 2024-2026 Tarik Moussa.
// SPDX-License-Identifier: MIT
// test_newton_solver.cpp
//
// Phase 4 — Newton solver tests.
//
// Design principle:
// We test convergence to a KNOWN equilibrium. For the spherical tetrahedron
// x* = 0 is built-in (G(0) ≈ 0 by construction). For Euclidean meshes we
// use "natural theta": set theta_v[v] = actual angle sum at x=0, which makes
// x* = 0 the exact equilibrium by definition.
// For HyperIdeal we use the same "natural target" trick at a valid base point
// (b=1.0, a=0.5), since x=0 is degenerate for the HyperIdeal functional.
//
// Tests:
// Spherical:
// 1. Converges from x=[-0.2,...] to x*=0 (spherical tetrahedron).
// 2. Converges in few iterations (quadratic convergence near equilibrium).
// 3. Converges from a large perturbation x=[-0.5,...].
// 4. Result fields (x.size, grad_inf_norm) are self-consistent.
//
// Euclidean:
// 5. Converges (triangle, 1 pinned vertex, natural theta).
// 6. Converges (quad strip, 1 pinned vertex, natural theta).
// 7. Converges with explicitly chosen mixed pinned/variable layout.
//
// HyperIdeal:
// 8. Converges on triangle (all variable, natural targets).
// 9. Result fields self-consistent.
// 10. Converges on tetrahedron (10 DOFs, larger mesh).
// 11. SparseQR: result consistent (valid starting region).
//
// SparseQR fallback (direct unit tests):
// 12. solve_linear_system recovers correct solution on rank-deficient matrix.
// 13. solve_linear_system sets fallback_used=true on a singular matrix.
// 14. Euclidean Newton on closed tetrahedron (no pinned vertex) converges
// via SparseQR gauge-mode handling.
#include "conformal_mesh.hpp"
#include "mesh_builder.hpp"
#include "euclidean_functional.hpp"
#include "spherical_functional.hpp"
#include "hyper_ideal_functional.hpp"
#include "newton_solver.hpp"
#include <Eigen/Dense>
#include <gtest/gtest.h>
#include <cmath>
#include <vector>
using namespace conformallab;
// ────────────────────────────────────────────────────────────────────────────
// Helper: set theta_v[v] = actual angle sum at x=0 for each variable vertex.
//
// Requires that DOF indices have already been assigned (v_idx populated).
// Uses euclidean_gradient directly so the formula is exact and consistent.
// ────────────────────────────────────────────────────────────────────────────
static void set_natural_euclidean_theta(ConformalMesh& mesh, EuclideanMaps& maps, int n)
{
std::vector<double> x0(static_cast<std::size_t>(n), 0.0);
// G[iv] = theta_v[v] - sum_alpha(x=0)
// so sum_alpha(x=0) = theta_v[v] - G[iv]
auto G = euclidean_gradient(mesh, x0, maps);
for (auto v : mesh.vertices()) {
int iv = maps.v_idx[v];
if (iv < 0) continue;
maps.theta_v[v] -= G[static_cast<std::size_t>(iv)];
}
}
// ════════════════════════════════════════════════════════════════════════════
// Spherical 1 — Converges from moderate perturbation
// ════════════════════════════════════════════════════════════════════════════
TEST(NewtonSolver, Spherical_ConvergesFromPerturbation)
{
auto mesh = make_spherical_tetrahedron();
auto maps = setup_spherical_maps(mesh);
compute_spherical_lambda0_from_mesh(mesh, maps);
int n = assign_spherical_vertex_dof_indices(mesh, maps);
std::vector<double> x0(static_cast<std::size_t>(n), -0.2);
auto res = newton_spherical(mesh, x0, maps, /*tol=*/1e-8, /*max_iter=*/50);
EXPECT_TRUE(res.converged)
<< "Newton (spherical) should converge; grad_inf_norm = " << res.grad_inf_norm;
EXPECT_LT(res.grad_inf_norm, 1e-8);
}
// ════════════════════════════════════════════════════════════════════════════
// Spherical 2 — Quadratic convergence: few iterations suffice
