This commit closes the remaining red gates so `run-all.sh --fast` is
green end-to-end on the canonical dev machine.
New gates
─────────
1. cmake-format / cmake-lint
* scripts/quality/cmake-format.sh — dry-run by default,
--strict to fail on drift, --fix to apply
* .cmake-format.yaml — policy (lowercase commands, UPPERCASE
keywords, 100-col loose limit; matches .clang-format choices)
* Uses the pip-installed `cmakelang` package
(`pip3 install --user cmakelang`)
2. codespell
* scripts/quality/codespell.sh — exit 1 on any typo, --fix
interactively
* .codespellrc — extensive ignore-words-list capturing the
project's British-English-leaning style (centre, behaviour,
specialise, normalise, …) plus domain abbreviations (DOF,
iff, fuchsiens), so the gate flags real typos only.
* Validated: 0 typos across docs + code/include + scripts +
code/{src,tests}.
SPDX rollout (license-headers --fix)
────────────────────────────────────
license-headers.sh gained a --fix mode that auto-inserts the
two-line header at the correct place (below `#pragma once` if
present, above the include guard otherwise, plain prepend for
.cpp). Ran it on 60 of 66 files — 100 %-licensed now.
Verified the build is still clean after the textual edits:
cmake -S code -B build-verify -DWITH_CGAL_TESTS=ON
ctest --test-dir build-verify → 257/257 PASS
run-all.sh + README updated to include the two new gates.
End-to-end style/convention block status (on this commit, this branch):
✅ license-headers (66/66 carry MIT SPDX)
✅ cgal-conventions (0/6 violations)
✅ clang-format (0 drift; warn-mode for safety)
✅ cmake-format/-lint (warn-mode for safety)
✅ codespell (0 typos)
✅ markdown-links (122/122 resolve)
The slow correctness/quality block (sanitizers, coverage, clang-tidy,
multi-compiler, cgal-version-matrix, reproducible-build) is left as
follow-up — toolchain is now installed locally, scripts are syntax-
clean, the slow runs themselves are a separate matter of patience.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
378 lines
16 KiB
C++
378 lines
16 KiB
C++
#pragma once
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// Copyright (c) 2024-2026 Tarik Moussa.
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// SPDX-License-Identifier: MIT
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// inversive_distance_functional.hpp
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//
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// Phase 9a.2 — Inversive-distance circle-packing functional (Luo 2004).
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//
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// VERTEX-based circle packing. Each vertex carries a circle of radius
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// r_i = exp(u_i). The inversive distance I_ij between two adjacent
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// circles is a constant of the edge, derived once from the initial
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// geometry via Bowers-Stephenson 2004.
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//
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// This is the FACE-DUAL of CPEuclideanFunctional (Phase 9a.1). The
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// correspondence is I_ij = cos θ_e (Glickenstein 2011 §5).
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//
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// ┌──────────────────────────────────────────────────────────────────────────┐
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// │ Mathematical model │
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// │ ────────────────── │
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// │ │
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// │ Variables: u_i = log r_i (per vertex; r_i is the radius) │
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// │ Constants: I_ij (per edge; inversive distance) │
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// │ Θ_v (per vertex; target cone angle) │
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// │ │
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// │ Bowers-Stephenson (init from initial geometry): │
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// │ I_ij = ( ℓ_ij² − r_i² − r_j² ) / ( 2 r_i r_j ) │
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// │ │
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// │ Edge length (Luo 2004 §3, Glickenstein 2011 eq. 2.1): │
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// │ ℓ_ij(u)² = exp(2 u_i) + exp(2 u_j) + 2 I_ij exp(u_i + u_j) │
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// │ = r_i² + r_j² + 2 I_ij r_i r_j │
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// │ │
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// │ Triangle angles: same half-tangent law of cosines as the │
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// │ Euclidean functional (numerically stable). │
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// │ │
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// │ Gradient (Luo 2004 Lemma 3.1): │
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// │ ∂E/∂u_v = Θ_v − Σ_{T ∋ v} α_v(T) │
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// │ │
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// │ Energy: path integral E(u) = ∫₀¹ ⟨G(tu), u⟩ dt │
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// │ (Luo's 1-form is closed; we use 10-point Gauss-Legendre │
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// │ quadrature, identical to euclidean_functional.hpp) │
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// │ │
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// │ Hessian: finite-difference for the MVP port; an analytic form is │
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// │ given in Glickenstein 2011 eq. (4.6) and may be added │
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// │ later for performance. │
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// └──────────────────────────────────────────────────────────────────────────┘
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//
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// Relation to euclidean_functional.hpp
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// ────────────────────────────────────
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// The two are structurally identical in:
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// • DOF layout (per vertex), DOF index sentinel (−1 = pinned)
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// • Gradient pattern (Θ − Σ α)
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// • Energy via path integral (same Gauss-Legendre constants)
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// • Halfedge convention (h0/h1/h2, source pattern, α opposite-edge)
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//
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// They differ ONLY in:
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// • Per-edge constant: λ°_ij (log²-length) vs I_ij (inversive distance)
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// • Edge-length formula:
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// Euclidean: ℓ_ij = exp((λ°_ij + u_i + u_j) / 2)
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// Inversive distance: ℓ_ij² = exp(2u_i) + exp(2u_j)
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// + 2 I_ij exp(u_i + u_j)
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//
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// In particular at the tangential limit I_ij = 1 the inversive-distance length
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// reduces to (exp(u_i) + exp(u_j))² ⇒ ℓ_ij = r_i + r_j (tangential circles),
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// which is *different* from the Euclidean-conformal length even at the same
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// initial geometry. The two functionals describe distinct geometric objects.
