Files
ConformalLabpp/doc/api/pipeline.md
Tarik Moussa 14134b99ce
Some checks failed
C++ Tests / test-fast (push) Successful in 2m25s
C++ Tests / test-cgal (push) Failing after 1m58s
docs: restructure documentation into focused files
README.md: reduced from 703 to ~75 lines — what/why, status, quick
start, minimal usage example, navigation table to doc/ files.

doc/architecture/overall_pipeline.md: trimmed — roadmap, extension
points, declarative pipeline YAML, and references sections removed
(each now has its own dedicated file). Replaced with a link table.

New files:
  doc/getting-started.md       — build modes, single-test invocation, CLI
  doc/api/pipeline.md          — full pipeline API with code for all 3 geometries
  doc/api/extending.md         — new functionals, geometry modes, Java porting guide
  doc/api/contracts.md         — processing unit preconditions/provides table
  doc/api/cgal-package.md      — Phase 8 CGAL package design + YAML pipeline (TODO)
  doc/math/geometry-modes.md   — Euclidean/Spherical/HyperIdeal comparison
  doc/math/references.md       — all papers by module
  doc/roadmap/phases.md        — Phases 1–10 with porting/research boundary
  doc/roadmap/java-parity.md   — Java vs C++ feature parity table
  doc/contributing.md          — language policy, test standards, release flow