// ════════════════════════════════════════════════════════════════════════════
TEST(NewtonSolver, Spherical_FewIterations)
{
auto mesh = make_spherical_tetrahedron();
auto maps = setup_spherical_maps(mesh);
compute_spherical_lambda0_from_mesh(mesh, maps);
int n = assign_spherical_vertex_dof_indices(mesh, maps);
std::vector<double> x0(static_cast<std::size_t>(n), -0.2);
auto res = newton_spherical(mesh, x0, maps, /*tol=*/1e-8, /*max_iter=*/50);
EXPECT_LE(res.iterations, 20)
<< "Newton should converge in ≤ 20 iterations; took " << res.iterations;
}
// ════════════════════════════════════════════════════════════════════════════
// Spherical 3 — Large perturbation: global convergence via line search
// ════════════════════════════════════════════════════════════════════════════
TEST(NewtonSolver, Spherical_ConvergesFromLargePerturbation)
{
auto mesh = make_spherical_tetrahedron();
auto maps = setup_spherical_maps(mesh);
compute_spherical_lambda0_from_mesh(mesh, maps);
int n = assign_spherical_vertex_dof_indices(mesh, maps);
std::vector<double> x0(static_cast<std::size_t>(n), -0.5);
auto res = newton_spherical(mesh, x0, maps, /*tol=*/1e-8, /*max_iter=*/100);
EXPECT_TRUE(res.converged)
<< "Newton (spherical, large perturbation) should converge; "
"grad_inf_norm = " << res.grad_inf_norm;
EXPECT_LT(res.grad_inf_norm, 1e-8);
}
// ════════════════════════════════════════════════════════════════════════════
// Spherical 4 — Result fields are self-consistent
// ════════════════════════════════════════════════════════════════════════════
TEST(NewtonSolver, Spherical_ResultFieldsConsistent)
{
auto mesh = make_spherical_tetrahedron();
auto maps = setup_spherical_maps(mesh);
compute_spherical_lambda0_from_mesh(mesh, maps);
int n = assign_spherical_vertex_dof_indices(mesh, maps);
std::vector<double> x0(static_cast<std::size_t>(n), -0.1);
auto res = newton_spherical(mesh, x0, maps, /*tol=*/1e-8);
EXPECT_EQ(static_cast<int>(res.x.size()), n);
// Reported grad_inf_norm must match re-computed gradient at res.x
auto G = spherical_gradient(mesh, res.x, maps);
double actual_inf = 0.0;
for (double v : G) actual_inf = std::max(actual_inf, std::abs(v));
EXPECT_NEAR(actual_inf, res.grad_inf_norm, 1e-10);
}
// ════════════════════════════════════════════════════════════════════════════
// Euclidean 1 — Triangle with 1 pinned vertex + natural theta
//
// make_triangle(): 3 vertices. Pin v0 → 2 free DOFs.
// With natural theta: x* = 0 (G(0) = 0 by construction).
// ════════════════════════════════════════════════════════════════════════════
TEST(NewtonSolver, Euclidean_ConvergesTrianglePinned)
{
auto mesh = make_triangle();
auto maps = setup_euclidean_maps(mesh);
compute_euclidean_lambda0_from_mesh(mesh, maps);
// Pin first vertex, assign sequential DOFs to the other two
auto vit = mesh.vertices().begin();
Vertex_index v0 = *vit++;
maps.v_idx[v0] = -1; // pinned
int idx = 0;
for (; vit != mesh.vertices().end(); ++vit)
maps.v_idx[*vit] = idx++;
int n = idx; // = 2
set_natural_euclidean_theta(mesh, maps, n);
std::vector<double> x0(static_cast<std::size_t>(n), -0.1);
auto res = newton_euclidean(mesh, x0, maps, /*tol=*/1e-8, /*max_iter=*/50);
EXPECT_TRUE(res.converged)
<< "Newton (Euclidean, triangle, pinned) should converge; "
"grad_inf_norm = " << res.grad_inf_norm;
EXPECT_LT(res.grad_inf_norm, 1e-8);
}
// ════════════════════════════════════════════════════════════════════════════
// Euclidean 2 — Quad strip with 1 pinned vertex + natural theta
//
// make_quad_strip(): 4 vertices, 2 faces. Pin v0 → 3 free DOFs.
