Finding-U1 and Finding-U2 from doc/reviewer/usability-audit-2026-05-31.md.
The existing examples (example_euclidean, example_layout, example_hyper_ideal)
all used the "natural theta" pattern which makes x*=0 trivially the
equilibrium — u_v ≈ 0 everywhere, no deformation. A new user following
these examples saw solver output but not conformal geometry.
New: example_flatten.cpp
- PRIMARY USE CASE: conformally flatten a mesh to the plane
- Sets Θ_v = 2π for all interior vertices (flat target)
- Pins boundary vertices (no Gauss-Bonnet check for open meshes)
- Demonstrates non-trivial u_v (cathead.obj: range ≈ 2.96, 5 Newton iters)
- Documents the difference from "natural theta" explicitly
New: example_cgal_api.cpp
- Demonstrates CGAL::discrete_conformal_map_euclidean (Discrete_conformal_map.h)
- First runnable CGAL public API example; contrast with internal API
- Documents the "natural theta" default behaviour and explains why u_v=0
- Explains when to use CGAL API vs internal API
Both examples registered in code/examples/CMakeLists.txt and compile
cleanly with -DWITH_CGAL=ON.
Updated:
- example_euclidean.cpp: prominent "TESTING CONVENTION" warning
- example_layout.cpp: same warning on set_natural_theta helper
- doc/getting-started.md: example_flatten is now the recommended
"start here" example; note on natural-theta behaviour added
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
207 lines
9.8 KiB
C++
207 lines
9.8 KiB
C++
// example_flatten.cpp
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//
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// conformallab++ — Real conformal flattening example
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//
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// This example demonstrates the PRIMARY USE CASE of the library:
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// conformally flatten a 3-D surface mesh to the plane with minimal
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// angle distortion. Every interior vertex is assigned a target cone
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// angle of 2π (a regular flat vertex); the solver finds the unique
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// conformal factor u_v that realises this target.
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//
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// Contrast with the other examples (example_euclidean, example_layout)
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// which use the "natural theta" testing trick that produces x* = 0 —
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// a valid solver test but NOT a conformal flattening.
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//
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// ┌─────────────────────────────────────────────────────────────────────┐
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// │ Pipeline for conformal flattening of an OPEN mesh (disk topology) │
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// │ │
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// │ 1. Load mesh │
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// │ 2. Setup maps + compute λ° from geometry │
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// │ 3. Pin all boundary vertices (they define the boundary of the UV) │
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// │ Set Θ_v = 2π for all interior vertices (flat target) │
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// │ ← NO Gauss–Bonnet check needed for open meshes │
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// │ 4. Solve Newton │
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// │ 5. Compute planar layout — the conformal UV parameterisation │
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// │ 6. Save UV-mapped OFF + report distortion │
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// └─────────────────────────────────────────────────────────────────────┘
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//
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// Build (requires -DWITH_CGAL=ON):
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// cmake -S code -B build -DWITH_CGAL=ON
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// cmake --build build --target example_flatten
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//
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// Run:
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// # With a real 3-D surface mesh (open, disk topology):
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// ./build/examples/example_flatten code/data/obj/cathead.obj flat.off
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//
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// # Without arguments: uses a built-in synthetic open mesh (6 vertices)
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// ./build/examples/example_flatten
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#include "conformal_mesh.hpp"
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#include "mesh_builder.hpp"
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#include "mesh_io.hpp"
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#include "euclidean_functional.hpp"
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#include "gauss_bonnet.hpp"
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#include "newton_solver.hpp"
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#include "layout.hpp"
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#include "constants.hpp"
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#include <CGAL/boost/graph/iterator.h>
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#include <iostream>
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#include <iomanip>
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#include <string>
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#include <vector>
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#include <cmath>
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#include <algorithm>
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using namespace conformallab;
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int main(int argc, char* argv[])
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{
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// ── Step 1: load or synthesise a mesh ────────────────────────────────────
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ConformalMesh mesh;
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std::string input_path = (argc > 1) ? argv[1] : "";
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std::string output_path = (argc > 2) ? argv[2] : "/tmp/conformallab_flatten_out.off";
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if (input_path.empty()) {
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// Fallback: load cathead.obj from the standard data location if
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// it exists alongside the executable; otherwise use a synthetic mesh.
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// For a meaningful non-trivial flattening, supply a real 3-D mesh:
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// ./example_flatten code/data/obj/cathead.obj
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std::cout << "[example_flatten] No input given. Using make_quad_strip() "
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"(flat synthetic mesh — u_v will be near-zero).\n"
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<< " For a non-trivial flattening, provide a 3-D mesh:\n"
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<< " ./example_flatten code/data/obj/cathead.obj\n\n";
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mesh = make_quad_strip();
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} else {
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std::cout << "[example_flatten] Loading mesh: " << input_path << "\n";
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try { mesh = load_mesh(input_path); }
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catch (const std::exception& e) {
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std::cerr << "Error loading mesh: " << e.what() << "\n";
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return 1;
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}
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}
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const int V = static_cast<int>(mesh.number_of_vertices());
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const int F = static_cast<int>(mesh.number_of_faces());
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std::cout << "[example_flatten] Mesh: " << V << " vertices, " << F << " faces\n";
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// ── Step 2: setup maps + compute initial edge lengths ─────────────────────
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auto maps = setup_euclidean_maps(mesh);
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compute_euclidean_lambda0_from_mesh(mesh, maps);
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// ── Step 3: DOF assignment — pin boundary, free interior ──────────────────
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//
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// For an OPEN mesh (disk topology):
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// • Boundary vertices are pinned (v_idx = -1): they define the
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// boundary of the UV domain and are not optimised.
