3fea36823f38c5b39c08d07993c8ca7e1d339a7c
2 Commits
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3fea36823f |
perf: add 4 workflow modes (BUILD_TESTING / DEV_BUILD / HEADERS_CHECK / ccache)
Some checks failed
C++ Tests / test-fast (pull_request) Successful in 2m19s
API Docs / doc-build (pull_request) Successful in 56s
Markdown link check / check (pull_request) Successful in 45s
C++ Tests / test-cgal (pull_request) Failing after 7m7s
C++ Tests / quality-gates (pull_request) Failing after 1m54s
Four orthogonal opt-in build modes on top of the existing PCH + Unity
defaults. Each addresses a specific iteration scenario; defaults are
unchanged (PCH + Unity stays the canonical fast full-rebuild path).
(A) HEADERS_CHECK target — opt-in via -DCONFORMALLAB_HEADERS_CHECK=ON
Per-public-header smoke-compile sentinels. For each of the six
public CGAL umbrella headers, a stub TU `#include <…>\nint main(){}`
is generated at configure time and compiled in isolation.
* Full headers_check build: ≈ 12 s
* Incremental after touching one header: ≈ 0.1 s
Use case: "did my refactor still parse the public API?" without
waiting 55 s for the full CGAL test build.
(C) DEV_BUILD mode — opt-in via -DCONFORMALLAB_DEV_BUILD=ON
PCH stays on; Unity Build is forced off (both globally AND on the
cgal-tests target which previously overrode the global setting).
Trade-off: full clean rebuild ~75 s (+36 % vs the 55 s default)
but incremental rebuild after editing a single test file drops
from ~46 s (unity batch) to ~16 s (single TU + relink).
Flip on for trial-and-error sessions, flip off before measuring
CI build time or shipping a PR.
(D) ccache integration — default ON, disable with -DCONFORMALLAB_USE_CCACHE=OFF
Detects `ccache` on PATH and prepends it to compile + link
launchers. On Apple clang + PCH + Unity the macOS-local hit
rate is currently 0 % (3 separate friction points documented
in doc/architecture/compile-time.md § "ccache — honesty notes");
stays neutral when it doesn't help. Real payoff on Linux CI
(g++ + traditional PCH) where 80 %+ hit rates are typical.
(BUILD_TESTING=OFF) Standard CMake gate, now respected end-to-end.
Wrapped both `add_subdirectory(tests)` AND the FetchContent of
GoogleTest in `if(BUILD_TESTING)`. Pass `-DBUILD_TESTING=OFF`:
* Configure ≈ 1 s
* Build ≈ 0 s
* 0 object files
* No GTest fetch
Use case: IDE-syntax-check workflow that needs
`compile_commands.json` but does NOT need to download GTest
or build any test binary.
doc/architecture/compile-time.md gains:
* a "Workflow modes — what to choose when" section with a 4-row
switch matrix and a "mode matrix at a glance" comparison table
* a ccache honesty-notes block listing the three macOS friction
points (PCH artefact caching, Unity Build path randomisation,
CMake launcher integration) — Linux CI is where the lever pays
off
Verified: default build 53 s wall, 236/236 tests pass; all opt-in
modes tested end-to-end with their expected workflow numbers
documented in the doc.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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687a43e853 |
ci+perf: PCH + Unity Build cut CGAL test build wall-time 30% (78s -> 55s)
Some checks failed
C++ Tests / test-fast (pull_request) Successful in 1m56s
API Docs / doc-build (pull_request) Successful in 49s
Markdown link check / check (pull_request) Successful in 48s
C++ Tests / test-cgal (pull_request) Failing after 7m41s
C++ Tests / quality-gates (pull_request) Failing after 1m49s
Two structural compile-time optimisations on the conformallab_cgal_tests
target, both opt-out-able and verified safe (236/236 tests pass under
every configuration).
(1) Precompiled headers — option CONFORMALLAB_USE_PCH (default ON)
target_precompile_headers(conformallab_cgal_tests PRIVATE
<CGAL/Surface_mesh.h>
<CGAL/Simple_cartesian.h>
<CGAL/Kernel_traits.h>
<CGAL/boost/graph/iterator.h>
<CGAL/Polygon_mesh_processing/triangulate_faces.h>
<Eigen/Dense> <Eigen/Sparse> <Eigen/SparseCholesky> <Eigen/SparseQR>
<gtest/gtest.h>
<vector> <string> <cmath> <complex>
)
Absorbs the per-TU CGAL+Eigen template-parse cost (measured at 5.9 s
per minimal "include <CGAL/Discrete_conformal_map.h>" hello-world TU
on Apple M1).
(2) Unity Build — UNITY_BUILD ON with UNITY_BUILD_BATCH_SIZE 4
Concatenates the 22 test TUs into 5 batches of <=4 files each;
CGAL+Eigen headers parsed once per batch instead of once per TU.
Batch size 4 keeps gtest's TEST(...) macros and per-file
`using namespace ...` from colliding across batched files.
Numbers (Apple M1, Ninja, -j8, clean rebuild)
─────────────────────────────────────────────
wall CPU tests
baseline 78 s 676 s 236/236
+ PCH 66 s 474 s 236/236 (-15% wall, -30% CPU)
+ PCH + Unity 55 s 167 s 236/236 (-30% wall, -75% CPU)
Honest deferred items (documented in doc/architecture/compile-time.md):
* `extern template` (lever #2 in the analysis) — subsumed by PCH;
estimated residual gain <5%, would add Eigen-version fragility.
* Header split <CGAL/Discrete_conformal_map_{euclidean,spherical,
hyper_ideal}.h> (lever #3) — downstream-only benefit (our test
build needs all three); kept as a future cleanup once a downstream
user actually requests it.
Opt-outs: `-DCONFORMALLAB_USE_PCH=OFF` and `-DCMAKE_UNITY_BUILD=OFF`.
Detailed measurement methodology, per-TU breakdowns, clang
-ftime-trace template hot-spots, and a "what comes next" lever list
live in doc/architecture/compile-time.md.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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