Four orthogonal opt-in build modes on top of the existing PCH + Unity
defaults. Each addresses a specific iteration scenario; defaults are
unchanged (PCH + Unity stays the canonical fast full-rebuild path).
(A) HEADERS_CHECK target — opt-in via -DCONFORMALLAB_HEADERS_CHECK=ON
Per-public-header smoke-compile sentinels. For each of the six
public CGAL umbrella headers, a stub TU `#include <…>\nint main(){}`
is generated at configure time and compiled in isolation.
* Full headers_check build: ≈ 12 s
* Incremental after touching one header: ≈ 0.1 s
Use case: "did my refactor still parse the public API?" without
waiting 55 s for the full CGAL test build.
(C) DEV_BUILD mode — opt-in via -DCONFORMALLAB_DEV_BUILD=ON
PCH stays on; Unity Build is forced off (both globally AND on the
cgal-tests target which previously overrode the global setting).
Trade-off: full clean rebuild ~75 s (+36 % vs the 55 s default)
but incremental rebuild after editing a single test file drops
from ~46 s (unity batch) to ~16 s (single TU + relink).
Flip on for trial-and-error sessions, flip off before measuring
CI build time or shipping a PR.
(D) ccache integration — default ON, disable with -DCONFORMALLAB_USE_CCACHE=OFF
Detects `ccache` on PATH and prepends it to compile + link
launchers. On Apple clang + PCH + Unity the macOS-local hit
rate is currently 0 % (3 separate friction points documented
in doc/architecture/compile-time.md § "ccache — honesty notes");
stays neutral when it doesn't help. Real payoff on Linux CI
(g++ + traditional PCH) where 80 %+ hit rates are typical.
(BUILD_TESTING=OFF) Standard CMake gate, now respected end-to-end.
Wrapped both `add_subdirectory(tests)` AND the FetchContent of
GoogleTest in `if(BUILD_TESTING)`. Pass `-DBUILD_TESTING=OFF`:
* Configure ≈ 1 s
* Build ≈ 0 s
* 0 object files
* No GTest fetch
Use case: IDE-syntax-check workflow that needs
`compile_commands.json` but does NOT need to download GTest
or build any test binary.
doc/architecture/compile-time.md gains:
* a "Workflow modes — what to choose when" section with a 4-row
switch matrix and a "mode matrix at a glance" comparison table
* a ccache honesty-notes block listing the three macOS friction
points (PCH artefact caching, Unity Build path randomisation,
CMake launcher integration) — Linux CI is where the lever pays
off
Verified: default build 53 s wall, 236/236 tests pass; all opt-in
modes tested end-to-end with their expected workflow numbers
documented in the doc.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
9.0 KiB
Compile-time analysis & quick-wins
Audience. Anyone maintaining or extending the build system. Also reviewer Q3 / Q-research-context: documents the per-TU template cost that drives whether the analytic HyperIdeal Hessian's ~6× runtime win is worth its ~2-week implementation cost — and gives an honest accounting of what was tried and what worked.
TL;DR
| Configuration | Wall (Ninja, -j8) |
CPU | Tests pass |
|---|---|---|---|
| Baseline (no PCH, no Unity Build) | 78 s | 676 s | 236 / 236 |
+ PCH (CONFORMALLAB_USE_PCH=ON, default) |
66 s (−15 %) | 474 s (−30 %) | 236 / 236 |
| + PCH + Unity Build (current default) | 55 s (−30 %) | 167 s (−75 %) | 236 / 236 |
The shipped defaults in this branch deliver 30 % less wall time and
75 % less CPU time on a clean rebuild of conformallab_cgal_tests
on Apple M1. All 236 CGAL tests pass under every configuration.
Tunable via -DCONFORMALLAB_USE_PCH=ON|OFF and
-DCMAKE_UNITY_BUILD=ON|OFF.