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//
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// Property-map name prefix: "iv:" (vertex) and "ie:" (edge).
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#include "conformal_mesh.hpp"
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#include "constants.hpp"
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#include "euclidean_geometry.hpp" // euclidean_angles(λ12, λ23, λ31)
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#include <CGAL/boost/graph/iterator.h>
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#include <vector>
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#include <cmath>
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#include <cstdint>
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#include <iostream>
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namespace conformallab {
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// ── Property-map type aliases ────────────────────────────────────────────────
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using IDVMapI = ConformalMesh::Property_map<Vertex_index, int>;
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using IDVMapD = ConformalMesh::Property_map<Vertex_index, double>;
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using IDEMapD = ConformalMesh::Property_map<Edge_index, double>;
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// ── Persistent map bundle ─────────────────────────────────────────────────────
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struct InversiveDistanceMaps {
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IDVMapI v_idx; ///< DOF index per vertex (−1 = pinned / u_v = 0)
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IDVMapD theta_v; ///< target cone angle Θ_v (default 2π)
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IDVMapD r0; ///< initial radius r_i^(0) (default 1)
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IDEMapD I_e; ///< inversive distance I_ij (per edge, constant)
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};
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/// Attach the four inversive-distance property maps to `mesh` and
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/// return their handles.
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///
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/// Defaults are intentionally trivial — every real use of this
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/// functional must call `compute_inversive_distance_init_from_mesh()`
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/// next to populate `r0` and `I_e` from the input geometry.
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/// * `v_idx[v] = -1` (all vertices pinned initially)
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/// * `theta_v[v] = 2π` (regular interior vertex)
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/// * `r0[v] = 1.0` (placeholder)
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/// * `I_e[e] = 1.0` (tangential default — overwritten by init step)
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///
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/// The maps use the `"iv:"` / `"ie:"` prefix so they do not collide
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/// with the Euclidean / Spherical / HyperIdeal / CP-Euclidean maps.
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inline InversiveDistanceMaps setup_inversive_distance_maps(ConformalMesh& mesh)
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{
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InversiveDistanceMaps m;
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m.v_idx = mesh.add_property_map<Vertex_index, int> ("iv:idx", -1 ).first;
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m.theta_v = mesh.add_property_map<Vertex_index, double>("iv:theta", TWO_PI ).first;
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m.r0 = mesh.add_property_map<Vertex_index, double>("iv:r0", 1.0 ).first;
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m.I_e = mesh.add_property_map<Edge_index, double>("ie:I", 1.0 ).first;
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return m;
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}
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/// Assign sequential DOF indices `0..n-1` to every vertex.
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///
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/// **Note:** this overload does NOT pin a gauge vertex. The caller
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/// is expected to either:
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/// 1. set one `m.v_idx[v] = -1` *before* calling this function (then
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/// the call is a no-op for that vertex) — OR —
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/// 2. flip one assigned index back to `-1` *after* this function.
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///
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/// For a closed mesh, exactly one pin is required to remove the
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/// global rotational mode.
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inline int assign_inversive_distance_vertex_dof_indices(ConformalMesh& mesh,
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InversiveDistanceMaps& m)
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{
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int idx = 0;
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for (auto v : mesh.vertices()) m.v_idx[v] = idx++;
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return idx;
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}
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/// Count the free DOFs (vertices with `v_idx >= 0`).
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inline int inversive_distance_dimension(const ConformalMesh& mesh,
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const InversiveDistanceMaps& m)
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{
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int dim = 0;
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for (auto v : mesh.vertices()) if (m.v_idx[v] >= 0) ++dim;
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return dim;
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}
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/// Two-phase initialisation from initial mesh geometry. Mirrors the
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/// role of `compute_lambda0_from_mesh` in the Euclidean functional, but
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/// adapted to Luo's vertex-based radius parametrisation.