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-17 21:17:15 +02:00

215 lines
5.9 KiB
Markdown
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# Pipeline API Reference
The full pipeline from mesh loading to layout and serialisation.
See [doc/architecture/overall_pipeline.md](../architecture/overall_pipeline.md) for the
Mermaid diagram and stage descriptions.
---
## Minimal Euclidean pipeline
```cpp
#include "conformal_mesh.hpp"
#include "mesh_io.hpp"
#include "euclidean_functional.hpp"
#include "gauss_bonnet.hpp"
#include "newton_solver.hpp"
#include "layout.hpp"
using namespace conformallab;
ConformalMesh mesh = load_mesh("input.off");
// 1. Set up property maps and initialise log-edge-lengths from 3-D positions
EuclideanMaps maps = setup_euclidean_maps(mesh);
compute_euclidean_lambda0_from_mesh(mesh, maps);
// 2. Assign DOF indices — pin first vertex (gauge fix for open meshes)
auto vit = mesh.vertices().begin();
maps.v_idx[*vit++] = -1; // pinned: u_v = 0
int idx = 0;
for (; vit != mesh.vertices().end(); ++vit)
maps.v_idx[*vit] = idx++;
// 3. Set target angles — "natural equilibrium" makes x* = 0
std::vector<double> x0(idx, 0.0);
auto G0 = euclidean_gradient(mesh, x0, maps);
for (auto v : mesh.vertices())
if (maps.v_idx[v] >= 0)
maps.theta_v[v] -= G0[maps.v_idx[v]];
// 4. Check GaussBonnet (mandatory before solving)
check_gauss_bonnet(mesh, maps); // throws if Σ(2πΘᵥ) ≠ 2π·χ(M)
// 5. Solve
NewtonResult res = newton_euclidean(mesh, x0, maps);
// res.converged, res.x, res.iterations, res.grad_inf_norm
// 6. Layout
Layout2D layout = euclidean_layout(mesh, res.x, maps);
// layout.uv[v.idx()], layout.halfedge_uv[h.idx()]
```
---
## Layout with holonomy (closed surfaces)
```cpp
#include "cut_graph.hpp"
#include "period_matrix.hpp"
#include "fundamental_domain.hpp"
// Tree-cotree cut graph — 2g seam edges
CutGraph cg = compute_cut_graph(mesh);
// cg.cut_edge_flags[e.idx()] — true if seam edge
// cg.genus — topological genus g
// Layout with holonomy tracking
HolonomyData hol;
Layout2D layout = euclidean_layout(mesh, res.x, maps, &cg, &hol, /*normalise=*/true);
// hol.translations[i] — lattice generator ωᵢ ∈ (Euclidean)
// Period matrix (genus 1 flat torus)
PeriodData pd = compute_period_matrix(hol);
// pd.tau — complex period ratio τ = ω₂/ω₁ ∈
// pd.omega — {ω₁, ω₂} as complex<double>
// pd.in_fundamental_domain — true if SL(2,)-reduced to |τ|≥1, |Re(τ)|<½
// Fundamental domain parallelogram
FundamentalDomain fd = compute_fundamental_domain(hol);
// fd.vertices[0..3] — CCW corners: {0, ω₁, ω₁+ω₂, ω₂}
// fd.generators[0..1] — ω₁, ω₂
// Tiling copies for universal cover visualisation
auto tiles = tiling_neighbourhood(layout, hol, /*m_max=*/2, /*n_max=*/2);
// returns (2·m_max+1)·(2·n_max+1) translated layout copies
```
---
## HyperIdeal pipeline
```cpp
#include "hyper_ideal_functional.hpp"
#include "newton_solver.hpp"
#include "layout.hpp"
#include "cut_graph.hpp"
HyperIdealMaps maps = setup_hyper_ideal_maps(mesh);
compute_hyper_ideal_lambda0_from_mesh(mesh, maps);
// HyperIdeal has both vertex and edge DOFs — assign all automatically
int n_dofs = assign_all_dof_indices(mesh, maps);
// No vertex needs to be pinned — strictly convex functional
std::vector<double> x0(n_dofs, 0.0);
NewtonResult res = newton_hyper_ideal(mesh, x0, maps);
// Layout with Möbius holonomy
CutGraph cg = compute_cut_graph(mesh);
HolonomyData hol;
Layout2D layout = hyper_ideal_layout(mesh, res.x, maps, &cg, &hol);
// hol.mobius_maps[i] — Möbius isometry Tᵢ ∈ SU(1,1) per cut edge
```
---
## Spherical pipeline
```cpp
#include "spherical_functional.hpp"
#include "newton_solver.hpp"
#include "layout.hpp"
SphericalMaps maps = setup_spherical_maps(mesh);
compute_spherical_lambda0_from_mesh(mesh, maps);
// Pin one vertex (gauge fix) + assign DOFs
auto vit = mesh.vertices().begin();
maps.v_idx[*vit++] = -1;
int idx = 0;
for (; vit != mesh.vertices().end(); ++vit)
maps.v_idx[*vit] = idx++;
std::vector<double> x0(idx, 0.0);
NewtonResult res = newton_spherical(mesh, x0, maps);
// 3-D layout on the unit sphere
Layout3D slayout = spherical_layout(mesh, res.x, maps);
// slayout.xyz[v.idx()] — 3-D position on S²
```
---
## SparseQR fallback — direct use
```cpp
#include "newton_solver.hpp"
bool used_fallback = false;
Eigen::VectorXd dx = conformallab::solve_linear_system(H, rhs, &used_fallback);
if (used_fallback)
std::cerr << "Warning: H is rank-deficient, used SparseQR\n";
```
The fallback is automatically invoked by all three `newton_*` functions when
`SimplicialLDLT` fails. It finds the minimum-norm Newton step orthogonal to the null space.
---
## Serialisation
```cpp
#include "serialization.hpp"
#include "mesh_io.hpp"
// Save layout as OFF mesh file
save_layout_off("layout.off", mesh, layout);
// Full result: DOF vector + metadata + layout UVs
save_result_json("result.json", res, "euclidean", mesh, &layout);
save_result_xml ("result.xml", res, "euclidean", mesh, &layout);
// Round-trip load
NewtonResult res2;
std::string geom;
Layout2D uv2;
load_result_json("result.json", &res2, &geom, &uv2);
```
---
## Attaching custom property maps
```cpp
// Add a custom per-vertex map
auto [curv, created] = mesh.add_property_map<Vertex_index, double>("v:my_curv", 0.0);
curv[v] = 3.14;
// Retrieve an existing map
auto [curv2, found] = mesh.property_map<Vertex_index, double>("v:my_curv");
```
---
## Halfedge traversal conventions
```cpp
for (auto f : mesh.faces()) {
auto h0 = mesh.halfedge(f); // canonical halfedge of face f
auto h1 = mesh.next(h0);
auto h2 = mesh.next(h1);
Vertex_index v1 = mesh.source(h0); // = mesh.target(h2)
Vertex_index v2 = mesh.source(h1);
Vertex_index v3 = mesh.source(h2);
// Angle at v3 is opposite to halfedge h0 (edge v1v2)
// h_alpha[h0] = α₃, h_alpha[h1] = α₁, h_alpha[h2] = α₂
Edge_index e0 = mesh.edge(h0);
bool is_seam = cg.cut_edge_flags[e0.idx()];
bool is_boundary = mesh.is_border(mesh.opposite(h0));
}
```