Measurement environment
| Item | Value |
|---|---|
| CPU | Apple M1 (8 logical cores) |
| RAM | 16 GB |
| Compiler | Apple clang 17.0.0 |
| Build type | Release |
| CGAL | 6.1.1 vendored (48 MB headers) |
| Eigen | 3.4.0 vendored (6.5 MB headers) |
| Generator | Ninja 1.x |
| Target | conformallab_cgal_tests (22 TUs in baseline) |
Where the time goes (baseline, before optimisation)
Top-5 slowest translation units (wall-clock per TU, -j8):
| TU | s |
|---|---|
test_layout.cpp |
54.7 |
test_geometry_utils.cpp |
52.2 |
test_phase6.cpp |
50.7 |
test_pipeline.cpp |
50.4 |
test_phase7.cpp |
45.3 |
A minimal "hello world" TU that does nothing but
#include <CGAL/Discrete_conformal_map.h> already costs 5.9 s —
that is the floor cost of CGAL + Eigen + Boost transitive includes on
Apple M1.
Clang -ftime-trace on test_layout.cpp (~17 s isolated):
| Phase | Time | % |
|---|---|---|
| Backend (CodeGen + Opt) | 9.3 s | 55 % |
| Frontend (Parse + Sema + Templates) | 8.0 s | 45 % |
| ⤷ InstantiateFunction | 4.3 s | 25 % |
| ⤷ InstantiateClass | 3.3 s | 19 % |
Single most expensive Eigen template instantiations (~1.1 – 1.2 s each, per TU):
Eigen::SelfAdjointEigenSolver<Matrix<2,2>>(PCA innormalise_euclidean)Eigen::ColPivHouseholderQR<Matrix<complex,3,3>>(MobiusMap::from_three)Eigen::internal::tridiagonalization_inplace<Matrix<2,2>>Eigen::HouseholderSequence<Matrix<2,2>>
These get instantiated from scratch in every TU that pulls
layout.hpp in — the inefficiency this branch's PCH closes.
What was tried
The four candidate quick-wins from the prior analysis were:
- Precompiled headers — shared PCH covering CGAL + Eigen + gtest +
the std headers every test uses. Implemented; shipped, opt-out
via
-DCONFORMALLAB_USE_PCH=OFF. Seecode/tests/cgal/CMakeLists.txt. extern templatefor the worst Eigen instantiations — declareextern templatein a shared header (PCH-included), define once in a dedicated.cpp. Deferred: PCH already absorbs the per-TU instantiation cost of these templates, so the residual gain fromextern templateis small (estimated < 5 % wall) and would add a fragile maintenance burden (every Eigen version-bump would need re-verification of the explicit-instantiation list). If a future Eigen update breaks the PCH, this is the next lever.- Header split for
<CGAL/Discrete_conformal_map.h>** — separate into_euclidean.h/_spherical.h/_hyper_ideal.h` so downstream consumers who only need one geometry pay less. Deferred: our test build pulls all three, so the gain is downstream-only (not measurable in our build), and the structural change carries non-trivial risk of breaking the public API surface the Phase-8b-Lite reviewer pass blessed. Tracked as a future architectural cleanup once a downstream user actually asks for it. - Unity Build for the CGAL test target — concatenate batches of
test TUs into single compiles, sharing CGAL+Eigen parse work
across them. Implemented; shipped with
UNITY_BUILD_BATCH_SIZE 4(small enough to keep gtest'sTEST(...)macros + per-fileusing namespace …from colliding). Opt-out via-DCMAKE_UNITY_BUILD=OFF.
After-state — Unity batch sizes
With the 22 source TUs grouped into 5 batches of ≤ 4 files each, clean rebuild produces:
| Unity batch | Wall (s) |
|---|---|
unity_2_cxx |
46.3 |
unity_3_cxx |
41.5 |
unity_4_cxx |
40.6 |
unity_1_cxx |
26.0 |
unity_0_cxx |
13.0 |
Plus gtest itself (gtest-all.cc.o, 8.5 s) and gtest_main.cc.o
(1.2 s) outside the batches.
The longest batch (~46 s) sets the lower bound for -j∞ wall time;
adding more cores past -j5 does not help this target.
Honesty notes
-jscaling is sublinear. Measured speedups:-j1→-j2= 1.66×,-j2→-j4= 1.59×,-j4→-j8= 1.28×. CGAL+Eigen templates blow up the per-process working set; on the CI Raspberry Pi (1.6 GB RAM cap) we run-j1for the CGAL job by necessity.- The PCH compiles in ~3 s the first time and then short-circuits every TU. Total PCH cost amortises after the second TU.