// ════════════════════════════════════════════════════════════════════════════
TEST(NewtonSolver, Euclidean_ConvergesQuadStripPinned)
{
auto mesh = make_quad_strip();
auto maps = setup_euclidean_maps(mesh);
compute_euclidean_lambda0_from_mesh(mesh, maps);
// Pin first vertex
auto vit = mesh.vertices().begin();
Vertex_index v0 = *vit++;
maps.v_idx[v0] = -1;
int idx = 0;
for (; vit != mesh.vertices().end(); ++vit)
maps.v_idx[*vit] = idx++;
int n = idx; // = 3
set_natural_euclidean_theta(mesh, maps, n);
std::vector<double> x0(static_cast<std::size_t>(n), -0.15);
auto res = newton_euclidean(mesh, x0, maps, /*tol=*/1e-8, /*max_iter=*/50);
EXPECT_TRUE(res.converged)
<< "Newton (Euclidean, quad strip, pinned) should converge; "
"grad_inf_norm = " << res.grad_inf_norm;
EXPECT_LT(res.grad_inf_norm, 1e-8);
}
// ════════════════════════════════════════════════════════════════════════════
// Euclidean 3 — Mixed pinned layout: explicit vertex assignment
//
// Quad strip: v0 pinned, v1/v2/v3 free.
// Natural theta set AFTER DOF assignment so that x* = 0 is the equilibrium
// for the free vertices (with v0 fixed at u0=0).
// ════════════════════════════════════════════════════════════════════════════
TEST(NewtonSolver, Euclidean_ConvergesMixedPinned)
{
auto mesh = make_quad_strip();
auto maps = setup_euclidean_maps(mesh);
compute_euclidean_lambda0_from_mesh(mesh, maps);
// Explicitly assign DOF indices
auto vit = mesh.vertices().begin();
Vertex_index v0 = *vit++;
Vertex_index v1 = *vit++;
Vertex_index v2 = *vit++;
Vertex_index v3 = *vit;
maps.v_idx[v0] = -1; // pinned at u0 = 0
maps.v_idx[v1] = 0;
maps.v_idx[v2] = 1;
maps.v_idx[v3] = 2;
const int n = 3;
// Set natural theta AFTER pinning so that x* = [0,0,0] is the equilibrium
set_natural_euclidean_theta(mesh, maps, n);
std::vector<double> x0 = {-0.1, -0.15, -0.05};
auto res = newton_euclidean(mesh, x0, maps, /*tol=*/1e-8, /*max_iter=*/50);
EXPECT_TRUE(res.converged)
<< "Newton (Euclidean, mixed pinned) should converge; "
"grad_inf_norm = " << res.grad_inf_norm;
EXPECT_LT(res.grad_inf_norm, 1e-8);
}
// ════════════════════════════════════════════════════════════════════════════
// Helper: set HyperIdeal target angles to actual sums at a non-degenerate
// base point (b_base, a_base), making that point the equilibrium x*.
//
// Note: x = 0 is degenerate for the HyperIdeal functional (log-space; the
// functional requires b_i > 0 / a_e > 0). We therefore choose a valid base
// point, evaluate G there, and absorb G into the targets so that G(xbase) = 0.
// Newton tests then start from a perturbation of xbase.
//
// Returns xbase so callers can construct a perturbed starting point.
// ════════════════════════════════════════════════════════════════════════════
static std::vector<double> set_natural_hyper_ideal_targets(
ConformalMesh& mesh, HyperIdealMaps& maps, int n,
double b_base = 1.0, double a_base = 0.5)
{
const auto sz = static_cast<std::size_t>(n);
std::vector<double> xbase(sz, 0.0);
for (auto v : mesh.vertices()) {
int iv = maps.v_idx[v];
if (iv >= 0) xbase[static_cast<std::size_t>(iv)] = b_base;
}
for (auto e : mesh.edges()) {
int ie = maps.e_idx[e];
if (ie >= 0) xbase[static_cast<std::size_t>(ie)] = a_base;
}
// G = Σβ - theta_target (initial target = 0 → G = Σβ = "actual" angles)
auto G = evaluate_hyper_ideal(mesh, xbase, maps, /*energy=*/false).gradient;
// Set target := actual so that G(xbase) = actual - target = 0
for (auto v : mesh.vertices()) {
int iv = maps.v_idx[v];
if (iv < 0) continue;
maps.theta_v[v] += G[static_cast<std::size_t>(iv)];
}
for (auto e : mesh.edges()) {
int ie = maps.e_idx[e];
if (ie < 0) continue;
maps.theta_e[e] += G[static_cast<std::size_t>(ie)];
}
return xbase;
}
// ════════════════════════════════════════════════════════════════════════════
// HyperIdeal 1 — Triangle, all DOFs variable, converges from perturbation
// ════════════════════════════════════════════════════════════════════════════
TEST(NewtonSolver, HyperIdeal_ConvergesTriangleAllVariable)
{
auto mesh = make_triangle();
auto maps = setup_hyper_ideal_maps(mesh);
int n = assign_hyper_ideal_all_dof_indices(mesh, maps);
// xbase = (b=1.0, a=0.5) is the equilibrium after natural-target setup.