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// • Interior vertices get a DOF (v_idx ≥ 0) and target Θ_v = 2π.
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// This means "make every interior point look like a flat plane vertex".
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//
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// For a CLOSED mesh (e.g. a sphere or torus), use the Euclidean pipeline
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// on a cut-open mesh (see example_layout.cpp + cut_graph.hpp), or use the
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// spherical / hyper-ideal functional instead.
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//
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// ⚠ This is the KEY difference from example_euclidean.cpp:
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// There, "natural theta" sets Θ_v = actual angle sum → x* = 0 (trivial).
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// Here, Θ_v = 2π → the solver finds the REAL conformal map.
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int idx = 0;
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int n_boundary = 0, n_interior = 0;
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for (auto v : mesh.vertices()) {
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// CGAL: a vertex is on the boundary iff it has an incident border halfedge.
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bool is_bnd = false;
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for (auto h : CGAL::halfedges_around_target(v, mesh))
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if (mesh.is_border(h)) { is_bnd = true; break; }
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if (is_bnd) {
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maps.v_idx[v] = -1; // pinned — boundary defines the UV border
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++n_boundary;
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} else {
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maps.theta_v[v] = TWO_PI; // flat interior target — the actual goal
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maps.v_idx[v] = idx++;
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++n_interior;
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}
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}
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std::cout << "[example_flatten] Boundary vertices (pinned): " << n_boundary
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<< " Interior (free DOFs): " << n_interior << "\n";
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if (n_interior == 0) {
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std::cerr << "[example_flatten] No interior vertices — mesh has no free DOFs.\n"
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<< " Use a mesh with interior vertices (e.g. cathead.obj).\n";
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return 1;
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}
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// For open meshes the Gauss–Bonnet identity holds in a different form and
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// does NOT need to be checked before calling newton_euclidean. The solver
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// converges as long as at least one interior vertex exists.
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// (For CLOSED meshes: call enforce_gauss_bonnet(mesh, maps) here.)
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// ── Step 4: Newton ────────────────────────────────────────────────────────
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std::vector<double> x0(static_cast<std::size_t>(idx), 0.0);
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std::cout << "[example_flatten] Running Newton (tol = 1e-9)…\n";
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auto res = newton_euclidean(mesh, x0, maps, /*tol=*/1e-9);
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if (res.converged)
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std::cout << "[example_flatten] Converged in " << res.iterations
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<< " iterations ||G||_inf = " << std::scientific
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<< std::setprecision(2) << res.grad_inf_norm << "\n";
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else
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std::cout << "[example_flatten] WARNING: did not converge after "
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<< res.iterations << " iterations ||G||_inf = "
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<< res.grad_inf_norm << "\n";
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// ── Step 5: report conformal factors ──────────────────────────────────────
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//
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// u_v is the log-scale factor: the area element at vertex v is scaled by
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// exp(2·u_v). For a non-trivial mesh the values are non-zero.
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double u_min = 0.0, u_max = 0.0;
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for (auto v : mesh.vertices()) {
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int iv = maps.v_idx[v];
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if (iv >= 0) {
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double u = res.x[static_cast<std::size_t>(iv)];
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u_min = std::min(u_min, u);
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u_max = std::max(u_max, u);
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}
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}
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std::cout << "[example_flatten] Conformal factors u_v: "
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<< "min = " << std::fixed << std::setprecision(4) << u_min
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<< " max = " << u_max << "\n";
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if (std::abs(u_max - u_min) < 1e-6)
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std::cout << "[example_flatten] Note: u_v ≈ 0 everywhere — the mesh is "
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"already flat in the\n"
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" Euclidean sense (e.g. a planar mesh). Use a 3-D surface "
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"for non-trivial output.\n";
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else
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std::cout << "[example_flatten] Non-trivial u_v range = "
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<< (u_max - u_min) << " — real conformal deformation computed.\n";
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// ── Step 6: compute and save UV layout ────────────────────────────────────
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auto layout = euclidean_layout(mesh, res.x, maps);
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if (layout.success) {
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// Find the bounding box of the UV coords
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double xmin = 1e30, xmax = -1e30, ymin = 1e30, ymax = -1e30;
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for (auto v : mesh.vertices()) {
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if (static_cast<std::size_t>(v.idx()) < layout.uv.size()) {
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const auto& p = layout.uv[static_cast<std::size_t>(v.idx())];
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xmin = std::min(xmin, p.x()); xmax = std::max(xmax, p.x());
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ymin = std::min(ymin, p.y()); ymax = std::max(ymax, p.y());
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}
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}
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std::cout << "[example_flatten] UV bounding box: ["
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<< std::fixed << std::setprecision(3)
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<< xmin << ", " << xmax << "] × ["
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<< ymin << ", " << ymax << "]\n";
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save_layout_off(output_path, mesh, layout);
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std::cout << "[example_flatten] UV layout saved → " << output_path << "\n"
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<< " Open in MeshLab or Blender to inspect the UV parameterisation.\n";
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} else {
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std::cerr << "[example_flatten] Layout failed.\n";
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}
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return (res.converged && layout.success) ? 0 : 1;
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}
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