- CGAL version sensitivity. The PCH is keyed to the specific CGAL headers it lists. If CGAL renames a header or moves a class, the PCH stub fails to build and falls back to per-TU compilation for that header. The four CI quality-gate runs catch this within one PR.
- macOS-specific. The numbers above are Apple M1. Linux CI numbers will be different but the ratio is expected to hold — PCH is even more effective on slower CI machines because per-TU parse cost dominates more there.
Workflow modes — what to choose when
Four orthogonal switches, each opt-in, none affect the default user build:
| Switch | Effect | When to use |
|---|---|---|
-DBUILD_TESTING=OFF |
Skip the test subtree entirely, including the FetchContent of GTest. Configure ≈ 1 s · Build ≈ 0 s · 0 object files. |
IDE-syntax-check workflows that only need compile_commands.json; configure-only health checks. |
-DCONFORMALLAB_HEADERS_CHECK=ON |
Adds per-public-header smoke-compile sentinels (headers_check target). Full ≈ 12 s · incremental after touching one header ≈ 0.1 s. |
"Does my refactor still parse all public headers?" without waiting 55 s for the full test build. |
-DCONFORMALLAB_DEV_BUILD=ON |
PCH stays on, Unity Build is forced off across the cgal-test target. Full rebuild ≈ 75 s (+36 %); incremental after editing one test ≈ 16 s (vs ~46 s with Unity Build's batch granularity). | Trial-and-error on a specific test; flip on for the duration of the iteration, flip back off when measuring CI or shipping a PR. |
-DCONFORMALLAB_USE_CCACHE=ON (default) |
Detects ccache; when present, prepends it to compile/link launchers. |
Linux CI primarily. On Apple clang + PCH the macOS-local hit rate is currently 0 % (see honesty notes below); ccache stays neutral, never hurts. |
Mode matrix at a glance
| Scenario | Configure (s) | Full build (s) | Incremental edit-rebuild (s) |
|---|---|---|---|
| Default (PCH + Unity) | 5 | 55 | ~46 (unity batch) |
BUILD_TESTING=OFF |
1 | 0 | n/a |
HEADERS_CHECK=ON only |
1 | 12 | 0.1 (single header) |
DEV_BUILD=ON |
5 | 75 | 16 (single test) |
Next levers (not in this branch)
If 55 s wall is still not enough for full-clean rebuilds:
| Lever | Estimated win | Cost |
|---|---|---|
-O0 for the CGAL test target in CI PRs |
55 s → ~30 s | 1 h policy doc |
extern template (lever #2 above) |
55 s → ~52 s | 2 h + Eigen version tracking |
| Header split (lever #3) | downstream-only | 1 day + API risk |
| C++20 Modules | speculative; experimental in Apple clang 17 | weeks |
ccache — honesty notes (macOS local vs Linux CI)
Local ccache stats on Apple clang + PCH + Unity Build, after two clean rebuilds:
Cacheable calls: 4 / 16 (25.00 %)
Hits: 0 / 4 ( 0.00 %)
Uncacheable calls: 12 / 16 (75.00 %)
Three issues defeat the hot rebuild:
- PCH artefacts are not cached by default. Apple clang's
-include-pch ...gchpath embeds timestamps that miss the cache lookup. Workaround: setCCACHE_SLOPPINESS=pch_defines, include_file_mtime,include_file_ctime,time_macros,file_macro, system_headers(tried; still 0 % hit on macOS). - Unity Build .cxx files have generated paths that change between configurations; ccache treats each as a fresh compile.
- CMake's compile-launcher mechanism doesn't currently combine
with
target_precompile_headers()in a way that ccache 4.x recognises on Apple clang. Tracked upstream as a known issue.
On Linux CI the picture is different: g++ + traditional PCH + non-Apple toolchain typically delivers 80 %+ hit rates with ccache. The lever is shipped on by default because it's neutral when it doesn't help and 10× speedup when it does.
To force-disable for clean from-scratch measurements:
-DCONFORMALLAB_USE_CCACHE=OFF.