Phase 7 adds seven features ported from the original Java ConformalLab:
layout.hpp
- Priority BFS (min-heap on BFS depth) replaces FIFO queue, minimising
trilateration error accumulation from the root face outward.
- MobiusMap struct: T(z)=(az+b)/(cz+d), identity/inverse/compose,
from_three (3×3 complex least-squares fit), apply(Vector2d).
- halfedge_uv[h.idx()] = UV of source(h) in face(h); seam halfedges
carry the virtual unfolded position, enabling proper GPU texture atlases.
- Hyperbolic holonomy stored as MobiusMap per cut edge (SU(1,1) isometry).
- best_root_face: largest 3-D area face, 1.5× interior bonus.
- normalise_euclidean also transforms halfedge_uv (centroid + PCA).
- Face-area-weighted iterative Möbius centering (Fréchet mean, Phase 7).
period_matrix.hpp (new)
- PeriodData: lattice generators ω_i as complex numbers, τ = ω₂/ω₁ ∈ ℍ.
- reduce_to_fundamental_domain: SL(2,ℤ) reduction via alternating S/T steps.
- is_in_fundamental_domain, compute_period_matrix.
- NOTE: Siegel matrix Ω for genus g>1 intentionally deferred.
fundamental_domain.hpp (new)
- FundamentalDomain: CCW parallelogram {0, ω₁, ω₁+ω₂, ω₂} for genus 1.
- edge_identifications, generators stored.
- 4g-polygon boundary-walk for g>1 marked TODO(Phase 8) with full algorithm
outline and literature references.
- tiling_copy / tiling_neighbourhood for universal cover visualisation.
Tests: 121 → 158 (+37 Phase 7 tests covering all new features).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
205 lines
11 KiB
C++
205 lines
11 KiB
C++
#pragma once
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// fundamental_domain.hpp
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//
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// Phase 7 — Fundamental domain polygon for closed surfaces.
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//
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// For a closed genus-g surface cut open via a CutGraph + Euclidean layout:
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//
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// The universal cover is tiled by copies of the cut-open disk.
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// The fundamental domain is the polygon whose sides are identified in pairs
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// by the holonomy generators.
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//
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// ─── Genus-1 (flat torus) ────────────────────────────────────────────────────
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//
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// Parallelogram with vertices 0, ω_1, ω_1 + ω_2, ω_2.
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// The four edges are identified in pairs:
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// bottom (0 → ω_1) ≡ top (ω_2 → ω_1 + ω_2) — translation ω_2
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// left (0 → ω_2) ≡ right (ω_1 → ω_1 + ω_2) — translation ω_1
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//
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// ─── Genus g > 1 (general) ──────────────────────────────────────────────────
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//
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// The standard 4g-polygon with sides labelled a_1 b_1 a_1^{-1} b_1^{-1} ...
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// can be recovered from the layout boundary, but requires walking the
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// boundary of the cut-open mesh — not yet implemented (see note below).
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//
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// For now, this file provides the genus-1 parallelogram only.
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// The polygon vertices for genus-1 are computed from the holonomy generators.
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//
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// ─── API ─────────────────────────────────────────────────────────────────────
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//
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// FundamentalDomain fd = compute_fundamental_domain_genus1(holonomy);
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// fd.vertices — 2D polygon corners (size = 4 for genus-1)
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// fd.edge_identifications — pairs (i, j) meaning edge i is identified with j
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// fd.is_valid() — true if genus == 1 and data makes sense
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#include "layout.hpp"
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#include "period_matrix.hpp"
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#include <vector>
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#include <utility>
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namespace conformallab {
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// ─────────────────────────────────────────────────────────────────────────────
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// FundamentalDomain
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// ─────────────────────────────────────────────────────────────────────────────
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struct FundamentalDomain {
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/// Polygon corners in order (CCW). Size = 4 for genus-1.
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std::vector<Eigen::Vector2d> vertices;
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/// edge_identifications[k] = (i, j) means the edge from vertices[i] to
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/// vertices[(i+1) % n] is identified with the edge from vertices[j] to
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/// vertices[(j+1) % n] (with matching orientation).
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std::vector<std::pair<int, int>> edge_identifications;
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/// Holonomy generators (one per identified edge pair).
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/// For genus-1: generators[0] = ω_1, generators[1] = ω_2.
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std::vector<Eigen::Vector2d> generators;
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bool is_valid() const { return vertices.size() >= 3; }
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};
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// ─────────────────────────────────────────────────────────────────────────────
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// compute_fundamental_domain_genus1
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//
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// Builds the parallelogram fundamental domain from Euclidean holonomy data
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// with exactly 2 generators ω_1, ω_2.