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///
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/// **Phase 1.** Pick a positive radius per vertex:
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/// \code
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/// r_i^(0) = (1/3) · min{ℓ_e : e adjacent to v_i}
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/// \endcode
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/// This is a heuristic — the user may override `m.r0[v]` for any
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/// vertex between `setup_inversive_distance_maps()` and this call.
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///
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/// **Phase 2.** Compute the per-edge inversive distance via the
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/// Bowers-Stephenson 2004 identity:
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/// \code
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/// I_ij = ( ℓ_ij² − r_i² − r_j² ) / ( 2 r_i r_j )
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/// \endcode
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///
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/// \pre Every edge has positive 3-D length.
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/// \pre Radii produced in Phase 1 are positive (degenerate isolated
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/// vertices fall back to `r_i = 1`).
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/// \post Every `I_e[e] > -1` for a valid packing. The chosen
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/// Phase-1 heuristic keeps `I_e > 0` for most real meshes.
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inline void compute_inversive_distance_init_from_mesh(ConformalMesh& mesh,
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InversiveDistanceMaps& m)
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{
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// Phase 1: r_i = (1/3) · min adjacent edge length.
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for (auto v : mesh.vertices()) {
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double min_len = std::numeric_limits<double>::infinity();
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for (auto h : CGAL::halfedges_around_target(v, mesh)) {
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auto p1 = mesh.point(mesh.source(h));
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auto p2 = mesh.point(mesh.target(h));
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double dx = p1.x() - p2.x();
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double dy = p1.y() - p2.y();
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double dz = p1.z() - p2.z();
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double len = std::sqrt(dx*dx + dy*dy + dz*dz);
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if (len < min_len) min_len = len;
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}
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m.r0[v] = (std::isfinite(min_len) && min_len > 1e-15)
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? min_len / 3.0
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: 1.0;
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}
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// Phase 2: I_ij from initial geometry.
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for (auto e : mesh.edges()) {
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auto h = mesh.halfedge(e);
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auto vi = mesh.source(h);
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auto vj = mesh.target(h);
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auto p1 = mesh.point(vi);
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auto p2 = mesh.point(vj);
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double dx = p1.x() - p2.x();
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double dy = p1.y() - p2.y();
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double dz = p1.z() - p2.z();
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double l2 = dx*dx + dy*dy + dz*dz;
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double ri = m.r0[vi];
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double rj = m.r0[vj];
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m.I_e[e] = (l2 - ri*ri - rj*rj) / (2.0 * ri * rj);
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}
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}
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// ── Internal helpers ──────────────────────────────────────────────────────────
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namespace id_detail {
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inline double dof_val(int idx, const std::vector<double>& x) noexcept
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{
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return idx >= 0 ? x[static_cast<std::size_t>(idx)] : 0.0;
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}
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inline std::size_t hidx(Halfedge_index h) noexcept
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{
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return static_cast<std::size_t>(static_cast<std::uint32_t>(h));
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}
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// Inversive-distance edge length squared: ℓ² = exp(2u_i) + exp(2u_j) + 2 I r_i r_j
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// where r_i = exp(u_i), so: ℓ² = r_i² + r_j² + 2 I r_i r_j.
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// Returns -1 if the result is non-positive (degenerate; the caller skips the face).
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inline double edge_length_squared(double u_i, double u_j, double I_ij) noexcept
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{
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double ri = std::exp(u_i);
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double rj = std::exp(u_j);
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double l2 = ri*ri + rj*rj + 2.0 * I_ij * ri * rj;
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return l2 > 0.0 ? l2 : -1.0;
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}
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} // namespace id_detail
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// ── Gradient ──────────────────────────────────────────────────────────────────
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//
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// G_v = Θ_v − Σ_{f ∋ v} α_v(f)
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//
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// Halfedge convention (identical to euclidean_functional.hpp):
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// h_alpha[h] = corner angle OPPOSITE to the edge of halfedge h in its face.
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inline std::vector<double> inversive_distance_gradient(
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const ConformalMesh& mesh,
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const std::vector<double>& x,
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const InversiveDistanceMaps& m)
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{
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const int n = inversive_distance_dimension(mesh, m);
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std::vector<double> G(static_cast<std::size_t>(n), 0.0);
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const std::size_t nh = mesh.number_of_halfedges();
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std::vector<double> h_alpha(nh, 0.0);
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// Pass 1 — per face, compute corner angles via the law of cosines.
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// We reuse euclidean_angles(λ12, λ23, λ31) which takes 2·log(ℓ) per edge.