auto xbase = set_natural_hyper_ideal_targets(mesh, maps, n);
// Perturb by +0.2 uniformly
std::vector<double> x0 = xbase;
for (auto& v : x0) v += 0.2;
auto res = newton_hyper_ideal(mesh, x0, maps, /*tol=*/1e-7, /*max_iter=*/100);
EXPECT_TRUE(res.converged)
<< "Newton (HyperIdeal, triangle) should converge; "
"grad_inf_norm = " << res.grad_inf_norm;
EXPECT_LT(res.grad_inf_norm, 1e-7);
}
// ════════════════════════════════════════════════════════════════════════════
// HyperIdeal 2 — Result fields self-consistent
// ════════════════════════════════════════════════════════════════════════════
TEST(NewtonSolver, HyperIdeal_ResultFieldsConsistent)
{
auto mesh = make_triangle();
auto maps = setup_hyper_ideal_maps(mesh);
int n = assign_hyper_ideal_all_dof_indices(mesh, maps);
auto xbase = set_natural_hyper_ideal_targets(mesh, maps, n);
std::vector<double> x0 = xbase;
for (auto& v : x0) v += 0.1;
auto res = newton_hyper_ideal(mesh, x0, maps, /*tol=*/1e-7, /*max_iter=*/100);
EXPECT_EQ(static_cast<int>(res.x.size()), n);
// Reported grad_inf_norm must match re-computed gradient at res.x
auto G = evaluate_hyper_ideal(mesh, res.x, maps, false).gradient;
double actual_inf = 0.0;
for (double v : G) actual_inf = std::max(actual_inf, std::abs(v));
EXPECT_NEAR(actual_inf, res.grad_inf_norm, 1e-9);
}
// ════════════════════════════════════════════════════════════════════════════
// HyperIdeal 3 — Tetrahedron (10 DOFs): 4 vertex b-vals + 6 edge a-vals
// ════════════════════════════════════════════════════════════════════════════
TEST(NewtonSolver, HyperIdeal_ConvergesTetrahedron)
{
auto mesh = make_tetrahedron();
auto maps = setup_hyper_ideal_maps(mesh);
int n = assign_hyper_ideal_all_dof_indices(mesh, maps);
auto xbase = set_natural_hyper_ideal_targets(mesh, maps, n);
// Perturb by +0.15
std::vector<double> x0 = xbase;
for (auto& v : x0) v += 0.15;
auto res = newton_hyper_ideal(mesh, x0, maps, /*tol=*/1e-7, /*max_iter=*/200);
EXPECT_TRUE(res.converged)
<< "Newton (HyperIdeal, tetrahedron) should converge; "
"grad_inf_norm = " << res.grad_inf_norm;
EXPECT_LT(res.grad_inf_norm, 1e-7);
}
// ════════════════════════════════════════════════════════════════════════════
// HyperIdeal 4 — SparseQR fallback: solver returns a result (no crash)
//
// With all targets = 0 the equilibrium is not at x=0 but the solver should
// at minimum not crash and return a consistent result struct.
// ════════════════════════════════════════════════════════════════════════════
TEST(NewtonSolver, HyperIdeal_SparseQRFallbackNoCrash)
{
auto mesh = make_triangle();
auto maps = setup_hyper_ideal_maps(mesh);
int n = assign_hyper_ideal_all_dof_indices(mesh, maps);
// Leave targets at their default (0): solver tries to solve but the
// "equilibrium" is at some unknown x*. With valid starting point the
// Hessian is positive-definite and the solver should not crash.
// We don't assert convergence — just that the result struct is consistent.
std::vector<double> x0(static_cast<std::size_t>(n), 1.0);
// Mix vertex / edge DOFs: b=1.0, a=0.5 (valid region of the functional)
for (auto e : mesh.edges()) {
int ie = maps.e_idx[e];
if (ie >= 0) x0[static_cast<std::size_t>(ie)] = 0.5;
}
auto res = newton_hyper_ideal(mesh, x0, maps, /*tol=*/1e-7, /*max_iter=*/50);
// Struct fields must always be populated
EXPECT_EQ(static_cast<int>(res.x.size()), n);
EXPECT_GE(res.iterations, 0);
EXPECT_FALSE(std::isnan(res.grad_inf_norm));
EXPECT_FALSE(std::isinf(res.grad_inf_norm));
}
// ════════════════════════════════════════════════════════════════════════════
// SparseQR fallback — Test 12: solve_linear_system recovers correct solution
//
// The public API solve_linear_system(A, rhs) must return the correct answer
// for a well-conditioned full-rank system (LDLT path taken).
