.gitignore: build-Verzeichnisse, .DS_Store, .claude/, CMake-Artefakte Doc-Dateien die beim Restructure-Commit fehlten: doc/api/headers.md — alle 24 Public-Header mit Beschreibung doc/api/tests.md — 26 Suiten, 158 Tests, Einzelzahlen doc/architecture/design-decisions.md — Architekturentscheidungen + Begründung doc/architecture/project-structure.md — Verzeichnisbaum + Build-Targets README.md: Links zu den vier neuen Doc-Dateien ergänzt Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
125 lines
4.6 KiB
Markdown
125 lines
4.6 KiB
Markdown
# Key Design Decisions
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Rationale for the architectural choices that distinguish conformallab++ from the
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Java original and from generic geometry-processing frameworks.
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---
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## CGAL `Surface_mesh` as the halfedge data structure
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The Java library uses `CoHDS` — a custom intrusive halfedge data structure with
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`CoVertex`, `CoEdge`, `CoFace` types that carry domain-specific data directly as fields.
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conformallab++ replaces this with `CGAL::Surface_mesh<Point3>` and attaches data via
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**named property maps**:
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```cpp
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// Java: vertex.getLambda() → C++: maps.lambda0[v]
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// Java: edge.getAlpha() → C++: maps.e_alpha[e]
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// Java: vertex.getSolverIndex() → C++: maps.v_idx[v]
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auto [lambda0, ok] = mesh.add_property_map<Edge_index, double>("e:lambda0", 0.0);
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lambda0[e] = 1.234;
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```
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This decouples the mesh topology from the algorithm data, makes it straightforward
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to attach multiple independent data sets to the same mesh, and will enable the Phase 8
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traits-class design to work with any CGAL-conforming mesh type.
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---
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## DOF vector convention
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All three functionals use the same indexing scheme: a flat `std::vector<double> x`
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indexed by `v_idx[v]` (vertices) and `e_idx[e]` (edges, HyperIdeal only).
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Index value `-1` means "pinned" — the DOF is fixed at zero and excluded from the
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Newton system.
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```
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x[maps.v_idx[v]] = uᵥ (conformal scale factor, Euclidean/Spherical)
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x[maps.e_idx[e]] = λₑ (edge log-length variable, HyperIdeal only)
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-1 pinned — u_v = 0 / λ_e = 0
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```
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This is consistent across all three geometry modes, enabling the same Newton solver
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and linear system infrastructure to serve all three without branching.
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---
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## Priority-BFS layout
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A naive BFS layout places faces in arbitrary order; trilateration errors accumulate
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along the BFS frontier. conformallab++ uses a **priority min-heap on BFS depth**:
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```
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depth(face) = max(depth[v_src], depth[v_tgt]) + 1 for each new face
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```
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Faces with smaller depth (closer to the root) are placed first. This means each
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face's trilateration uses the two most accurately-placed adjacent vertices, minimising
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error propagation across the mesh.
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Root face selection: largest 3-D area face, with an additional 1.5× bonus for
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interior faces over boundary faces. This heuristic places the root where metric
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distortion is lowest.
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---
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## `halfedge_uv` semantics
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`layout.uv[v.idx()]` gives the *primary* UV coordinate of vertex `v` — the position
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from the shallowest BFS visit. At seam edges this is insufficient for GPU rendering:
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two faces sharing a seam vertex need *different* UV values for that vertex.
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`layout.halfedge_uv[h.idx()]` stores the UV of `source(h)` **as seen from `face(h)`**:
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```
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halfedge h → face(h) → source(h) has UV = halfedge_uv[h.idx()]
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opposite(h) → face(h') → source(h) has UV = halfedge_uv[opposite(h).idx()]
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(different value at a seam)
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```
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At seam halfedges the two opposite halfedges carry different UV values — each face
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gets its own copy of the seam vertex. This enables a proper GPU texture atlas
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without vertex duplication in the index buffer.
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---
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## Spherical Hessian sign convention
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The spherical energy functional is **concave** (negative semidefinite Hessian).
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Standard Newton would require solving `H·Δx = −G` with NSD `H`, which Cholesky
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cannot handle.
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`newton_spherical()` solves `(−H)·Δx = G` instead — algebraically identical,
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but `−H` is PSD and `SimplicialLDLT` works correctly. This sign flip is handled
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transparently inside `newton_spherical()`; callers need not be aware of it.
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The gradient sign in spherical mode is also flipped vs. Euclidean:
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- Euclidean: `G_v = actual_sum − Θᵥ`
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- Spherical: `G_v = Θᵥ − actual_sum`
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Both conventions drive the same equilibrium condition `G = 0`.
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---
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## HyperIdeal Hessian via finite differences
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The analytic HyperIdeal Hessian requires differentiating through the chain
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`(bᵢ, aₑ) → lᵢⱼ → ζ₁₃/ζ₁₄/ζ₁₅ → αᵢⱼ/βᵢ` with four vertex-type combinations
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per edge — substantial implementation complexity.
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conformallab++ uses a **symmetric finite-difference Hessian** instead:
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```
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H[i,j] = (G(x + ε·eⱼ)[i] − G(x − ε·eⱼ)[i]) / (2ε), ε = 1e-5
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```
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Properties:
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- O(ε²) accuracy — relative error ≈ 10⁻¹⁰ at ε = 10⁻⁵
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- PSD guaranteed by strict convexity of the HyperIdeal energy (Springborn 2020)
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- Symmetrised automatically: `H = (H + Hᵀ) / 2`
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- Cost: n extra gradient evaluations per Newton step (acceptable for < 500 DOFs)
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The analytic Hessian is deferred to Phase 9b. See [roadmap/java-parity.md](../roadmap/java-parity.md).
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