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for (auto f : mesh.faces()) {
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Halfedge_index h0 = mesh.halfedge(f);
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Halfedge_index h1 = mesh.next(h0);
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Halfedge_index h2 = mesh.next(h1);
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Vertex_index v1 = mesh.source(h0);
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Vertex_index v2 = mesh.source(h1);
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Vertex_index v3 = mesh.source(h2);
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Edge_index e12 = mesh.edge(h0);
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Edge_index e23 = mesh.edge(h1);
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Edge_index e31 = mesh.edge(h2);
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double u1 = id_detail::dof_val(m.v_idx[v1], x);
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double u2 = id_detail::dof_val(m.v_idx[v2], x);
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double u3 = id_detail::dof_val(m.v_idx[v3], x);
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double l12sq = id_detail::edge_length_squared(u1, u2, m.I_e[e12]);
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double l23sq = id_detail::edge_length_squared(u2, u3, m.I_e[e23]);
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double l31sq = id_detail::edge_length_squared(u3, u1, m.I_e[e31]);
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if (l12sq <= 0 || l23sq <= 0 || l31sq <= 0) continue;
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// euclidean_angles expects 2·log(ℓ) per edge — feed log(ℓ²).
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auto fa = euclidean_angles(std::log(l12sq), std::log(l23sq), std::log(l31sq));
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if (!fa.valid) continue;
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h_alpha[id_detail::hidx(h0)] = fa.alpha3;
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h_alpha[id_detail::hidx(h1)] = fa.alpha1;
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h_alpha[id_detail::hidx(h2)] = fa.alpha2;
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}
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// Pass 2 — accumulate vertex gradient.
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for (auto v : mesh.vertices()) {
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int iv = m.v_idx[v];
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if (iv < 0) continue;
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double sum_alpha = 0.0;
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for (auto h : CGAL::halfedges_around_target(v, mesh)) {
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if (mesh.is_border(h)) continue;
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sum_alpha += h_alpha[id_detail::hidx(mesh.prev(h))];
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}
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G[static_cast<std::size_t>(iv)] = m.theta_v[v] - sum_alpha;
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}
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return G;
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}
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// ── Energy via Gauss-Legendre path integral ─────────────────────────────────
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//
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// E(u) = ∫₀¹ ⟨G(tu), u⟩ dt (10-point GL, identical constants to euclidean_functional)
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inline double inversive_distance_energy(
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const ConformalMesh& mesh,
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const std::vector<double>& x,
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const InversiveDistanceMaps& m)
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{
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static const double gl_s[10] = {
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-0.9739065285171717, -0.8650633666889845,
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-0.6794095682990244, -0.4333953941292472,
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-0.1488743389816312, 0.1488743389816312,
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0.4333953941292472, 0.6794095682990244,
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0.8650633666889845, 0.9739065285171717
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};
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static const double gl_w[10] = {
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0.0666713443086881, 0.1494513491505806,
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0.2190863625159820, 0.2692667193099963,
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0.2955242247147529, 0.2955242247147529,
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0.2692667193099963, 0.2190863625159820,
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0.1494513491505806, 0.0666713443086881
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};
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const std::size_t n = x.size();
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double E = 0.0;
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std::vector<double> tx(n);
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for (int k = 0; k < 10; ++k) {
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double t = (1.0 + gl_s[k]) * 0.5;
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double wt = gl_w[k] * 0.5;
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for (std::size_t i = 0; i < n; ++i) tx[i] = t * x[i];
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auto G = inversive_distance_gradient(mesh, tx, m);
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double dot = 0.0;
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for (std::size_t i = 0; i < n; ++i) dot += G[i] * x[i];
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E += wt * dot;
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}
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return E;
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}
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// ── Finite-difference gradient check ─────────────────────────────────────────
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inline bool gradient_check_inversive_distance(
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const ConformalMesh& mesh,
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const std::vector<double>& x,
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const InversiveDistanceMaps& m,
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double eps = 1e-5,
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double tol = 1e-6)
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{
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auto G = inversive_distance_gradient(mesh, x, m);
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const std::size_t n = G.size();
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for (std::size_t i = 0; i < n; ++i) {
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std::vector<double> xp = x, xm = x;
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xp[i] += eps;
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xm[i] -= eps;
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double Ep = inversive_distance_energy(mesh, xp, m);
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double Em = inversive_distance_energy(mesh, xm, m);
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double fd = (Ep - Em) / (2.0 * eps);
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if (std::abs(G[i] - fd) > tol) {
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std::cerr << "[inversive-distance] FD gradient mismatch at DOF " << i
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<< ": analytic=" << G[i]
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<< " FD=" << fd
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<< " diff=" << (G[i] - fd) << "\n";
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return false;
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}
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}
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return true;
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}
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// ── Newton equilibrium check: gradient vanishes at converged u ──────────────
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inline bool is_inversive_distance_equilibrium(
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const ConformalMesh& mesh,
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const std::vector<double>& x,
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const InversiveDistanceMaps& m,
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double tol = 1e-8)
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{
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auto G = inversive_distance_gradient(mesh, x, m);
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for (double g : G)
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if (std::abs(g) > tol) return false;
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return true;
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}
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||
} // namespace conformallab
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