// ════════════════════════════════════════════════════════════════════════════
TEST(SparseQRFallback, FullRankSystem_CorrectSolution)
{
// Build a simple 3×3 diagonal PD matrix: A = diag(1, 2, 3)
Eigen::SparseMatrix<double> A(3, 3);
A.insert(0, 0) = 1.0;
A.insert(1, 1) = 2.0;
A.insert(2, 2) = 3.0;
A.makeCompressed();
Eigen::VectorXd rhs(3);
rhs << 1.0, 4.0, 9.0; // solution = [1, 2, 3]
bool fallback = true; // expect it to be set to false (LDLT succeeds)
Eigen::VectorXd x = conformallab::solve_linear_system(A, rhs, &fallback);
EXPECT_FALSE(fallback) << "Full-rank system: LDLT should succeed (no SparseQR needed)";
EXPECT_NEAR(x[0], 1.0, 1e-12);
EXPECT_NEAR(x[1], 2.0, 1e-12);
EXPECT_NEAR(x[2], 3.0, 1e-12);
}
// ════════════════════════════════════════════════════════════════════════════
// SparseQR fallback — Test 13: fallback_used=true on a singular matrix
//
// Construct a symmetric 3×3 matrix of rank 1 where LDLT fails (the (2,2)
// pivot is zero). SparseQR finds the minimum-norm least-squares solution.
// ════════════════════════════════════════════════════════════════════════════
TEST(SparseQRFallback, SingularMatrix_FallbackActivated)
{
// A = [[2, 0, 0],
// [0, 0, 0], ← zero pivot → LDLT failure
// [0, 0, 3]]
// rhs compatible with the row space: [2, 0, 3] → solution [1, 0, 1]
Eigen::SparseMatrix<double> A(3, 3);
A.insert(0, 0) = 2.0;
// row/col 1 deliberately all-zero
A.insert(2, 2) = 3.0;
A.makeCompressed();
Eigen::VectorXd rhs(3);
rhs << 2.0, 0.0, 3.0;
bool fallback = false;
Eigen::VectorXd x = conformallab::solve_linear_system(A, rhs, &fallback);
EXPECT_TRUE(fallback) << "Singular matrix: SparseQR fallback must be triggered";
// SparseQR min-norm solution: x[0]=1, x[1]=0, x[2]=1
EXPECT_NEAR(x[0], 1.0, 1e-10);
EXPECT_NEAR(x[1], 0.0, 1e-10);
EXPECT_NEAR(x[2], 1.0, 1e-10);
}
// ════════════════════════════════════════════════════════════════════════════
// SparseQR fallback — Test 14: Euclidean Newton on a closed mesh, no pinning
//
// make_tetrahedron() is a closed surface (4 vertices, 4 faces). Without a
// pinned vertex the Euclidean Hessian has a 1-D null space (uniform scale
// gauge mode): H·1 = 0. SimplicialLDLT fails on this rank-deficient H;
// SparseQR finds the min-norm Newton step orthogonal to the null space.
//
// The gradient always lives in the row space of H (Σ G_v = 0 by angle-sum
// invariance), so the SparseQR step is also the Newton step and the solver
// converges to the natural equilibrium.
// ════════════════════════════════════════════════════════════════════════════
TEST(SparseQRFallback, Euclidean_ClosedMeshNoPinConverges)
{
auto mesh = make_tetrahedron();
auto maps = setup_euclidean_maps(mesh);
compute_euclidean_lambda0_from_mesh(mesh, maps);
// Assign all 4 vertices as free DOFs (no pinning).
int idx = 0;
for (auto v : mesh.vertices())
maps.v_idx[v] = idx++;
const int n = idx; // = 4
// Natural theta: equilibrium at x* = 0.
set_natural_euclidean_theta(mesh, maps, n);
std::vector<double> x0(static_cast<std::size_t>(n), -0.1);
auto res = newton_euclidean(mesh, x0, maps, /*tol=*/1e-8, /*max_iter=*/100);
EXPECT_TRUE(res.converged)
<< "Euclidean Newton on closed tetrahedron (no pin) must converge via SparseQR; "
"grad_inf_norm = " << res.grad_inf_norm;
EXPECT_LT(res.grad_inf_norm, 1e-8);
}