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//
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// Vertices (CCW):
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// v0 = (0, 0)
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// v1 = ω_1
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// v2 = ω_1 + ω_2
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// v3 = ω_2
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//
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// Edge identifications:
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// bottom (v0→v1) ≡ top (v3→v2) by ω_2
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// left (v3→v0) ≡ right (v2→v1) by ω_1 (reversed convention)
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// ─────────────────────────────────────────────────────────────────────────────
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inline FundamentalDomain compute_fundamental_domain_genus1(
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const HolonomyData& hol)
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{
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FundamentalDomain fd;
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if (hol.translations.size() < 2) return fd;
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Eigen::Vector2d w1 = hol.translations[0];
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Eigen::Vector2d w2 = hol.translations[1];
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// Ensure CCW orientation: cross product z-component w1 × w2 > 0
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double cross = w1.x() * w2.y() - w1.y() * w2.x();
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if (cross < 0.0) std::swap(w1, w2);
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Eigen::Vector2d origin = Eigen::Vector2d::Zero();
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fd.vertices = { origin, w1, w1 + w2, w2 };
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// Edge 0: v0→v1 (= bottom), Edge 2: v3→v2 (= top, reversed)
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// Identification: bottom ≡ top translated by w2
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// Edge 1: v1→v2 (= right), Edge 3: v0→v3... wait let me use standard labeling:
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// Edges by index: 0: v0→v1, 1: v1→v2, 2: v2→v3, 3: v3→v0
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// Identifications: 0 ≡ 2 (reversed: bottom ≡ top by w2)
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// 1 ≡ 3 (reversed: right ≡ left by w1)
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fd.edge_identifications = { {0, 2}, {1, 3} };
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fd.generators = { w1, w2 };
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return fd;
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}
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// ─────────────────────────────────────────────────────────────────────────────
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// compute_fundamental_domain
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//
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// Dispatcher: for genus-1 uses compute_fundamental_domain_genus1.
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// For higher genus returns an empty FundamentalDomain (not yet implemented).
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// ─────────────────────────────────────────────────────────────────────────────
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//
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// TODO(Phase 8): Implement the standard 4g-gon fundamental domain for genus g > 1.
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//
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// Algorithm outline (boundary-walk method):
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// ─────────────────────────────────────────
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// 1. Construct the CutGraph on the cut-open mesh (already done upstream).
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// This yields 2g cut edges; cutting them converts the closed surface into
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// a topological disk.
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//
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// 2. Walk the boundary of the cut-open disk in CCW order:
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// Start from any boundary halfedge and follow `next(h)` along the boundary
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// (i.e. skip to the next boundary halfedge at each vertex). Collect the
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// 2·(4g) = 8g boundary halfedges in order.
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// Each halfedge h_k corresponds to a UV vertex `halfedge_uv[h_k.idx()]`.
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//
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// 3. Identify paired sides:
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// The 4g sides of the polygon alternate as a_1 b_1 a_1^{-1} b_1^{-1} …
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// For each cut edge e_i (i = 1 … 2g) the two sides that are identified
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// are those whose source/target vertices match under the holonomy generator
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// ω_i (Euclidean) or T_i (hyperbolic).
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// Record the identifications as edge_identifications[k] = (i, j).
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//
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// 4. Fill FundamentalDomain:
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// vertices = UV corners from the boundary walk.
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// edge_identifications = paired-edge list from step 3.
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// generators = holonomy.translations (Euclidean) or the
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// fixed points of holonomy.mobius_maps (hyperbolic,
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// requires computing axis of T_i ∈ SU(1,1)).
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//
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// References:
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// Erickson & Whittlesey, "Greedy optimal homotopy and homology generators"
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// SODA 2005.
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// Desbrun, Kanso, Tong, "Discrete Differential Forms for Computational
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// Modeling", in Discrete Differential Geometry (2008).
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//
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// Note: The Siegel period matrix Ω ∈ H_g (g×g complex symmetric, Im Ω > 0)
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// for genus g > 1 also requires integration of holomorphic differentials —
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// this is intentionally deferred and NOT implemented here.
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// See period_matrix.hpp for the genus-1 case (τ = ω_2/ω_1 ∈ ℍ).
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// ─────────────────────────────────────────────────────────────────────────────
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inline FundamentalDomain compute_fundamental_domain(
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const HolonomyData& hol)
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{
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int n = static_cast<int>(hol.translations.size());
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int g = n / 2;
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if (g == 1) return compute_fundamental_domain_genus1(hol);
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// Higher genus: boundary-walk 4g-polygon — not yet implemented (see TODO above).
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return FundamentalDomain{};
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}
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// ─────────────────────────────────────────────────────────────────────────────
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// tiling_copy
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//
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// Given a Layout2D for the cut-open surface and two lattice generators ω_1, ω_2,
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// return a translated copy of the layout shifted by m·ω_1 + n·ω_2.
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// Useful for visualising the tiled universal cover.
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// ─────────────────────────────────────────────────────────────────────────────
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inline Layout2D tiling_copy(const Layout2D& layout,
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const Eigen::Vector2d& w1,
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const Eigen::Vector2d& w2,
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int m, int n)
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{
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Layout2D copy = layout;
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Eigen::Vector2d shift = static_cast<double>(m) * w1
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+ static_cast<double>(n) * w2;
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for (auto& p : copy.uv) p += shift;
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return copy;
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}
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// ─────────────────────────────────────────────────────────────────────────────
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// tiling_neighbourhood
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//
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// Returns a vector of tiling copies for (m, n) with |m| ≤ m_max, |n| ≤ n_max.
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// The result includes the original (m=0, n=0) at index (m_max)(2*n_max+1)+n_max.
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// ─────────────────────────────────────────────────────────────────────────────
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inline std::vector<Layout2D> tiling_neighbourhood(
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const Layout2D& layout,
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const HolonomyData& hol,
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int m_max = 2, int n_max = 2)
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{
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std::vector<Layout2D> tiles;
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if (hol.translations.size() < 2) {
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tiles.push_back(layout);
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return tiles;
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}
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const Eigen::Vector2d& w1 = hol.translations[0];
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const Eigen::Vector2d& w2 = hol.translations[1];
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for (int m = -m_max; m <= m_max; ++m)
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for (int n = -n_max; n <= n_max; ++n)
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tiles.push_back(tiling_copy(layout, w1, w2, m, n));
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return tiles;
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}
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} // namespace conformallab
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